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space-shooter-godot's Issues

Enemy movement features

Make enemy movement patterns more interesting

Phase 1

  • Simple hardcoded movement pattern

Phase 2

  • Separate movement pattern from enemy scene
  • Trigonomerty functions-based movement patterns

Phase 3

  • Spline-based movement patterns

Bullet patterns

Create bullet pattern system for player and enemies

Phase 1

  • Simple linear movement on y axis

Phase 2

  • Bullet spawner class
  • BulletML integration

Player features

Make player-controlled sprite prettier

Phase 1

  • Simple ship sprite
  • Simple animated flame sprite

Phase 2

  • Better sprites
  • Separate sprites for player ship tilting while stafing

Background features

Make backgrounds more interesting and beautiful

Phase 1

  • Static scrolling picture

Phase 2

  • Background tone layer
  • Stars layer
  • Planets layer
  • Low floating debris (under player)
  • Player
  • High floating debris (above player)

Phase 3

  • Destructible background objects

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