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View Code? Open in Web Editor NEWTukui - Live branch is Dragonflight, Wrath and Classic Era
Home Page: https://tukui.org
Tukui - Live branch is Dragonflight, Wrath and Classic Era
Home Page: https://tukui.org
Many of us believe that it is deeds and not words that count in our daily lives. I think take my online course is not entirely right. A single word can have the power to change the behavior that others may have towards you. It actually means that any person who has the advantage to convey his ideas in a great manner certainly has a decisive advantage over everyone else.
This also holds true for any write my essay uk. Many people are not argumentative by their nature. But, with the right words, phrases and expressions, we can help these people to learn and deliver their ideas in a way they can convince even the most stubborn of most people. Yes, it may require some practice, but they will be there if they put their minds and hearts to it.
Use of Persuasive Devices
Persuasive Devices or phrases are the techniques used by writers, speakers and debaters to backup their notions and ideas. If you remember some of these, you can surely deliver the message that you intend to. Some of the commonly used persuasive devices are as follows:
Some words that we can use in persuasive writing
There are some powerful words that we can use in order to persuade your reader to take your arguments seriously. Let us discuss some of these:
It is the nature of humans to be focused on themselves. They think about how an idea or a notion is going to affect themselves. Yes, it's a good idea to speak or write about yourself and your experiences as a way to create a bond with your audience. But before you do that, you need to engage their attention, and the best way is to let them know right from the beginning how what you have to say will benefit them. That makes "buy assignment help" the single most convincing word you can use when writing or speaking.
We live in a world in which the expression “Time is Money” is often used everywhere. This is since all of us are locked in a race where people are fighting for the attention of others that matter to them. Therefore, some writers use a collection of words to convey urgency and the need for immediate action. These words are:
There are many others, but these words are used the most.
With the pandemic of COVID-19 and the availability of do my dissertation uk, more people are feeling lonely at their home. Their opportunities to socialize are now limited to the use of Facebook, Twitter, Whatsapp and other social media platforms. The trend towards working-at-home have also made these problems a lot worse. This makes the need to establish connection amongst people more important than ever. If we use the following words in our persuasive speech, it is surely to make sure that the connection between the people is established.
Most of the people fit into this category as many of the words that we write or speak have a certain “buy coursework” relationship. These are the phrases that make you appear rational in your arguments. If we use the following list of words and phrases, we can show the reader that we as a writer are both trustworthy and objective
In these times of urgency, we are often trying to find out where we can spend out time for maximum reward for our efforts. Therefore, it is only natural that writers have started to use certain words in their buy term papers. These words suggest to the reader that a small effort on his part can help him to gain a huge reward in his daily life. That's why it's a powerful tactic to use words that suggest that a small amount of effort--such as the few minutes it will take someone to read your message or listen to what you have to say--will bring immediate benefits. Let us list down these words.
But as a writer, we must remember that these words are not without the element of do my dissertation. If we use these words and not deliver the required results then we can also lose our audience.
Tukui v20.31 currently has these issues with displaying de/buff durations
Unitframe buff timers show two duration texts on buffs
Unitframe debuff timers fail to show up, or only show up with <10s remaining
This issue is mirrored on nameplates
Unrelated to this issue, a feature request:
Currently display of debuffs on friendly targets is controlled by the "Only show our debuffs on target" option. With this option turned on, it is not possible to see debuffs on friendly targets which can make tasks like tank swaps difficult. The option should probably not apply to friendly targets or non-player sources in general.
As title says!
Message: Interface\AddOns\Tukui\Modules\Tooltips\Tooltips.lua:388: attempt to call method 'SetBackdrop' (a nil value)
Time: Wed Jan 19 10:59:03 2022
Count: 1
Stack: Interface\AddOns\Tukui\Modules\Tooltips\Tooltips.lua:388: attempt to call method 'SetBackdrop' (a nil value)
[string ":OnHide"]:1: in function <[string ":OnHide"]:1>
[string "=[C]"]: ?
Locals: self = GameTooltip {
0 =
Shadow = {
}
GetBackdropColor = defined @interface\SharedXML\SharedTooltipTemplates.lua:182
SetHyperlink = defined =[C]:-1
SetGuildBankItem = defined @interface\AddOns\TradeSkillMaster\LibTSM\Service\ItemTooltipClasses\Wrapper.lua:105
SetVoidItem = defined @interface\AddOns\TradeSkillMaster\LibTSM\Service\ItemTooltipClasses\Wrapper.lua:105
SetBackdropBorderColor = defined @interface\SharedXML\SharedTooltipTemplates.lua:186
SetVoidDepositItem = defined @interface\AddOns\TradeSkillMaster\LibTSM\Service\ItemTooltipClasses\Wrapper.lua:105
SetVoidWithdrawalItem = defined @interface\AddOns\TradeSkillMaster\LibTSM\Service\ItemTooltipClasses\Wrapper.lua:105
SetCraftItem = defined =[C]:-1
IsSkinned = true
TopOverlay = {
}
GetBackdropBorderColor = defined @interface\SharedXML\SharedTooltipTemplates.lua:190
__tamedCounts = false
SetLootItem = defined =[C]:-1
SetQuestItem = defined =[C]:-1
SetBorderBlendMode = defined @interface\SharedXML\SharedTooltipTemplates.lua:194
SetTrainerService = defined =[C]:-1
Backdrop = {
}
Hide = defined =[C]:-1
layoutType = "TooltipDefaultLayout"
SetRecipeReagentItem = defined @interface\AddOns\TradeSkillMaster\LibTSM\Service\ItemTooltipClasses\Wrapper.lua:105
SetBuybackItem = defined @interface\AddOns\TradeSkillMaster\LibTSM\Service\ItemTooltipClasses\Wrapper.lua:105
shoppingTooltips =
If enable right bar#1(actionbar#4) and right bar#2(actionbar#5) together,
--you mouseover to another target after the battle begins, frame drop is very severe
there is no problem if you use only one of the two.....
sorry, I'm using a translator :)
On version 20.30 in Wotlk. After updating yesterday, I can't click on any of my spells in my spell book. I get a an error that I've screenshotted. I get the error the first time and then after that the button just doesn't do anything. If I drag the spell to one of my action bars and then select it it works fine. I can still open up tailoring or engineering through my spell book, but no actual spells work. I've tested it on other characters and I have the same issue.
Hi. I hope this is the right place to report the problem. Since 10.0 I don't see my ElvUI addon at the client. If I press to the changelog button I got an error message. I already tried to uninstall tukui client and reinstall it. I am using it on Windows 11 Pro.
Informationen über das Aufrufen von JIT-Debuggen
anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.
************** Ausnahmetext **************
System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei Tukui_Client.Main.ChangeLogButton_Click(Object sender, EventArgs e)
bei System.Windows.Forms.Control.OnClick(EventArgs e)
bei System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
bei System.Windows.Forms.Control.WndProc(Message& m)
bei System.Windows.Forms.ButtonBase.WndProc(Message& m)
bei System.Windows.Forms.Button.WndProc(Message& m)
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)************** Geladene Assemblys **************
mscorlib
Assembly-Version: 4.0.0.0.
Win32-Version: 4.8.9105.0 built by: NET481REL1LAST_C.
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll.Tukui Client
Assembly-Version: 3.4.1.0.
Win32-Version: 3.4.1.0.
CodeBase: file:///C:/Program%20Files/Tukui/Tukui%20Client/Tukui%20Client.exe.Microsoft.VisualBasic
Assembly-Version: 10.0.0.0.
Win32-Version: 14.8.9032.0 built by: NET481REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll.System
Assembly-Version: 4.0.0.0.
Win32-Version: 4.8.9065.0 built by: NET481REL1LAST_C.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll.System.Core
Assembly-Version: 4.0.0.0.
Win32-Version: 4.8.9105.0 built by: NET481REL1LAST_C.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll.System.Windows.Forms
Assembly-Version: 4.0.0.0.
Win32-Version: 4.8.9075.0 built by: NET481REL1LAST_C.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.System.Drawing
Assembly-Version: 4.0.0.0.
Win32-Version: 4.8.9032.0 built by: NET481REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.System.Configuration
Assembly-Version: 4.0.0.0.
Win32-Version: 4.8.9032.0 built by: NET481REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll.System.Xml
Assembly-Version: 4.0.0.0.
Win32-Version: 4.8.9032.0 built by: NET481REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll.System.Runtime.Remoting
Assembly-Version: 4.0.0.0.
Win32-Version: 4.8.9032.0 built by: NET481REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll.System.Data
Assembly-Version: 4.0.0.0.
Win32-Version: 4.8.9065.0 built by: NET481REL1LAST_C.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll.System.Windows.Forms.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.8.9032.0 built by: NET481REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.mscorlib.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.8.9032.0 built by: NET481REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_de_b77a5c561934e089/mscorlib.resources.dll.System.Numerics
Assembly-Version: 4.0.0.0.
Win32-Version: 4.8.9032.0 built by: NET481REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll.Newtonsoft.Json
Assembly-Version: 4.5.0.0.
Win32-Version: 4.5.11.15520.
CodeBase: file:///C:/Program%20Files/Tukui/Tukui%20Client/Newtonsoft.Json.DLL.System.ComponentModel.DataAnnotations
Assembly-Version: 4.0.0.0.
Win32-Version: 4.8.9032.0.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.ComponentModel.DataAnnotations/v4.0_4.0.0.0__31bf3856ad364e35/System.ComponentModel.DataAnnotations.dll.System.Runtime.Serialization
Assembly-Version: 4.0.0.0.
Win32-Version: 4.8.9032.0 built by: NET481REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll.System.Xml.Linq
Assembly-Version: 4.0.0.0.
Win32-Version: 4.8.9032.0 built by: NET481REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll.Accessibility
Assembly-Version: 4.0.0.0.
Win32-Version: 4.8.9032.0 built by: NET481REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll.************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.Zum Beispiel:
Wenn das JIT-Debuggen aktiviert ist, werden alle nicht behandelten
Ausnahmen an den JIT-Debugger gesendet, der auf dem
Computer registriert ist, und nicht in diesem Dialogfeld behandelt.
had to disable the aura widget to see my buffs and debuffs
Opening blizzard keybinds menu throws a lua error (possibly cause of new Quick Keybind Mode button?)
2x ...faceTukui\Modules\Miscellaneous\Keybinds.lua:30: attempt to call method 'ClearBackdrop' (a nil value)
[string "@Tukui\Modules\Miscellaneous\Keybinds.lua"]:30: in function <...faceTukui\Modules\Miscellaneous\Keybinds.lua:6>
[string "=[C]"]: in function LoadAddOn' [string "@FrameXML\UIParent.lua"]:509: in function
UIParentLoadAddOn'
[string "@FrameXML\UIParent.lua"]:572: in function `KeyBindingFrame_LoadUI'
[string ":OnClick"]:2: in function <[string ":OnClick"]:1>
Locals:
self = {
0 =
Enable = defined @Tukui\Modules\Miscellaneous\Keybinds.lua:45
OnEvent = defined @Tukui\Modules\Miscellaneous\Keybinds.lua:6
}
event = "ADDON_LOADED"
addon = "Blizzard_BindingUI"
Frame = QuickKeybindFrame {
0 =
Shadow = {
}
BG = {
}
instructionText = {
}
cancelButton = {
}
OnKeyDown = defined @Blizzard_BindingUI\Blizzard_BindingUI.lua:801
defaultsButton = {
}
OnMouseWheel = defined @Blizzard_BindingUI\Blizzard_BindingUI.lua:827
okayButton = {
}
OnHide = defined @Blizzard_BindingUI\Blizzard_BindingUI.lua:773
outputText = {
}
cancelDescriptionText = {
}
Header = {
}
Backdrop = {
}
OnShow = defined @Blizzard_BindingUI\Blizzard_BindingUI.lua:759
characterSpecificButton = {
}
SetSelected = defined @Blizzard_BindingUI\Blizzard_BindingUI.lua:796
CancelBinding = defined @Blizzard_BindingUI\Blizzard_BindingUI.lua:789
}
Header = {
RightBG = {
}
CenterBG = {
}
headerTextPadding = 64
Text = {
}
Setup = defined @SharedXML\SharedUIPanelTemplates.lua:1182
textString = "Quick Keybind Mode"
LeftBG = {
}
0 =
OnLoad = defined @SharedXML\SharedUIPanelTemplates.lua:1176
}
Title = {
0 =
}
Background = {
0 =
SetCenterColor = defined @SharedXML\NineSlice.lua:224
GetFrameLayoutTextureKit = defined @SharedXML\NineSlice.lua:213
layoutType = "Dialog"
GetBorderColor = defined @SharedXML\NineSlice.lua:249
TopRightCorner = {
}
TopLeftCorner = {
}
Bg = {
}
OnLoad = defined @SharedXML\NineSlice.lua:217
TopEdge = {
}
BottomEdge = {
}
GetCenterColor = defined @SharedXML\NineSlice.lua:231
RightEdge = {
}
BottomLeftCorner = {
}
GetFrameLayoutType = defined @SharedXML\NineSlice.lua:209
BottomRightCorner = {
}
SetBorderBlendMode = defined @SharedXML\NineSlice.lua:261
LeftEdge = {
}
SetBorderColor = defined @SharedXML\NineSlice.lua:238
}
Tooltip = QuickKeybindTooltip {
0 =
NineSlice = {
}
textRight2Font = "GameTooltipText"
TextRight2 = QuickKeybindTooltipTextRight2 {
}
layoutType = "TooltipDefaultLayout"
textLeft1Font = "GameTooltipHeaderText"
TopOverlay = {
}
TextLeft2 = QuickKeybindTooltipTextLeft2 {
}
TextRight1 = QuickKeybindTooltipTextRight1 {
}
BottomOverlay = {
}
TextLeft1 = QuickKeybindTooltipTextLeft1 {
}
textLeft2Font = "GameTooltipText"
textRight1Font = "GameTooltipHeaderText"
}
Buttons =
Since updating Tukui to 20.30 after the release of the dragonflight pre-patch I get multiple errors in the game:
using /rl fixes both until their next random occurrence
There are some more "minor" issues, like item icons not showing when opening the bag/bank for the first time or no visible information regarding the dungeon finder queue.
I get no lua error message whenever these issues happen. Before opening a ticket here, I also tried deleting the interface folder and doing a clean install of tukui, but the issues persist.
As title says. Typically when you are listed/searching for a group you would see a green LFG eye icon on the minimap.
In older versions of Tukui I was able to have my my mana display on the left hand side of my player user frame. Now I only have health options for the right side and my name and level on the left. As an arcane mage, the amount of mana I have is important for me to know and useful when discussing gear with other players. Currently, I have to join a party to be able to see that value. Is there a way to add this as an option again, or could you tell me where I could make the change in the lua? Thanks!
Since the latest updates, after leaving a vehicle (eg. a tank on the wintergrasp battlefield or the dragon from the dailys) the main action bar gets cleared. All buttons are empty. Sometimes this also happens after a loadingscreen or a disconnect.
To get the spells back on the mainbar you have to switch the specc (and switch back).
After today WoW (TBC version) update have another issue when i use mount (horse or flying one).
Message: ...e\AddOns\Tukui\Libs\oUF\elements\powerprediction.lua:80: attempt to get length of local 'costTable' (a nil value)
Time: Wed Jan 19 13:29:36 2022
Count: 5
Stack: ...e\AddOns\Tukui\Libs\oUF\elements\powerprediction.lua:80: attempt to get length of local 'costTable' (a nil value)
[string "@interface\AddOns\Tukui\Libs\oUF\elements\powerprediction.lua"]:80: in function <...e\AddOns\Tukui\Libs\oUF\elements\powerprediction.lua:52>
[string "=(tail call)"]: ?
[string "@interface\AddOns\Tukui\Libs\oUF\events.lua"]:82: in function <Interface\AddOns\Tukui\Libs\oUF\events.lua:80>
[string "=(tail call)"]: ?
Locals: self = TukuiPlayerFrame {
0 =
Shadow = {
}
__tags =
I dont get icons for new buff ranks displayed in the unitframes.
For example: Renew rank 12 (Old TBC Rank) is displayed and disapers when i overbuff it with the new rank 13 from WotLK. Same goes for other buffs like Powerword:Shield.
This goes for myself and also for other party/raid targets.
At the moment i can only test it with my Priest.
Latest version from GitHub, tried relogging and different profile.
Whenever the targets (or the own) health bar gets lowered, the following lua errors show up:
Message: Interface/FrameXML/EditModeSystemTemplates.lua:631: attempt to perform arithmetic on local 'offsetY' (a nil value)
Time: Fri Nov 4 11:24:35 2022
Count: 27
Stack: Interface/FrameXML/EditModeSystemTemplates.lua:631: attempt to perform arithmetic on local 'offsetY' (a nil value)
[string "@Interface/FrameXML/EditModeSystemTemplates.lua"]:631: in function `GetBottomAnchoredHeight'
[string "@Interface/FrameXML/EditModeUtil.lua"]:40: in function `GetBottomActionBarHeight'
[string "@Interface/FrameXML/UIParent.lua"]:3074: in function `UIParentManageFramePositions'
[string "@Interface/FrameXML/UIParent.lua"]:2561: in function <Interface/FrameXML/UIParent.lua:2548>
[string "=[C]"]: in function `SetAttribute'
[string "@Interface/FrameXML/UIParent.lua"]:3104: in function `UIParent_ManageFramePositions'
[string "@Interface/FrameXML/EditModeManager.lua"]:641: in function `UpdateBottomActionBarPositions'
[string "@Interface/FrameXML/EditModeManager.lua"]:555: in function `UpdateActionBarLayout'
[string "@Interface/FrameXML/EditModeSystemTemplates.lua"]:655: in function `UpdateGridLayout'
[string "@Interface/FrameXML/StanceBar.lua"]:73: in function `UpdateState'
[string "@Interface/FrameXML/StanceBar.lua"]:12: in function <Interface/FrameXML/StanceBar.lua:10>
[string "=[C]"]: ?
Locals: self = MultiBarBottomLeft {
0 = <userdata>
buttonPadding = 2
UpdateSystemSettingAlwaysShowButtons = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:772
UpdateMagnetismRegistration = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:506
GetSnapOffsets = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:411
UpdateFrameStrata = <function> defined @Interface/FrameXML/ActionBar.lua:194
UpdateButtonArt = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:669
IsFrameAnchoredToMe = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:469
buttonTemplate = "MultiBar1ButtonTemplate"
ShowBase = <function> defined =[C]:-1
IsShown = <function> defined @Interface/FrameXML/ActionBar.lua:286
GetSelectionOffset = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:363
ResetToDefaultPosition = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:148
RefreshButtonArt = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:662
GetScaledSelectionSides = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:355
SelectSystem = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:534
buttonArtDirty = false
GetFrameMagneticEligibility = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:489
AddLayoutChildren = <function> defined @Interface/SharedXML/LayoutFrame.lua:48
IsBelowFrame = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:322
UpdateSystemSettingIconSize = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:714
SetScaleBase = <function> defined =[C]:-1
HasActiveChanges = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:244
GetScaledCenter = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:348
DoesSettingDisplayValueEqual = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:268
Layout = <function> defined @Interface/SharedXML/LayoutFrame.lua:333
settingDisplayInfoMap = <table> {
}
addSystemIndexToName = true
IsLayoutFrame = <function> defined @Interface/SharedXML/LayoutFrame.lua:36
DoesSettingValueEqual = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:263
MarkDirty = <function> defined @Interface/SharedXML/LayoutFrame.lua:90
ShouldResetSettingsDialogAnchors = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:91
dirtySettings = <table> {
}
UpdateGridLayout = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:648
IsToTheLeftOfFrame = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:304
GetSettingsDialogAnchor = <fun
Message: Interface/FrameXML/EditModeSystemTemplates.lua:631: attempt to perform arithmetic on local 'offsetY' (a nil value)
Time: Fri Nov 4 11:24:35 2022
Count: 10
Stack: Interface/FrameXML/EditModeSystemTemplates.lua:631: attempt to perform arithmetic on local 'offsetY' (a nil value)
[string "@Interface/FrameXML/EditModeSystemTemplates.lua"]:631: in function `GetBottomAnchoredHeight'
[string "@Interface/FrameXML/EditModeUtil.lua"]:40: in function `GetBottomActionBarHeight'
[string "@Interface/FrameXML/UIParent.lua"]:3074: in function `UIParentManageFramePositions'
[string "@Interface/FrameXML/UIParent.lua"]:2561: in function <Interface/FrameXML/UIParent.lua:2548>
[string "=[C]"]: in function `SetAttribute'
[string "@Interface/FrameXML/UIParent.lua"]:3104: in function `UIParent_ManageFramePositions'
[string "@Interface/FrameXML/EditModeManager.lua"]:641: in function `UpdateBottomActionBarPositions'
[string "@Interface/FrameXML/EditModeManager.lua"]:555: in function `UpdateActionBarLayout'
[string "@Interface/FrameXML/EditModeSystemTemplates.lua"]:655: in function `UpdateGridLayout'
[string "@Interface/FrameXML/ActionBar.lua"]:350: in function `UpdateVisibility'
[string "@Interface/FrameXML/ActionBar.lua"]:317: in function `Hide'
[string "@Interface/FrameXML/PetActionBar.lua"]:182: in function `Update'
[string "@Interface/FrameXML/PetActionBar.lua"]:84: in function <Interface/FrameXML/PetActionBar.lua:70>
[string "=[C]"]: ?
Locals: self = MultiBarBottomLeft {
0 = <userdata>
buttonPadding = 2
UpdateSystemSettingAlwaysShowButtons = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:772
UpdateMagnetismRegistration = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:506
GetSnapOffsets = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:411
UpdateFrameStrata = <function> defined @Interface/FrameXML/ActionBar.lua:194
UpdateButtonArt = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:669
IsFrameAnchoredToMe = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:469
buttonTemplate = "MultiBar1ButtonTemplate"
ShowBase = <function> defined =[C]:-1
IsShown = <function> defined @Interface/FrameXML/ActionBar.lua:286
GetSelectionOffset = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:363
ResetToDefaultPosition = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:148
RefreshButtonArt = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:662
GetScaledSelectionSides = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:355
SelectSystem = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:534
buttonArtDirty = false
GetFrameMagneticEligibility = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:489
AddLayoutChildren = <function> defined @Interface/SharedXML/LayoutFrame.lua:48
IsBelowFrame = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:322
UpdateSystemSettingIconSize = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:714
SetScaleBase = <function> defined =[C]:-1
HasActiveChanges = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:244
GetScaledCenter = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:348
DoesSettingDisplayValueEqual = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:268
Layout = <function> defined @Interface/SharedXML/LayoutFrame.lua:333
settingDisplayInfoMap = <table> {
}
addSystemIndexToName = true
IsLayoutFrame = <function> defined @Interface/SharedXML/LayoutFrame.lua:36
DoesSettingValueEqual = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:263
MarkDirty = <function> defined @Interface/SharedXML/LayoutFrame.lua:90
ShouldResetSettingsDialogAnchors = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:91
dirtySettings = <table> {
}
UpdateGridLayout = <function> defined @Interface/FrameXML/E
Message: Interface/FrameXML/EditModeSystemTemplates.lua:631: attempt to perform arithmetic on local 'offsetY' (a nil value)
Time: Fri Nov 4 11:24:35 2022
Count: 10
Stack: Interface/FrameXML/EditModeSystemTemplates.lua:631: attempt to perform arithmetic on local 'offsetY' (a nil value)
[string "@Interface/FrameXML/EditModeSystemTemplates.lua"]:631: in function `GetBottomAnchoredHeight'
[string "@Interface/FrameXML/EditModeUtil.lua"]:40: in function `GetBottomActionBarHeight'
[string "@Interface/FrameXML/UIParent.lua"]:3074: in function `UIParentManageFramePositions'
[string "@Interface/FrameXML/UIParent.lua"]:2561: in function <Interface/FrameXML/UIParent.lua:2548>
[string "=[C]"]: in function `SetAttribute'
[string "@Interface/FrameXML/UIParent.lua"]:3104: in function `UIParent_ManageFramePositions'
[string "@Interface/FrameXML/EditModeManager.lua"]:641: in function `UpdateBottomActionBarPositions'
[string "@Interface/FrameXML/EditModeManager.lua"]:555: in function `UpdateActionBarLayout'
[string "@Interface/FrameXML/ActionBar.lua"]:351: in function `UpdateVisibility'
[string "@Interface/FrameXML/ActionBar.lua"]:317: in function `Hide'
[string "@Interface/FrameXML/PetActionBar.lua"]:182: in function `Update'
[string "@Interface/FrameXML/PetActionBar.lua"]:84: in function <Interface/FrameXML/PetActionBar.lua:70>
[string "=[C]"]: ?
Locals: self = MultiBarBottomLeft {
0 = <userdata>
buttonPadding = 2
UpdateSystemSettingAlwaysShowButtons = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:772
UpdateMagnetismRegistration = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:506
GetSnapOffsets = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:411
UpdateFrameStrata = <function> defined @Interface/FrameXML/ActionBar.lua:194
UpdateButtonArt = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:669
IsFrameAnchoredToMe = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:469
buttonTemplate = "MultiBar1ButtonTemplate"
ShowBase = <function> defined =[C]:-1
IsShown = <function> defined @Interface/FrameXML/ActionBar.lua:286
GetSelectionOffset = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:363
ResetToDefaultPosition = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:148
RefreshButtonArt = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:662
GetScaledSelectionSides = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:355
SelectSystem = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:534
buttonArtDirty = false
GetFrameMagneticEligibility = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:489
AddLayoutChildren = <function> defined @Interface/SharedXML/LayoutFrame.lua:48
IsBelowFrame = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:322
UpdateSystemSettingIconSize = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:714
SetScaleBase = <function> defined =[C]:-1
HasActiveChanges = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:244
GetScaledCenter = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:348
DoesSettingDisplayValueEqual = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:268
Layout = <function> defined @Interface/SharedXML/LayoutFrame.lua:333
settingDisplayInfoMap = <table> {
}
addSystemIndexToName = true
IsLayoutFrame = <function> defined @Interface/SharedXML/LayoutFrame.lua:36
DoesSettingValueEqual = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:263
MarkDirty = <function> defined @Interface/SharedXML/LayoutFrame.lua:90
ShouldResetSettingsDialogAnchors = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:91
dirtySettings = <table> {
}
UpdateGridLayout = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:648
IsToTheLeftOfFrame = <function> defined @Interface/FrameXML/Edi
Hi,
for 2 days now, Iam getting a Lua Error everytime the bag is opening. Even if Tukui is the only addon loaded.
Fun fact:
The error seem to occure only on my LvL 80 main-character. On my LvL 1 bankcharacters, the Lua Error doesn`t appear...
Even with Tukui the only addon loaded.
Thx for help.
UPDATE:
A workaround came from "Istian" (Discord). Un-ticking the new currency tracker "Show on Backpack" from the character menu fixed the Lua Error.
Ref: https://www.tukui.org/forum/viewtopic.php?f=39&p=51224
Every time I update, I gotta reapply this. It kinda sucks. Simple option to have in by default. Please add.
When using tukui with the latest wow classic patch for WOTLK and playing a shaman, there is currently no way for a shaman to manage their totems without disabling tukui entirely.
This is a problem since TBC version released and class names were renamed to its gender
German client has female class names like this:
Schamane (male)
Schamanin (female)
or
Druide (male)
Druidin (female)
while the guild menu shows the correct class colors
the popup on the bottom left chat can only work with the male names - the female are just white (lots of priests?!)
Message: Interface\FrameXML\SecureGroupHeaders.lua:1026: attempt to call field 'ForEachAura' (a nil value) Time: Tue Mar 22 15:26:20 2022 Count: 2 Stack: Interface\FrameXML\SecureGroupHeaders.lua:1026: attempt to call field 'ForEachAura' (a nil value) [string "@Interface\FrameXML\SecureGroupHeaders.lua"]:1026: in function
SecureAuraHeader_Update'
[string "@interface\FrameXML\SecureGroupHeaders.lua"]:703: in function <Interface\FrameXML\SecureGroupHeaders.lua:698>
[string "=[C]"]: in function `SetAttribute'
[string "@interface\FrameXML\SecureGroupHeaders.lua"]:682: in function <Interface\FrameXML\SecureGroupHeaders.lua:679>
Locals: self = TukuiBuffHeader {
0 =
Backdrop = {
}
MoverName = "Buffs"
}
filter = "HELPFUL"
groupBy = nil
unit = "player"
includeWeapons = 1
consolidateTo = nil
consolidateDuration = nil
consolidateThreshold = nil
consolidateFraction = nil
sortDirection = nil
separateOwn = 0
sortMethod = defined @interface\FrameXML\SecureGroupHeaders.lua:938
time = 17410.972000
consolidateTable = nil
weaponPosition = 1
(for generator) = defined =[C]:-1
(for state) =
Message: Interface\FrameXML\SecureGroupHeaders.lua:1026: attempt to call field 'ForEachAura' (a nil value) Time: Tue Mar 22 15:26:19 2022 Count: 1 Stack: Interface\FrameXML\SecureGroupHeaders.lua:1026: attempt to call field 'ForEachAura' (a nil value) [string "@Interface\FrameXML\SecureGroupHeaders.lua"]:1026: in function <Interface\FrameXML\SecureGroupHeaders.lua:961> [string "=[C]"]: in function
Show'
[string "@interface\AddOns\Tukui\Modules\Auras\Headers.lua"]:73: in function CreateHeaders' [string "@Interface\AddOns\Tukui\Modules\Auras\Auras.lua"]:307: in function
Enable'
[string "@interface\AddOns\Tukui\Core\Loading.lua"]:238: in function <Interface\AddOns\Tukui\Core\Loading.lua:226>
Locals: self = TukuiDebuffHeader {
0 =
Backdrop = {
}
}
filter = "HARMFUL"
groupBy = nil
unit = "player"
includeWeapons = nil
consolidateTo = nil
consolidateDuration = nil
consolidateThreshold = nil
consolidateFraction = nil
sortDirection = nil
separateOwn = 0
sortMethod = defined @interface\FrameXML\SecureGroupHeaders.lua:938
time = 17410.972000
consolidateTable = nil
weaponPosition = nil
(for generator) = defined =[C]:-1
(for state) =
Not sure what exactly is causing this but sometimes the Totem bar is moving down 100-150 pixels and to the left 100-150 pixels. I wish I could give you more but I haven't found what exactly is causing it.
Since Blizzard updated WoW to 9.2.7, I cannot use TukUI, it crashes my game.
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Hi there!
First I wanna say thank you for the great job you all do for us, players! I really love this UI!
I recently realized that when exiting pvp mode, the timer can't be found anywhere (5 minutes timer in friendly zone).
For example, I play in the Horde and was in Orgrimmar. I enabled PVP and then disabled it, but the timer can't be found anywhere. I only use Tukui as Addon, nothing else and am playing on a fresh installation (Artix). Otherwise, everything else works great, this is the only issue I have.
If you need more information, let me know!
Thanks
Edit : September 13th (2 weeks later..) : Issue still present
When players in my raid frames go out of range and their frame fades, in BCC I would never be able to heal them. Since WotLK release if a player goes out of range it does not appear to be the correct 40 yard range for healers. I am still able to heal people when their frames have faded.
i think since version 20.30
After commit 8a1eaf1 remaining dot time is not displayed on the nameplates or unitframes.
Tukui v: 20.29 (Tested with all other addons off)
Currently any death rune generating mechanic fails to recolor the affected rune(s) to purple on the player unitframe/power bars.
Ignore my work meeting audio.
You can open the panel and add a debuff but if the panel is closed or you log out of the character and back in, the list disappears.
Still able to see Diseases and Poisons as normal but no curses even with the spell talented.
In WOTLK Classic all the action bars have disappeared. Several people reported this error in the Tukui Community discord (link to message here).
The other issue is that as soon as you try to demote/promote anyone in the guild, the action gets blocked. The only way around it has been to disable tukui, change roles of people, then enable tukui again.
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