Have you been waiting for Diablo II Resurrected? I didn't, thanks for asking. BUT, Diablo II is one of my favorite games of all time, and so I decided to make something Diablo II related in WoW universe.
Never farmed tower? No worries, now you'll know what it is, in a bad way, too.
The whole idea is built around runes and runewords.
In addition to normal abilities and mechanics, every so often boss will make players draw a rune, and will receive an effect based on result.
Because not only boss will benefit and players will suffer from rune effect(s), but also if you are very unlucky, rolled runes will make a runeword, and that may be a big problem for you.
- A dungeon boss
- RNG heavy
- All runes and runewords are taken straight from Diablo II
- Effects are converted from Diablo II where possible including numerous new mechanics such as Crushing Blow and others
- Over 100 new spells total
- Using entries 500000+ in Spell.dbc, SpellIcon.dbc,
creature_template
,creature_equip_template
,creature_text
- Expected client locale: enGB
- Download: within Runeworder.7z you find
server
andclient
folders - For client: move
patch-enGB-4.MPQ
into/Data/enGB
folder - For script: move
boss_runeworder.cpp
file into/src/server/scripts/Custom
folder and use diff to update script loader - For DB: apply
runeworder_world.sql
to yourworld
DB - For dbc: move provided
.dbc
files to your/dbc
folder or apply provided patch (created using MyDbc Editor ver. 1.2.2)
Included boss entity: 'Duchess' is a upgraded version of Countess, which only dies miserably and drop runes.
Used model is one of Sylvanas early test elf models.
All of the above are just suggstions, you may want to use someting else. The only things that may break the script are creature_template fields: mechanic_immune_mask
, unit_class
, type_flags
and entry
and ScriptName
of course.
Rune drawing examples
Demonstration
Current version: 1.0.11