ttt-2 / ttt2-role_vamp Goto Github PK
View Code? Open in Web Editor NEWThis is the "Vampire" role for TTT2
This is the "Vampire" role for TTT2
Steps:
Expected result: It should progressively go down until it's empty, and bloodlust activates
Actual result: Bar never goes down, but after the time has passed, bloodlust activates
Edit: Editing the cvar value of bloodtime will make the bar work again
When flying as a vampire the flight is bugged when crossing through doors because the pigeon hitbox is too big
Did this multiple times while testing some stuff with the shops. If you actively have a cloaking device held in your hand and are cloaked, when you transform, you will remain invisible in your player model state. There is also no way to return to being uncloaked, even if you switch off of it
Leave one of the following:
When the marker mark the vampire, the vampire can gain infinite health from marker without damaging it He will stay in bloodlust because he cant damage the marker , so he can abuse all of this by closing the marker in a corner and gaining infinite HP amout
Steps to reproduce the behaviour:
After the marker marks the Vampire, the vampire shouldn't be able to gain HP from marker
It would be fantastic if the vampire had a maximum HP, also because in certain rounds the Vampires get to much life and become almost impossible to defeat
While using the latest GitHub version I think that the vampire's bloodlust mode is broken or bugged, hitting someone while it's active randomly gives or takes away hp from the player. Going back to the old workshop version fixed the issue but the vampire doesn't have a cap on his health and can gain infinite health
This is a video of the bug
https://youtu.be/yzUbW0MraoU
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