tuarua / ar-ane Goto Github PK
View Code? Open in Web Editor NEWARKit Adobe Air Native Extension for iOS11
License: Apache License 2.0
ARKit Adobe Air Native Extension for iOS11
License: Apache License 2.0
Answer the below. DO NOT DELETE!!
What experience do you have with ARKit?
Have you read the README carefully?
What version of the product are you using?
On what operating system?
Which IDE are you using?
Which version of AIR are you using?
-30
What steps will reproduce the problem?
What is the expected output? What do you see instead?
Please provide any additional information below.
When I comile my app I see this error ;
I read your readme carefully and set framewors (like vibration ANE) and download ANE, assets and refrence_images as you can see in this pictures:
Answer the below. DO NOT DELETE!!
What experience do you have with ARKit?
Some
Have you read the README carefully?
Yes
What version of the product are you using?
On what operating system?
-OS X 10.13.5
Which IDE are you using?
Animate CC
Which version of AIR are you using?
AIR 30.
What steps will reproduce the problem?
What is the expected output? What do you see instead?
When i load .abc file without animation it gets loaded properly with texture wrapped around it but when i load .abc with frame animation, it gets loaded but stops on first frame. Also i cannot wrap texture to it.
-How do i load .abc file with frame animation?
-Is there any other format which supports animation in AR?
Please provide any additional information below.
Answer the below. DO NOT DELETE!!
What experience do you have with ARKit?
Have you read the README carefully?
What version of the product are you using?
On what operating system?
Which IDE are you using?
Which version of AIR are you using?
What steps will reproduce the problem?
What is the expected output? What do you see instead?
-No problem, just a feature request
Please provide any additional information below.
I would like to know if you can create a version of the ANE that it's totally independent from the actual rendering. We are using Flare3D. I assume that the only thing that I need is the 3d camera matrix so I can replicate that with flare3d's camera and the matrices of the planes that the ANE detects.
Do you think that it could be possible?
Answer the below. DO NOT DELETE!!
What experience do you have with ARKit?
Have you read the README carefully?
-Yes
What version of the product are you using?
On what operating system?
Which IDE are you using?
-Flash Animate
Which version of AIR are you using?
What steps will reproduce the problem?
What is the expected output? What do you see instead?
Please provide any additional information below.
Answer the below. DO NOT DELETE!!
What experience do you have with ARKit?
none
Have you read the README carefully?
yes
What version of the product are you using?
0.02
On what operating system?
OSX
Which IDE are you using?
IntelliJ
Which version of AIR are you using?
same results on 29 and 30 (beta)
What steps will reproduce the problem?
simple hello world project, just with the ane file, ios_dependencies folder, and the ARANE.swc
What is the expected output? What do you see instead?
build is sucessfully, but the ipa force closes when lauching in mobile device,
Please provide any additional information below.
also tried to compile in animate CC with the same results, if I remove the ANE file it works just fine.
thanks in advance
Answer the below. DO NOT DELETE!!
What experience do you have with ARKit?
Have you read the README carefully?
What version of the product are you using?
On what operating system?
-OS X 10.13.5
Which IDE are you using?
-Flash Animate CC
Which version of AIR are you using?
-AIR 30.0.0107.
What steps will reproduce the problem?
What is the expected output? What do you see instead?
The application should run on every device with iOS version 7.0 and above with AR component disabled on device with iOS version below 11.0 and enabled on iOS version 11.0 and above.
Currently it is not letting me publish app if i keep the minimum version below 11.0.
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