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View Code? Open in Web Editor NEWUniversal neural network aimbot for all games with custom training mode
Universal neural network aimbot for all games with custom training mode
How is it possible to train and run FNNA on browser (google chrome) games?
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question above
I have a 3D model and pictures from all site, how can i import them so the network make the same as when i make a screenshot?
(join discord for FORTNITE AI aimbot) if u dm for free trial please include ur gpu model
i got this error:
Unhandled Exception: System.IO.FileNotFoundException: Could not load file or assembly 'GameOverlay, Version=4.0.1.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
at FutureNNAimbot.Program.Main(String[] args)
If there is a dot in the name of the game, then the files:
trainfiles / {game} cfg
trainfiles / {game} .weights
trainfiles / {game} .names
they are not generated and copied to the correct folder, the program trains but it cannot be successfully completed.
For example:
game name:
"Py.thon"
will not generate files named:
py.thon.cfg
py.thon.weights
py.thon.names
and copy them to destination folders
How do I use him in CF?
I have GTX 1080TI 11Gb and after I made around 25 pic's I pressed END and got this
https://image.prntscr.com/image/eaKilHLqSgWgHzD3AjfSMQ.png
Says Im out of memory?!
Unlike many other similar projects I've seen on UC, yours is the most complete of all similar projects, really nice work here 😆
Ever considered building an official website with proper project description & submitting trained models? I can help you if you want.
would this program work on the game League of Legends? I'm very interested. I'm not sure if it would though however. Thanks for your time. Take care.
I want to use your program...
... So do you can tell me:
- What do I need to install
- What do I have to change in the configs
I have this problem:
I start the exe (newest version) and I get this error:
German:
Unbehandelte Ausnahme: System.IO.FileNotFoundException: Die Datei oder Assembly "GameOverlay, Version=4.0.1.0, Culture=neutral, PublicKeyToken=null" oder eine Abhängigkeit davon wurde nicht gefunden. Das System kann die angegebene Datei nicht finden.
bei FutureNNAimbot.Program.Main(String[] args)
Translation in English:
Unhandled exception: System.IO.FileNotFoundException: The file or assembly "GameOverlay, Version=4.0.1.0, Culture=neutral, PublicKeyToken=null" or a dependency on it was not found. The system cannot find the specified file.
at FutureNNAimbot.Program.Main(String[] args)
Trying to start training a dataset for fortnite but the box does not screenlock onto the reticle and it makes it hard to get dataset to train. Also the backbutton to make screenshots of things for it to not recognize also is not working for me either? is there a fix to this or do I need to adjust the code somewhere?
Whenever I finish creating images for the neural network to train on, I start the training yet nothing happens. I do press end to start the process, but it is stuck at layer 0 and does not progress. (no errors) Any solutions?
Shown:
compute_capability = 860, cudnn_half = 1
layer filters size input output
0
When i press the aimkey, it tries to target everyone detected at the same time. How can i make it only target one object and not multiple
I'm running through debug in VS after training and filling up the trainfiles folder. I have the x64 folder in the same folder as the exe. yolo_cpp_dll_gpu.dll is in the x64 folder, but it isn't being found when running the exe.
All screenshots taken in the game, the same type of filled in black(the game is in full-screen borderless mode, and it doesn't work in window mode either), I tried to take screenshots outside the game, choosing as the game Discord, screenshots regardless of the location of the area were from the upper-left corner.
I have halo MCC from the Microsoft Store and the program seems to work until the easy anti-cheat pop-up closes. Then says the program is closed. Is there a fix?
Here is my config.json
[{"AimKey":4,
"AutoShoot":true,
"Game":"mcclauncher",
"Head":false,
"Information":true,
"ScreenshotKey":36,
"ScreenshotModeKey":105,
"SimpleRCS":true,
"SizeX":320,
"SizeY":320,
"SmoothAim":0.1,
"TrainModeKey":45}]
So basicly everything moves as i move my mouse while being in the game
https://gfycat.com/pl/wearyblankdodo
Could you change the drawing to the center at the features aimbot. It is very shaky when you move the mouse and causes wrong aiming.
Необработанное исключение: System.DllNotFoundException: Microsoft Visual C++ 2017 Redistributable (x64)
в Alturos.Yolo.YoloWrapper.Initialize(String configurationFilename, String weightsFilename, String namesFilename, Int32 gpu, Boolean ignoreGpu)
в FutureNNAimbot.Program.Main(String[] args)
(Microsoft Visual C++ 2017 Redistributable installed)
Could someone please help out quick?
hi i used the fix for the alturos.Yolo.dll but now i get a new error which is this:
Unhandled Exception: System.Runtime.Serialization.SerializationException: There was an error deserializing the object of type FutureNNAimbot.Settings[]. Encountered unexpected character 'b'. ---> System.Xml.XmlException: Encountered unexpected character 'b'.
at System.Xml.XmlExceptionHelper.ThrowXmlException(XmlDictionaryReader reader, XmlException exception)
at System.Runtime.Serialization.Json.XmlJsonReader.Read()
at System.Xml.XmlDictionaryReader.ReadElementContentAsLong()
at System.Runtime.Serialization.Json.JsonEnumDataContract.ReadJsonValueCore(XmlReaderDelegator jsonReader, XmlObjectSerializerReadContextComplexJson context)
at System.Runtime.Serialization.Json.JsonDataContract.ReadJsonValue(XmlReaderDelegator jsonReader, XmlObjectSerializerReadContextComplexJson context)
at System.Runtime.Serialization.Json.XmlObjectSerializerReadContextComplexJson.ReadDataContractValue(DataContract dataContract, XmlReaderDelegator reader)
at System.Runtime.Serialization.XmlObjectSerializerReadContext.InternalDeserialize(XmlReaderDelegator reader, String name, String ns, Type declaredType, DataContract& dataContract)
at System.Runtime.Serialization.XmlObjectSerializerReadContextComplex.InternalDeserialize(XmlReaderDelegator xmlReader, Int32 declaredTypeID, RuntimeTypeHandle declaredTypeHandle, String name, String ns)
at ReadSettingsFromJson(XmlReaderDelegator , XmlObjectSerializerReadContextComplexJson , XmlDictionaryString , XmlDictionaryString[] )
at System.Runtime.Serialization.Json.JsonClassDataContract.ReadJsonValueCore(XmlReaderDelegator jsonReader, XmlObjectSerializerReadContextComplexJson context)
at System.Runtime.Serialization.Json.JsonDataContract.ReadJsonValue(XmlReaderDelegator jsonReader, XmlObjectSerializerReadContextComplexJson context)
at System.Runtime.Serialization.Json.XmlObjectSerializerReadContextComplexJson.ReadDataContractValue(DataContract dataContract, XmlReaderDelegator reader)
at System.Runtime.Serialization.XmlObjectSerializerReadContext.InternalDeserialize(XmlReaderDelegator reader, String name, String ns, Type declaredType, DataContract& dataContract)
at System.Runtime.Serialization.XmlObjectSerializerReadContextComplex.InternalDeserialize(XmlReaderDelegator xmlReader, Int32 declaredTypeID, RuntimeTypeHandle declaredTypeHandle, String name, String ns)
at ReadArrayOfSettingsFromJson(XmlReaderDelegator , XmlObjectSerializerReadContextComplexJson , XmlDictionaryString , XmlDictionaryString , CollectionDataContract )
at System.Runtime.Serialization.Json.JsonCollectionDataContract.ReadJsonValueCore(XmlReaderDelegator jsonReader, XmlObjectSerializerReadContextComplexJson context)
at System.Runtime.Serialization.Json.JsonDataContract.ReadJsonValue(XmlReaderDelegator jsonReader, XmlObjectSerializerReadContextComplexJson context)
at System.Runtime.Serialization.Json.XmlObjectSerializerReadContextComplexJson.ReadDataContractValue(DataContract dataContract, XmlReaderDelegator reader)
at System.Runtime.Serialization.XmlObjectSerializerReadContext.InternalDeserialize(XmlReaderDelegator reader, String name, String ns, Type declaredType, DataContract& dataContract)
at System.Runtime.Serialization.XmlObjectSerializerReadContextComplex.InternalDeserialize(XmlReaderDelegator xmlReader, Type declaredType, DataContract dataContract, String name, String ns)
at System.Runtime.Serialization.Json.DataContractJsonSerializer.InternalReadObject(XmlReaderDelegator xmlReader, Boolean verifyObjectName)
at System.Runtime.Serialization.XmlObjectSerializer.ReadObjectHandleExceptions(XmlReaderDelegator reader, Boolean verifyObjectName, DataContractResolver dataContractResolver)
--- End of inner exception stack trace ---
at System.Runtime.Serialization.XmlObjectSerializer.ReadObjectHandleExceptions(XmlReaderDelegator reader, Boolean verifyObjectName, DataContractResolver dataContractResolver)
at System.Runtime.Serialization.Json.DataContractJsonSerializer.ReadObject(XmlDictionaryReader reader)
at FutureNNAimbot.Program.Main(String[] args)
I made darknet to yolo dataset for better performance(less lag and better fps)
it worked with Yolov8
https://github.com/MazenNassar/Darknet2YoloDataSet
I made the model and edited the config file, but when I run fnna, my shots be in head but I don't feel that the app is moving the mouse, I feel that I am the one who is moving the mouse like when I got the crossair/aim to the body it shows the blue square but it doesn't move the mouse to the head while I have set to be in head and it's also not shooting while I have it also set AutoShooting true
Can anyone help me?
(Sorry for my bad English and Explanation)
Hi, I've been fixing a lot of mistakes for a few days because I'm a beginner, to contribute to the project but when I press insert on bloodhound training or in the game or on mpv I get a image that does not match a character in the game I targeted ... someone can help me please.
In training mode when I screen Bloodhound I get it no matter the resolution in 1920 or 3840.
https://youtu.be/qEaC3ENjVLU
I have the same problem with all versions.
what version of YOLO does this use? YOLOv3-Mini?
Hey. Good job u has done here! Could you add all the files(cfg etc) we need to run the bot ?
Because of the API used to get the screenshots (i.e. BitBlt) no longer works with DX11/12 there is no way to train or use the trained. That mentioned API doesn't fail, but returns a black screen instead. Using SharpDX instead might be a possible workaround...
I get this exception when I launch the .exe and when the "trained" folder has files in it,
I have CUDA 10.0 and VC Redist 2015-2019 which should work as 2017 but isn't detected,
I can't have both installed (if I try to install one of the version while to other is already installed, I get an error message telling me that it's already installed).
If I completely remove 2015-2019 and replace it with 2017 most of my games don't work anymore.
Was wondering how to remove the check for VC 2017 or how to make it understand that 2015-2019 should work like 2017.
Would also be great if FNN used a newer version of Alturos.Yolo as I saw over there that they check for 2015-2019 now.
Hello everyone. I have a problem, I ran the exe file, but it does not see the game, I tried to change the name of the game in configjson,the result is the same.
I tried to run it in cs (steam). I changed the name in the config to both CS:GO and COUNTER-STRIKE: GLOBAL OFFENSIVE.t didn't help
Can Apex autoshoot yet?
Is it possible to combine different models? If so how?
And by seperating the objects, does that make the scanning any different or does it interprets the whole model as targets?
Another question, is it possible to not shoot at the head but at the body or center of the model?
This is what i get:
Eccezione non gestita: System.IO.FileNotFoundException: Non è stato possibile caricare il file o l'assembly 'GameOverlay, Version=4.0.1.0, Culture=neutral, PublicKeyToken=null' o una delle relative dipendenze. Impossibile trovare il file specificato. in FutureNNAimbot.Program.Main(String[] args)
(translation:
Unhandled exeption: System.IO.FileNotFoundException: Can't load file or assembly 'GameOverlay, Version=4.0.1.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. Can't find specified file.
in FutureNNAimbot.Program.Main(String[] args)
)
It says the game isn't started but it run.
How to fix?
Got banned on Apex. This is the only program that I used with Apex and there is several people on UC as well saying that they were banned from this being detected as well. Using this will require a bypass to use on Apex Legends now and possibly with other games as well.
Unhandled Exception: System.DllNotFoundException: Microsoft Visual C++ 2017 Redistributable (x64)
at Alturos.Yolo.YoloWrapper.Initialize(String configurationFilename, String weightsFilename, String namesFilename, Int32 gpu, Boolean ignoreGpu)
at FutureNNAimbot.Program.Main(String[] args)
I've downloaded the hotfix for the screenshot button, but this is not working for me.
Hey is it possible for you to post all the different options for the config?
how tf do i even open it?
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