Comments (2)
Which API does this project using?
Both !
The Godot 3 version (i.e. the extension available on the asset store, which code is on the master branch) uses the old GDNative API
The work-in-progress Godot 4 version uses the new GDExtension API.
In a nutshell:
- the Godot 3 version on the extension works great (it main missing features are: 1) only Linux/Windows/MacOS are supported, and 2) Godot's integrated export feature is not supported)
- the Godot 4 version is a full rewrite due to the change in Godot API (and the work is slow and tricky given I don't have much time right now and GDExtension powerfulness comes from the fact it is very low-level and complex to use ^^)
from godot-python.
Related Issues (20)
- Installing packages only shows "requirement already satisfied " but points to global python installation HOT 2
- [Godot 4] Better numpy support for image / np.arrays HOT 2
- Best way to display the texture produced in python on a spatial material HOT 4
- Adding Custom Icons to Classes for Nodes HOT 2
- Weird bug when using pip lib that connects to the external camera. HOT 2
- Test project crashes while loading methods (invalid pointer) HOT 2
- impossible to use wandb. HOT 1
- Build failure
- Cant set shader parameter on custom visual shader
- get_children() not working when Label3D is a child. HOT 1
- Question - Embedded Application HOT 2
- Path incorrect for godot-headers HOT 6
- Pass or return Python instance to/from Godot
- How to access nodes from the tree.
- Segmentation fault while using matplotlib under Linux
- make.py initialization fails
- godot3 export python problem HOT 2
- trying on fedora linux HOT 4
- PythonJIT like LuaJIT.
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from godot-python.