totallygatsby / duckhunted Goto Github PK
View Code? Open in Web Editor NEW7DFPS Entry by Svampson and Pfhreak, featuring a sinister turn on the Nintendo Classic 'Duck Hunt'
7DFPS Entry by Svampson and Pfhreak, featuring a sinister turn on the Nintendo Classic 'Duck Hunt'
The dogs are strafing which looks a little wierd, have it so they are facing where they are walking. I will try to make their heads be turned towards the player :D
Make the dog attacks come from unexpected directions, forcing the player to use audio to determine direction
If the dog is shot midair he should be pushed back and retreat, this would be nice but might not be possible to fit in before the deadline
Game should start with the player in the middle of the field with zero dogs, every minute(?) a dog should spawn (signified by the laugh sound). The player will need to shoot ducks and try to keep up combos while dodging the dogs leaping at him. If the dog hit the player he dies
When player dies they will be greeted by a name input screen, which submits their score to the online leaderboard which will then be shown.
after that you'll be brought back to the main menu
Make a proper main menu!
Should feature
Title
Top Score
Buttons (Start Game/Options)
Instructions
Options
->
Sensitivity Slider
Volume
I'll hopefully do everything but the Title during school tomorrow :D
Change secretKey in HSController and php files, add HSController to git ignore for security reasons
Gonna make it more juicy and most importantly add a visual indicator of the combo timer.
Ducks flying ABOVE the player happens too much and is very annoying to shoot (lots of backing and aiming straight up) maybe have a safe zone around the player where they don't fly
Make sure dogs don't break when more than one!
I'm dumb and can't get it to work, I remove them in the Death() function if they are explodable or if they get in touch with the explosion, but the dog still seem to chase after non existant duck.
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