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A classic Sonic framework for GameMaker

Home Page: https://twitter.com/TeamOrbinaut

Game Maker Language 96.69% GLSL 2.09% HLSL 1.18% Batchfile 0.03%
sonic framework gamemaker-studio-2 engine gamemaker

orbinautframework's Introduction

Hi there ๐Ÿ‘‹

orbinautframework's People

Contributors

michaelgallinago avatar trianglyru avatar

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orbinautframework's Issues

Wait what


############################################################################################
ERROR in
action number 1
of Create Event
for object TitleScreen:

Variable Palette.FadeValue(100086, -2147483648) not set before reading it.
at gml_Script_fade_perform (line 11) - if InstantFade or !(Palette.FadeValue mod 756)
############################################################################################
gml_Script_fade_perform (line 11)
gml_Object_TitleScreen_Create_0 (line 67) - fade_perform(ModeFrom, BlendBlack, 1);

image
what happened?

I should be posting this in the Discord server, but the invite link has expired.
(BTW, version is 3.02)

Why is the counter sprites offset?

The counter sprites are not where it's supposed to be. I have uninstalled and reinstalled GameMaker and redownloaded the Orbinaut Framework and the counter sprites are still offset.

image

Also, TSZ isn't set up by default like it used to be.

How do i create new color palletes?

title, currently i have two sprites, one that's normal and one that's super form, currently the super form doesn't use sonic's blue color, hence why it doesn't change of colors, i wonder how do i make so i can use a different color palleted or create a new one.

Physics bug

If you make a full loop, the player may get stuck near it's bases(When the angle is approximately 37.97 or 322.03 degrees ). To replicate the glitch make a full loop and try to run in it without gaining too much speed. You will notice that character slows down on certain spots or even gets stuck.
fix

Using LTS results in read only mode, using Monthly results in hundreds of errors, warnings, and suggestions.

I'm very new to Gamemaker, and was planning on it being the next step up from Scratch.mit.edu. I wanted to create a fangame, and I looked around, and saw Orbinaut Framework. Long story short, I downloaded the Windows Monthly from the official website, and it resulted in hundreds of errors, warnings, and suggestions. Then, I tried LTS, as I read (and even commented, before I realized it was closed) on this thread: #11 - that Orbinaut Framework was meant for the latest stable release, yet it opened in read only mode, which meant that there were newer functions and whatnot the LTS version didn't recognize/couldn't execute (I have no clue what I'm talking about.) What am I missing?
Screenshot (143)

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