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A Godot tool for creating cell-based procedurally generated maps

License: MIT License

GDScript 100.00%
cave cellular-automata godot map mapmaking maze procedural-generation roguelike

treacherous's Introduction

I am taking a Bachelor's Degree in Computer Science at University of Nueva Caceres.
I'm currently working on Treacherous, an open source project on procedural generation that will serve as my Senior Thesis.

You can contact me at [email protected] for inquiries.

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treacherous's Issues

how can i set a seed and reproduce?

I want to use the seed to create a map and a minimap...
unfortunately even when the seed is the same for the randomdumber generator the result is not the same.

Can you tell me how to set the seed correctly?

give the map generator a name

Could you give the Map generator class a name?
i want to extend it to make my own ready function without messing with the original

i added one for me to use it: TDMapGenerator
But any would do ;)

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