Related Issues (20)
- Move `TresObject.__tres` to a `WeakMap`
- 如何设置<TresCanvas>背景颜色为透明? HOT 1
- `useRenderLoop().onLoop` ticks before the renderer can meaningfully render HOT 6
- primitive `obj` reactivity broken after nodeOps being a function HOT 4
- THREE material `defines` can't be set via Tres props
- `useRenderLoop`: render after updates HOT 3
- Changing a `<Material />`'s `key` prop doesn't attach new material, remove old one
- useSeek, useRaycaster and useLoader are missing from TresJS 3.8.0 HOT 4
- Minor error in docs- ThisIsPascalCase and thisIsCamelCase HOT 3
- Support manual render mode / advancing the render loop by 1 tick HOT 7
- Nothing works HOT 1
- Eslint Flat Config
- Better test coverage for core
- Reconsider how useRenderLoop works. HOT 8
- [v4] - Animations with onLoop doesn't trigger on-demand rendering HOT 2
- Control GLTF animation based on a value or scroll. HOT 8
- Recursive error when using a ref anywhere in the canvas when it changes on a click event handler inside a v-for HOT 3
- The click event does not work on GLTFModel HOT 5
- Add support for XR animation loop eventing into Core HOT 5
- Remove extraneous elements from StackBlitz Bug reproduction starter template HOT 4
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