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encounter-simulator's Issues

Map out the domain models

Come up with a design for the major classes we'll be using.

The design should be good enough to get off the ground, but not perfect. We'll almost certainly change some things as we go and learn more about the project.

The classes should enable us to perform basic operations on characters, items, etc..

After the first iteration, we should be able to run a simple program that pits one player against one npc and simulates the outcome. Consider writing a test that confirms this.

Create a minimal UI

Create a minimal UI where we can go to test or app as we develop it and get quick feedback.

It should have very basic controls, like sliders or numeric inputs that allow us to select basic things about a scenario like the number of players, number of enemies, and have an output box that shows the likelihood of survival.

The UI should be mocked, but able to integrate with the backend as it's developed.

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