Comments (1)
Update this is because of the toneMapping which is set as threejs default NoToneMapping
vs the ACESFilmicToneMapping
used by the rest of the renderers.
I just asked Cody and he stated that is by design to align with Blender + useful for realistic lighting
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Related Issues (20)
- LocalState for custom renderer node instances instead of userData
- feat: render mode to pause rendering when window is blurred
- docs(bug): vitepress console warning, playground image
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