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catchthebeer's Issues

Bottle spawning

Things to consider:

  • time between spawning and time between waves (are these read from a file, or handled by a some algorithm?)
    *fixed number of spawn points, 3 to 5
  • randomizing points to spawn from
  • physics vs. animation

Menus

Create functionality to set and get current Menu state. Each menu is listed below:

  • Main menu
    • Play button
    • Hi scores button
    • Credits button
    • Exit button
  • Hi Score menu
    • Back button
  • Credits menu
    • Back button

Game state handling

Possible game states:

  • Menus (main menu, hiscore menu, credits menu, exit game)
  • Initialize game
  • Game playing
  • Game over

Create separate init methods

Init game
-> Init game environment (background sprite, music, sound FX)
-> Init player
-> Init bottle spawner

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