game's People
game's Issues
Build out render engine using Fluorine component system
This will be run at the end of state update. The main thing is to convert state to an array of models with transform matrices.
Terrain generation algorithm
Hexagonal terrain generation algorithm, not rendering
Figure out how to only render visible terrain hexagons
If terrain tiles represent ALL terrain, we don't want to render the whole thing every time (that'd be useless).
Render terrain
Take terrain tile coordinates and renders them to the screen
Camera movement
Figure out if this should be captured directly or if this should use channels
Input system
Use existing input system, fire off actions on keypress. Maybe just link actions to keypress with no functions?
Figure out how to efficiently store terrain
What kind of data structure is this? Probably component 0?
Move mesh, texture, and loader code from entity into renderer
This is in the wrong place. Integrate into the fluorine render engine.
Create light system to have multiple lights in scene
Should use light component and transform component
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