Comments (6)
Hi,
I tried to reproduced this error. But by using git clone https://github.com/touilleMan/godot-python.git
and then calling git submodule init
, I Can't reproduce this error.
Have you already found a way to fix this behavior?
My .gitmodules file looks like this:
[submodule "godot_headers"]
path = godot_headers
url = https://github.com/godotengine/godot_headers.git
branch = 3.3
I hofe this helps
from godot-python.
Yes, thank you for answer. I remade the clone repository and submodule's process (I don´t know why, i guess that I maybe cloned a old repository) and worked. But, I get a new error (or better, several erros):
I make the process in the virtual environment:
NOTE: The path: ./venv/bin/activate.bat
not worked. I used the path venv\Scripts\activate.bat
I remade any times, but I arrive in this part, i get theses errors. Am I forgetting anything? Any dependence?
from godot-python.
I'm sorry to hear that you have another problem. Have you installed Microsoft Visual Studio with the corresponding C++ build tools?
That could be the problem: https://stackoverflow.com/a/49986365
from godot-python.
Yeah, i have installed the MSV C++:
But I get continue with errors:
I re-installed everything, updated pip, checked the environment variables, tried searching the internet for something similar, but I didn't find anything useful. I do not know what else to do :/
from godot-python.
Hm, ok. It seems to be about setuptools. Maybe you could just try to install it manually by calling pip install setuptools
and this helps. I don't think, that the version specified in requirements.txt should matter too much
from godot-python.
I tried your recommendation but I keep getting the error kakaka. Anyway, I went to test some Script in Python on Godot with the plugin and it worked, which before just kept crashing, so I came here to see the repository. I think I just needed to update MSV C++.
But anyway, at least I don't have to worry about any errors here in the repository anymore. If I have another error I come here. Thank you very much friend for your patience!!
from godot-python.
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