Comments (3)
Thanks for your answer! I am indeed interested in creating such a renderer, but I may need to first acquire a comprehensive understanding of the Babylon.js framework before starting this project. I might begin this work around mid-2024, and I hope we can communicate further at that time.
from tres.
Hi there, thanks for your question, is quite interesting.
TresJS is a custom render on top of ThreeJS, so it's not meant to work with something else. I'm afraid it would be a completely different project and ecosystem.
I would love to see a Vue custom renderer for BabylonJS, if you are interested on starting one, we can share our experience in creating it.
Cheers!
from tres.
Sure, just let us know how we can help you 😊
from tres.
Related Issues (20)
- Move `TresObject.__tres` to a `WeakMap`
- 如何设置<TresCanvas>背景颜色为透明? HOT 1
- `useRenderLoop().onLoop` ticks before the renderer can meaningfully render HOT 2
- primitive `obj` reactivity broken after nodeOps being a function HOT 4
- THREE material `defines` can't be set via Tres props
- `useRenderLoop`: render after updates HOT 2
- Changing a `<Material />`'s `key` prop doesn't attach new material, remove old one
- useSeek, useRaycaster and useLoader are missing from TresJS 3.8.0 HOT 4
- Minor error in docs- ThisIsPascalCase and thisIsCamelCase HOT 3
- Support manual render mode / advancing the render loop by 1 tick HOT 6
- Nothing works HOT 1
- Eslint Flat Config
- Better test coverage for core
- Reconsider how useRenderLoop works. HOT 8
- [v4] - Animations with onLoop doesn't trigger on-demand rendering HOT 2
- Control GLTF animation based on a value or scroll. HOT 6
- Recursive error when using a ref anywhere in the canvas when it changes on a click event handler inside a v-for HOT 1
- The click event does not work on GLTFModel HOT 5
- Add support for XR animation loop eventing into Core HOT 4
- Remove extraneous elements from StackBlitz Bug reproduction starter template HOT 4
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from tres.