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Rapidly build your game with multiple or various components and preset default settings.

License: MIT License

C# 98.73% ShaderLab 1.14% Shell 0.13%

jcsunity's Introduction

Build Status Unity Engine Release Tag License: MIT

JCSUnity

JCSUnity is a component driven framework built to allow the user to quickly generate commonly used game mechanics and features such as UI functionality and player movement. This will allow for a faster initial development. Most components work individually while other components must be used in tandem with others. Individually components can be combined to create new behaviors.

๐Ÿ’ฅ Important Notice

All media assets inside JCSUnity do not fall under its license. These assets are placeholders only, and should only be used for testing purposes. They are NOT, under any circumstances, to be used commercially. By using this framework you agree to these terms, and understand that you are solely responsible for any legal action taken against you for using, or attempting to use any placeholder assets commercially.

๐Ÿ“ฐ News

  • 2.0.3 - Use built-in sprite mask and removed SpriteMask as dependency.
  • 2.0.0 - Fixed down compatibility to Unity version 5.3.3.
  • 1.9.4 - Changed base scripting format for better readability.
  • 1.9.3 - Started integrating In-App-Purchase (IAP) system.

๐Ÿ”จ How to use it?

JCSUnity is like other Unity plugins. You can download the latest release from the above tab, or from the link here . Simply create a new project in Unity then import all of the assets into that project. Then you can start all of the tools in the JCSUnity framework.

๐Ÿ† Features

So, what does this framework does? Check out the features directory at the root of the project directory.

๐Ÿ“Œ Dependencies

These are libraries JCSUnity uses. Consider the usage, some plugins aren't necessary depend on the game your are making.

๐Ÿ”— Links

๐ŸŽฎ Games

jcsunity's People

Contributors

jcs090218 avatar jenchieh94 avatar

Watchers

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