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atg's Issues

Block Break/Place Lag

using forge 2296, minecraft 1.11.2 and using ATG 2.1.4. in some places, when i break any block or place anything on anything, it lags for about 0.1-0.2 second, yeah it's not problem but if i use it in my modpack it makes me wait about 3 seconds. i spent 2 hours to find which mod causes this. please help, thanks...
Tests:
It happens with ATG 2.1.4, CompatLayer 0.2.8.
It doesn't happens with ATG 2.0.1, CompatLayer 0.2.8.

1.12 Support

Is this planned? Even the 1.11 version hasn't seen any activity in 3 months.

Biomes O'Plenty compatibility

ATG works fine when BOP is installed, but I rarely see BOP biomes, despite lots of exploration. So far, I've seen Woodland, Shrubland, and Gravel Beach biomes from BOP - otherwise, I've only seen vanilla biomes.

1.11.2 Crashing on Mod Load

When starting minecraft with the ATG mod loaded I get the following stack trace. Is there a prerequisite mod I'm missing?

---- Minecraft Crash Report ----
// Don't do that.

Time: 4/16/17 1:13 AM
Description: There was a severe problem during mod loading that has caused the game to fail

net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from Alternate Terrain Generation (atg)
Caused by: java.lang.NoSuchMethodError: net.minecraft.world.biome.Biome$BiomeProperties.setBaseHeight(F)Lnet/minecraft/world/biome/Biome$BiomeProperties;
	at ttftcuts.atg.biome.BiomeShrubland.<init>(BiomeShrubland.java:14)
	at ttftcuts.atg.ATGBiomes.init(ATGBiomes.java:37)
	at ttftcuts.atg.ATG.preInit(ATG.java:30)
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
	at java.lang.reflect.Method.invoke(Method.java:498)
	at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:641)
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
	at java.lang.reflect.Method.invoke(Method.java:498)
	at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
	at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
	at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
	at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
	at com.google.common.eventbus.EventBus.post(EventBus.java:275)
	at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:246)
	at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:224)
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
	at java.lang.reflect.Method.invoke(Method.java:498)
	at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
	at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
	at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
	at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
	at com.google.common.eventbus.EventBus.post(EventBus.java:275)
	at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:147)
	at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:628)
	at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:268)
	at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:440)
	at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:352)
	at net.minecraft.client.main.Main.main(SourceFile:124)
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
	at java.lang.reflect.Method.invoke(Method.java:498)
	at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
	at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- System Details --
Details:
	Minecraft Version: 1.11.2
	Operating System: Linux (amd64) version 3.13.0-117-generic
	Java Version: 1.8.0_111, Oracle Corporation
	Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Oracle Corporation
	Memory: 76873168 bytes (73 MB) / 284516352 bytes (271 MB) up to 1060372480 bytes (1011 MB)
	JVM Flags: 5 total; -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
	IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
	FML: MCP 9.38 Powered by Forge 13.20.0.2228 6 mods loaded, 6 mods active
	States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
	UCH	minecraft{1.11.2} [Minecraft] (minecraft.jar) 
	UCH	mcp{9.19} [Minecraft Coder Pack] (minecraft.jar) 
	UCH	FML{8.0.99.99} [Forge Mod Loader] (forge-1.11.2-13.20.0.2228.jar) 
	UCH	forge{13.20.0.2228} [Minecraft Forge] (forge-1.11.2-13.20.0.2228.jar) 
	UCH	mercurius_updater{1.0} [mercurius_updater] (MercuriusUpdater-1.11.jar) 
	UCE	atg{2} [Alternate Terrain Generation] (atg-1.11.2-2.0.1-deobf.jar) 
	Loaded coremods (and transformers): 
	GL info: ' Vendor: 'NVIDIA Corporation' Version: '3.3.0 NVIDIA 340.102' Renderer: 'GeForce 9600 GT/PCIe/SSE2'

1.11.2 major lag

Using ATG version 2.1.4 and MC version 1.11.2. I noticed that when I create a world using ATG letting it load for a bout 5 minutes, generate all the chunks and what not, whenever I look around and move it drops the FPS from about 200 to 25-40 FPS. If I move around but dont turn the camera to look around, it doesn't drop FPS. Tested on a regular world generation, no issues at all. It doesn't crash just causes lots of lag, I did not have this issue on 1.10.2, just 1.11.2. I understand its experimental as well, just thought I'd let you know. I have a high end gaming computer so I don't think my PC is the issue here.

No Rivers

I was spending some time comparing my options for world-gen and I finally noticed that there aren't any rivers in the ATG version. I really like the way beaches generate, how the mountains have crests, and how the biomes are spread across the map. I just wish I could row my boat around the rivers like I did in vanilla.

request to clarify licensing of project

is this mod all rights reserved like it says (by default) on curseforge or not?
would setting / adding a license be a bother so good people can fork / port a opensource mod ?

No License

Thanks for putting up the source code! There's currently no license for the source code though, it would be nice if you could add one. Personally I would recommend an open source one like LGPL/MIT/BSD, but any clarification would be good.

Request to take over the mod in your steed

Hello TTFTCUTS,

I'm doing this here, since you've been inactive on CurseForge for so long, but I was wondering if you may be inclined in allowing me to take over development of Alternate Terrain Generation, since it's been unworked on for 2 years.

Sincerely,
Camellias

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