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kshconvertfix's Issues

Broken 夏色DIARY -Summer Dazzlin' Vacation miX- GRV

夏色DIARY -Summer Dazzlin' Vacation miX- GRV is one of the few songs in SDVX that has an INF/GRV/etc mashup alternative version.
The normal song plays without the mashup track playing over it. Affects both USC and KSM.

Khamen Break is another one of these types of songs, yet it plays fine in both.

charts with convert issues

Reporting issues I found in converts. I will update the list as I find more issues.

  • キミヱゴサーチ INF (lasers are partly broken across the entire chart)
  • Bad Apple!! INF (lasers are partly broken across the entire chart, most noticeable is the beginning)
  • いーあるふぁんくらぶ GRV

Had more charts already on the list but didn't wrote down their name. All I remember is that only the lasers are broken, buttons are totally fine.

EDIT: I'm using KSM 1.70a

Random missing FX in USC and/or KSM

Noticed some songs in the II folder had some FX notes without an effect to them. These were the few I noticed on EXH so far
kiritorisen_40mp
torinokocity_40mp
zenmai_koi_dokei_aone
I believe KSM had less than USC, though I noticed a blank with both on ゼンマイ恋時計 T.E.B Summer Mix.

Broken April Fools songs

The Grace and Maxima tutorial songs for their April Fools are both broken in both KSM and USC.
Originally it wouldn't show up at all in USC until a recent update, but now it displays glitched up text in USC.
It displays normally in KSM, but the song immediately ends when playing it in either sims.
Grace

Chroma - I [MXM] audio issues on USC

I know that the description says that audio issues for USC aren't typically fixed, but for some reason the FX in this chart are rly broken at least compared to an older version of this repo. Certain lasers become insanely loud at a few parts and there's one FX hold which is totally muted. In KSM neither of these are issues, so I'm not sure exactly why it breaks on USC. I haven't gone through any more charts as this was just the chart I chose on a whim, but I'll make sure to mention any more larger issues if I encounter them. I'll attach video examples below. Hope you can check it out or pinpoint the reason why.

Also, on a side note, I'd like to add that in this pack, there seems to be quite a few pitch changes which sound a bit different than arcade. Using "I" as an example again, at measure 35, the pitch changes on the third and fourth long fx notes seem really different than the effect in arcade (timestamped here). Granted, idk how the exact conversion process works/VOX formatting or honestly much about the editor, but just testing alternative effects, tape stop at values <= 50 seemed to produce results much more similar sounding to the arcade (kinda sounds like a laser gun lol). I'm not sure how authentic this would be however to how the VOX defines it. Re-listening, it sounds like it could be a combination of pitch shift and tape stop, but idek if you can layer multiple effects in KSM/USC or if that summation is accurate. You probably know a lot better than me or you might have already realized that this is an issue of sorts. Again, I'm not sure how accurately this would work on all charts, but just thought it might be worth mentioning on the off-chance you weren't aware.

Loud.FX.example.mp4
Muted.hold.example.mp4

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