Comments (2)
The weird thing is that when copying the code in StackBlitz it works https://stackblitz.com/edit/tresjs-shader-mthgxw?file=src%2Fcomponents%2Fshaders%2Ffragment.glsl,src%2Fcomponents%2FTheExperience.vue
but on my local install it doesn't... and I don't see what I'm doing differently?
could it be because I need to do custom UV mapping if it's on my own mesh (I'm not using a default geometry like eg TresSphereGeometry etc)
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Seems it was my mesh missing UV mapping, fixed it using this
const updateUVMap = (geometry: THREE.BufferGeometry) => {
geometry.computeBoundingBox();
const max = geometry.boundingBox.max;
const min = geometry.boundingBox.min;
const offset = new THREE.Vector2(0 - min.x, 0 - min.y);
const range = new THREE.Vector2(max.x - min.x, max.y - min.y);
const positions = geometry.attributes.position.array;
const uvs: number[] = [];
for (let i = 0; i < positions.length; i += 3) {
const x = positions[i];
const y = positions[i + 1];
uvs.push((x + offset.x) / range.x, (y + offset.y) / range.y);
}
geometry.setAttribute('uv', new THREE.BufferAttribute(new Float32Array(uvs), 2));
geometry.uvsNeedUpdate = true;
};
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