Giter Site home page Giter Site logo

tc-manager's Introduction

logo TrinityCore (master)

Average time to resolve an issue Percentage of issues still open


Build Status

master 3.3.5 wotlk_classic
master Build Status 3.3.5 Build Status wotlk_classic Build Status
master Build status Build status Build status
master GCC Build status 3.3.5 GCC Build status wotlk_classic GCC Build status
master macOS arm64 Build status
Coverity Scan Build Status Coverity Scan Build Status

Introduction

TrinityCore is a MMORPG Framework based mostly in C++.

It is derived from MaNGOS, the Massive Network Game Object Server, and is based on the code of that project with extensive changes over time to optimize, improve and cleanup the codebase at the same time as improving the in-game mechanics and functionality.

It is completely open source; community involvement is highly encouraged.

If you wish to contribute ideas or code, please visit our site linked below or make pull requests to our Github repository.

For further information on the TrinityCore project, please visit our project website at TrinityCore.org.

Requirements

Software requirements are available in the wiki for Windows, Linux and macOS.

Install

Detailed installation guides are available in the wiki for Windows, Linux and macOS.

Reporting issues

Issues can be reported via the Github issue tracker.

Please take the time to review existing issues before submitting your own to prevent duplicates.

In addition, thoroughly read through the issue tracker guide to ensure your report contains the required information. Incorrect or poorly formed reports are wasteful and are subject to deletion.

Submitting fixes

C++ fixes are submitted as pull requests via Github. For more information on how to properly submit a pull request, read the how-to: maintain a remote fork. For SQL only fixes, open a ticket; if a bug report exists for the bug, post on an existing ticket.

Copyright

License: GPL 2.0

Read file COPYING.

Authors & Contributors

Read file AUTHORS.

Links

tc-manager's People

Contributors

kingpin avatar

Stargazers

 avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar

Forkers

kingpin

tc-manager's Issues

Setup Laravel Project

This will involve a handful of things

  • Build out models and relationships for TDB
    • Auth
    • Characters
    • World
  • Auth middleware, configuration (I've already prepared an SRP6 helper for this)
  • Decide what to do about stylesheets / templates (keep existing, or revamp in something newer like Bootstrap or Tailwind)
  • Policies - may lean on spatie/laravel-permissions for this. This will allow us to get rid of the god awful security levels in a config file

Todo

Slew of things to do here, so going to start with a naive list of the files in classic MM since they are separated out by their functionality. We can clean it up later as things get done.

Ordered alphabetically and not by priority.

Basic functionality

  • ahstats
  • backup
  • char_achieve
  • char_edit
  • char_extra
  • char_list
  • char_mail
  • char_pets
  • char_rep
  • char_spell
  • char_talent
  • command
  • creature
  • edit
  • error
  • events
  • game_object
  • guildbank
  • honor
  • index - landing page / quick view stats
  • instances
  • IP2Location??
  • IRC ? Discord ?
  • mail_on
  • map
  • message
  • motd
  • register
  • run_patch
  • spelld
  • tele
  • ticket
  • user

Bonus functionality

  • Themes - Malachite
  • Themes - Sulfure
  • Themes - Universe

Language translations

  • english
  • german

Bonus translations... need volunteers later

  • outdated/croatian
  • outdated/czech
  • outdated/french
  • outdated/italian
  • outdated/mandarin
  • outdated/norwegian
  • outdated/persian
  • outdated/portuguese
  • outdated/russian
  • outdated/spanish
  • outdated/turkish

RBAC management

MM never had a proper RBAC management interface, so it's probably a good opportunity to flesh one out in this rewrite.

Also, rather than tack on a separate RBAC implementation, some TC-manager specific permissions should be created, in the 1xxx id range to make them easy to add and remove without interfering with TrinityCore native permissions.

https://github.com/TrinityCore/TrinityCoreCustomChanges/blob/3.3.5/src/server/game/Accounts/RBAC.cpp

 * Calculation of current Permissions: Granted permissions - Denied permissions
 * - Granted permissions: through linked permissions and directly assigned
 * - Denied permissions: through linked permissions and directly assigned

rbac definitions https://github.com/TrinityCore/TrinityCore/blob/3.3.5/src/server/game/Accounts/RBAC.h

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.