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tukui's Issues

Words, Phrases, and Expressions that can make your Persuasive Speech more Effective - 2022 Guide

 

Many of us believe that it is deeds and not words that count in our daily lives. I think take my online course is not entirely right. A single word can have the power to change the behavior that others may have towards you. It actually means that any person who has the advantage to convey his ideas in a great manner certainly has a decisive advantage over everyone else.

This also holds true for any write my essay uk. Many people are not argumentative by their nature. But, with the right words, phrases and expressions, we can help these people to learn and deliver their ideas in a way they can convince even the most stubborn of most people. Yes, it may require some practice, but they will be there if they put their minds and hearts to it.

Use of Persuasive Devices

Persuasive Devices or phrases are the techniques used by writers, speakers and debaters to backup their notions and ideas. If you remember some of these, you can surely deliver the message that you intend to. Some of the commonly used persuasive devices are as follows:

  1.       Pathos: This is the use of the emotional words and phrases that are used by the writer to gain feelings of the reader so that they feel engaged.
  2.       Big and Important Names: These are the names of experts that are often used to give weightage to your essay writer uk.
  3.       Facts and Figures: These are often used where there is necessary to cite numbers so that the arguments provided are understood easily by the reader. They are in the form of data, charts, and numbers.
  4.       Ethos: This strategy involves the use of words that are used to gain the trust of the reader. This also shows that the writer is believable and dependable.
  5.       Kairos: These are the words and phrases that are used to show urgency about the moment that is passing. This also shows to the reader how there can be loss if the reader does not act at the required time.

Some words that we can use in persuasive writing

There are some powerful words that we can use in order to persuade your reader to take your arguments seriously. Let us discuss some of these:

  1.       The word “You”

It is the nature of humans to be focused on themselves. They think about how an idea or a notion is going to affect themselves. Yes, it's a good idea to speak or write about yourself and your experiences as a way to create a bond with your audience. But before you do that, you need to engage their attention, and the best way is to let them know right from the beginning how what you have to say will benefit them. That makes "buy assignment help" the single most convincing word you can use when writing or speaking.

  1.       Words, phrases and expressions of urgency

We live in a world in which the expression “Time is Money” is often used everywhere. This is since all of us are locked in a race where people are fighting for the attention of others that matter to them. Therefore, some writers use a collection of words to convey urgency and the need for immediate action. These words are:

  •         Now
  •         Need
  •         Must not
  •         Do not miss
  •         Latest
  •         Today

There are many others, but these words are used the most.

  1.       Words used to establish a connection between people

With the pandemic of COVID-19 and the availability of do my dissertation uk, more people are feeling lonely at their home. Their opportunities to socialize are now limited to the use of Facebook, Twitter, Whatsapp and other social media platforms. The trend towards working-at-home have also made these problems a lot worse. This makes the need to establish connection amongst people more important than ever. If we use the following words in our persuasive speech, it is surely to make sure that the connection between the people is established.

  •         Join
  •         Help
  •         Discover
  •         Create
  •         Come along

 

  1.       Persuasive words that help you to gain trust

Most of the people fit into this category as many of the words that we write or speak have a certain “buy coursework” relationship. These are the phrases that make you appear rational in your arguments. If we use the following list of words and phrases, we can show the reader that we as a writer are both trustworthy and objective

  •         As a result
  •         Consequently
  •         Caused by
  •         For this reason
  •         Results
  •         Tested
  •         Research
  •         Proven
  •         Secure

 

  1.       Persuasive words that promise a reward

In these times of urgency, we are often trying to find out where we can spend out time for maximum reward for our efforts. Therefore, it is only natural that writers have started to use certain words in their buy term papers. These words suggest to the reader that a small effort on his part can help him to gain a huge reward in his daily life. That's why it's a powerful tactic to use words that suggest that a small amount of effort--such as the few minutes it will take someone to read your message or listen to what you have to say--will bring immediate benefits. Let us list down these words.

  •         Quick
  •         Easy
  •         Instant
  •         Immediately

But as a writer, we must remember that these words are not without the element of do my dissertation. If we use these words and not deliver the required results then we can also lose our audience.

 

 

 

[WOTLK] Aura display issues

Tukui v20.31 currently has these issues with displaying de/buff durations

Unitframe buff timers show two duration texts on buffs

double duration text

Unitframe debuff timers fail to show up, or only show up with <10s remaining

debuff duration issue

This issue is mirrored on nameplates

debuff duration issue on nameplate

Unrelated to this issue, a feature request:

Currently display of debuffs on friendly targets is controlled by the "Only show our debuffs on target" option. With this option turned on, it is not possible to see debuffs on friendly targets which can make tasks like tank swaps difficult. The option should probably not apply to friendly targets or non-player sources in general.

Getting this error not sure what it entails. SetBackDrop ( a nil value) tbc classic

Message: Interface\AddOns\Tukui\Modules\Tooltips\Tooltips.lua:388: attempt to call method 'SetBackdrop' (a nil value)
Time: Wed Jan 19 10:59:03 2022
Count: 1
Stack: Interface\AddOns\Tukui\Modules\Tooltips\Tooltips.lua:388: attempt to call method 'SetBackdrop' (a nil value)
[string ":OnHide"]:1: in function <[string ":OnHide"]:1>
[string "=[C]"]: ?

Locals: self = GameTooltip {
0 =
Shadow = {
}
GetBackdropColor = defined @interface\SharedXML\SharedTooltipTemplates.lua:182
SetHyperlink = defined =[C]:-1
SetGuildBankItem = defined @interface\AddOns\TradeSkillMaster\LibTSM\Service\ItemTooltipClasses\Wrapper.lua:105
SetVoidItem = defined @interface\AddOns\TradeSkillMaster\LibTSM\Service\ItemTooltipClasses\Wrapper.lua:105
SetBackdropBorderColor = defined @interface\SharedXML\SharedTooltipTemplates.lua:186
SetVoidDepositItem = defined @interface\AddOns\TradeSkillMaster\LibTSM\Service\ItemTooltipClasses\Wrapper.lua:105
SetVoidWithdrawalItem = defined @interface\AddOns\TradeSkillMaster\LibTSM\Service\ItemTooltipClasses\Wrapper.lua:105
SetCraftItem = defined =[C]:-1
IsSkinned = true
TopOverlay = {
}
GetBackdropBorderColor = defined @interface\SharedXML\SharedTooltipTemplates.lua:190
__tamedCounts = false
SetLootItem = defined =[C]:-1
SetQuestItem = defined =[C]:-1
SetBorderBlendMode = defined @interface\SharedXML\SharedTooltipTemplates.lua:194
SetTrainerService = defined =[C]:-1
Backdrop = {
}
Hide = defined =[C]:-1
layoutType = "TooltipDefaultLayout"
SetRecipeReagentItem = defined @interface\AddOns\TradeSkillMaster\LibTSM\Service\ItemTooltipClasses\Wrapper.lua:105
SetBuybackItem = defined @interface\AddOns\TradeSkillMaster\LibTSM\Service\ItemTooltipClasses\Wrapper.lua:105
shoppingTooltips =

{
}
SetCraftSpell = defined =[C]:-1
SetMerchantItem = defined @interface\AddOns\TradeSkillMaster\LibTSM\Service\ItemTooltipClasses\Wrapper.lua:105
SetQuestLogItem = defined =[C]:-1
SetTradeSkillItem = defined =[C]:-1
SetUnitBuff = defined =[C]:-1
SetRecipeResultItem = defined @interface\AddOns\TradeSkillMaster\LibTSM\Service\ItemTooltipClasses\Wrapper.lua:105
SetTradePlayerItem = defined =[C]:-1
updateTooltip = 0.167000
SetSendMailItem = defined =[C]:-1
SetInboxItem = defined =[C]:-1
NineSlice = {
}
SetInventoryItem = defined =[C]:-1
SetTradeTargetItem = defined =[C]:-1
SetMerchantCostItem = defined @interface\AddOns\TradeSkillMaster\LibTSM\Service\ItemTooltipClasses\Wrapper.lua:105
TooltipBackdropOnLoad = defined @interface\SharedXML\SharedTooltipTemplates.lua:163
SetUnitAura = defined =[C]:-1
SetLootRollItem = defined =[C]:-1
SetAuctionSellItem = defined =[C]:-1
SetBagItem = defined =[C]:-1
needsReset = true
SetAction = defined =[C]:-1
SetBackdropColor = defined @interface\SharedXML\SharedTooltipTemplates.lua:178
BottomOverlay = {
}
SetAuctionItem = defined =[C]:-1
}

[retail] right bar#1+#2 Frame drop..

If enable right bar#1(actionbar#4) and right bar#2(actionbar#5) together,
--you mouseover to another target after the battle begins, frame drop is very severe

there is no problem if you use only one of the two.....

sorry, I'm using a translator :)

Can't click on spells in my spell book

On version 20.30 in Wotlk. After updating yesterday, I can't click on any of my spells in my spell book. I get a an error that I've screenshotted. I get the error the first time and then after that the button just doesn't do anything. If I drag the spell to one of my action bars and then select it it works fine. I can still open up tailoring or engineering through my spell book, but no actual spells work. I've tested it on other characters and I have the same issue.

image

TukUI Windows client crash

Hi. I hope this is the right place to report the problem. Since 10.0 I don't see my ElvUI addon at the client. If I press to the changelog button I got an error message. I already tried to uninstall tukui client and reinstall it. I am using it on Windows 11 Pro.

Informationen über das Aufrufen von JIT-Debuggen
anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.

************** Ausnahmetext **************
System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei Tukui_Client.Main.ChangeLogButton_Click(Object sender, EventArgs e)
bei System.Windows.Forms.Control.OnClick(EventArgs e)
bei System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
bei System.Windows.Forms.Control.WndProc(Message& m)
bei System.Windows.Forms.ButtonBase.WndProc(Message& m)
bei System.Windows.Forms.Button.WndProc(Message& m)
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************** Geladene Assemblys **************
mscorlib
Assembly-Version: 4.0.0.0.
Win32-Version: 4.8.9105.0 built by: NET481REL1LAST_C.
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll.

Tukui Client
Assembly-Version: 3.4.1.0.
Win32-Version: 3.4.1.0.
CodeBase: file:///C:/Program%20Files/Tukui/Tukui%20Client/Tukui%20Client.exe.

Microsoft.VisualBasic
Assembly-Version: 10.0.0.0.
Win32-Version: 14.8.9032.0 built by: NET481REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll.

System
Assembly-Version: 4.0.0.0.
Win32-Version: 4.8.9065.0 built by: NET481REL1LAST_C.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll.

System.Core
Assembly-Version: 4.0.0.0.
Win32-Version: 4.8.9105.0 built by: NET481REL1LAST_C.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll.

System.Windows.Forms
Assembly-Version: 4.0.0.0.
Win32-Version: 4.8.9075.0 built by: NET481REL1LAST_C.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.

System.Drawing
Assembly-Version: 4.0.0.0.
Win32-Version: 4.8.9032.0 built by: NET481REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.

System.Configuration
Assembly-Version: 4.0.0.0.
Win32-Version: 4.8.9032.0 built by: NET481REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll.

System.Xml
Assembly-Version: 4.0.0.0.
Win32-Version: 4.8.9032.0 built by: NET481REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll.

System.Runtime.Remoting
Assembly-Version: 4.0.0.0.
Win32-Version: 4.8.9032.0 built by: NET481REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll.

System.Data
Assembly-Version: 4.0.0.0.
Win32-Version: 4.8.9065.0 built by: NET481REL1LAST_C.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll.

System.Windows.Forms.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.8.9032.0 built by: NET481REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.

mscorlib.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.8.9032.0 built by: NET481REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_de_b77a5c561934e089/mscorlib.resources.dll.

System.Numerics
Assembly-Version: 4.0.0.0.
Win32-Version: 4.8.9032.0 built by: NET481REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll.

Newtonsoft.Json
Assembly-Version: 4.5.0.0.
Win32-Version: 4.5.11.15520.
CodeBase: file:///C:/Program%20Files/Tukui/Tukui%20Client/Newtonsoft.Json.DLL.

System.ComponentModel.DataAnnotations
Assembly-Version: 4.0.0.0.
Win32-Version: 4.8.9032.0.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.ComponentModel.DataAnnotations/v4.0_4.0.0.0__31bf3856ad364e35/System.ComponentModel.DataAnnotations.dll.

System.Runtime.Serialization
Assembly-Version: 4.0.0.0.
Win32-Version: 4.8.9032.0 built by: NET481REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll.

System.Xml.Linq
Assembly-Version: 4.0.0.0.
Win32-Version: 4.8.9032.0 built by: NET481REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll.

Accessibility
Assembly-Version: 4.0.0.0.
Win32-Version: 4.8.9032.0 built by: NET481REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll.

************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.

Zum Beispiel:

Wenn das JIT-Debuggen aktiviert ist, werden alle nicht behandelten
Ausnahmen an den JIT-Debugger gesendet, der auf dem
Computer registriert ist, und nicht in diesem Dialogfeld behandelt.

[Retail] Keybinds screen skin/lua error

Opening blizzard keybinds menu throws a lua error (possibly cause of new Quick Keybind Mode button?)

2x ...faceTukui\Modules\Miscellaneous\Keybinds.lua:30: attempt to call method 'ClearBackdrop' (a nil value)
[string "@Tukui\Modules\Miscellaneous\Keybinds.lua"]:30: in function <...faceTukui\Modules\Miscellaneous\Keybinds.lua:6>
[string "=[C]"]: in function LoadAddOn' [string "@FrameXML\UIParent.lua"]:509: in function UIParentLoadAddOn'
[string "@FrameXML\UIParent.lua"]:572: in function `KeyBindingFrame_LoadUI'
[string ":OnClick"]:2: in function <[string ":OnClick"]:1>

Locals:
self = {
0 =
Enable = defined @Tukui\Modules\Miscellaneous\Keybinds.lua:45
OnEvent = defined @Tukui\Modules\Miscellaneous\Keybinds.lua:6
}
event = "ADDON_LOADED"
addon = "Blizzard_BindingUI"
Frame = QuickKeybindFrame {
0 =
Shadow = {
}
BG = {
}
instructionText = {
}
cancelButton = {
}
OnKeyDown = defined @Blizzard_BindingUI\Blizzard_BindingUI.lua:801
defaultsButton = {
}
OnMouseWheel = defined @Blizzard_BindingUI\Blizzard_BindingUI.lua:827
okayButton = {
}
OnHide = defined @Blizzard_BindingUI\Blizzard_BindingUI.lua:773
outputText = {
}
cancelDescriptionText = {
}
Header = {
}
Backdrop = {
}
OnShow = defined @Blizzard_BindingUI\Blizzard_BindingUI.lua:759
characterSpecificButton = {
}
SetSelected = defined @Blizzard_BindingUI\Blizzard_BindingUI.lua:796
CancelBinding = defined @Blizzard_BindingUI\Blizzard_BindingUI.lua:789
}
Header = {
RightBG = {
}
CenterBG = {
}
headerTextPadding = 64
Text = {
}
Setup = defined @SharedXML\SharedUIPanelTemplates.lua:1182
textString = "Quick Keybind Mode"
LeftBG = {
}
0 =
OnLoad = defined @SharedXML\SharedUIPanelTemplates.lua:1176
}
Title = {
0 =
}
Background = {
0 =
SetCenterColor = defined @SharedXML\NineSlice.lua:224
GetFrameLayoutTextureKit = defined @SharedXML\NineSlice.lua:213
layoutType = "Dialog"
GetBorderColor = defined @SharedXML\NineSlice.lua:249
TopRightCorner = {
}
TopLeftCorner = {
}
Bg = {
}
OnLoad = defined @SharedXML\NineSlice.lua:217
TopEdge = {
}
BottomEdge = {
}
GetCenterColor = defined @SharedXML\NineSlice.lua:231
RightEdge = {
}
BottomLeftCorner = {
}
GetFrameLayoutType = defined @SharedXML\NineSlice.lua:209
BottomRightCorner = {
}
SetBorderBlendMode = defined @SharedXML\NineSlice.lua:261
LeftEdge = {
}
SetBorderColor = defined @SharedXML\NineSlice.lua:238
}
Tooltip = QuickKeybindTooltip {
0 =
NineSlice = {
}
textRight2Font = "GameTooltipText"
TextRight2 = QuickKeybindTooltipTextRight2 {
}
layoutType = "TooltipDefaultLayout"
textLeft1Font = "GameTooltipHeaderText"
TopOverlay = {
}
TextLeft2 = QuickKeybindTooltipTextLeft2 {
}
TextRight1 = QuickKeybindTooltipTextRight1 {
}
BottomOverlay = {
}
TextLeft1 = QuickKeybindTooltipTextLeft1 {
}
textLeft2Font = "GameTooltipText"
textRight1Font = "GameTooltipHeaderText"
}
Buttons =

{
1 = "okayButton"
2 = "defaultsButton"
3 = "cancelButton"
}
CheckBox = {
0 =
OnEnter = defined @Blizzard_BindingUI\Blizzard_BindingUI.lua:588
OnLoad = defined @Blizzard_BindingUI\Blizzard_BindingUI.lua:571
OnHide = defined @Blizzard_BindingUI\Blizzard_BindingUI.lua:593
text = QuickKeybindFrameText {
}
OnClick = defined @Blizzard_BindingUI\Blizzard_BindingUI.lua:575
}
(*temporary) = nil
(*temporary) = QuickKeybindTooltip {
0 =
NineSlice = {
}
textRight2Font = "GameTooltipText"
TextRight2 = QuickKeybindTooltipTextRight2 {
}
layoutType = "TooltipDefaultLayout"
textLeft1Font = "GameTooltipHeaderText"
TopOverlay = {
}
TextLeft2 = QuickKeybindTooltipTextLeft2 {
}
TextRight1 = QuickKeybindTooltipTextRight1 {
}
BottomOverlay = {
}
TextLeft1 = QuickKeybindTooltipTextLe

bug

[Retail] Interface issues after updating Tukui to 20.30 (WoW 10.0.0.46340)

Since updating Tukui to 20.30 after the release of the dragonflight pre-patch I get multiple errors in the game:

  1. Stance bar randomly moving from there location atop of the left chat window to above the character unit frame (screenshot 1)
  2. Tukui gets randomly blocked because it allegedly uses some blizz-exclusive functions (screenshot 1)

using /rl fixes both until their next random occurrence

  1. debuffs are shown double (screenshot 2)
  2. when in a group, the default unitframes are sometimes shown alongside the tukui frames (screenshot 3)

There are some more "minor" issues, like item icons not showing when opening the bag/bank for the first time or no visible information regarding the dungeon finder queue.

I get no lua error message whenever these issues happen. Before opening a ticket here, I also tried deleting the interface folder and doing a clean install of tukui, but the issues persist.

Screenshot 1:
screenshot 1

Screenshot 2:
screenshot 2

Screenshot 3:
screenshot 3

Mana as an option for a tag on a unit frame

In older versions of Tukui I was able to have my my mana display on the left hand side of my player user frame. Now I only have health options for the right side and my name and level on the left. As an arcane mage, the amount of mana I have is important for me to know and useful when discussing gear with other players. Currently, I have to join a party to be able to see that value. Is there a way to add this as an option again, or could you tell me where I could make the change in the lua? Thanks!

[WotLK] Spells on mainbar disapear after leaving a vehicle

Since the latest updates, after leaving a vehicle (eg. a tank on the wintergrasp battlefield or the dragon from the dailys) the main action bar gets cleared. All buttons are empty. Sometimes this also happens after a loadingscreen or a disconnect.

To get the spells back on the mainbar you have to switch the specc (and switch back).

Issue when i use mount (horse or flying one).

After today WoW (TBC version) update have another issue when i use mount (horse or flying one).

Message: ...e\AddOns\Tukui\Libs\oUF\elements\powerprediction.lua:80: attempt to get length of local 'costTable' (a nil value)
Time: Wed Jan 19 13:29:36 2022
Count: 5
Stack: ...e\AddOns\Tukui\Libs\oUF\elements\powerprediction.lua:80: attempt to get length of local 'costTable' (a nil value)
[string "@interface\AddOns\Tukui\Libs\oUF\elements\powerprediction.lua"]:80: in function <...e\AddOns\Tukui\Libs\oUF\elements\powerprediction.lua:52>
[string "=(tail call)"]: ?
[string "@interface\AddOns\Tukui\Libs\oUF\events.lua"]:82: in function <Interface\AddOns\Tukui\Libs\oUF\events.lua:80>
[string "=(tail call)"]: ?

Locals: self = TukuiPlayerFrame {
0 =
Shadow = {
}
__tags =

{
}
PLAYER_ENTERING_WORLD = defined @interface\AddOns\Tukui\Libs\oUF\ouf.lua:200
UNIT_SPELLCAST_CHANNEL_START = defined @interface\AddOns\Tukui\Libs\oUF\elements\castbar.lua:102
unitEvents =
{
}
UNIT_HEALTH_FREQUENT = defined @interface\AddOns\Tukui\Libs\oUF\elements\health.lua:202
PORTRAITS_UPDATED = defined @interface\AddOns\Tukui\Libs\oUF\elements\portrait.lua:87
__elements =
{
}
UNIT_POWER_FREQUENT = defined @interface\AddOns\Tukui\Libs\oUF\elements\power.lua:260
Panel = {
}
PowerPrediction =
{
}
Castbar = TukuiPlayerCastBar {
}
UNIT_DISPLAYPOWER =
{
}
PLAYER_REGEN_DISABLED = defined @interface\AddOns\Tukui\Libs\oUF\elements\combatindicator.lua:58
MoverName = "Player"
UNIT_COMBAT = defined @interface\AddOns\Tukui\Libs\oUF_CombatFeedback\oUF_CombatFeedback.lua:62
Health = {
}
PLAYER_REGEN_ENABLED = defined @interface\AddOns\Tukui\Libs\oUF\elements\combatindicator.lua:58
GROUP_ROSTER_UPDATE = defined @interface\AddOns\Tukui\Libs\oUF\elements\leaderindicator.lua:59
UNIT_SPELLCAST_SUCCEEDED = defined @interface\AddOns\Tukui\Libs\oUF\elements\powerprediction.lua:133
UNIT_EXITED_VEHICLE = defined @interface\AddOns\Tukui\Libs\oUF\ouf.lua:50
UNIT_MAXHEALTH = defined @interface\AddOns\Tukui\Libs\oUF\elements\health.lua:202
UNIT_CONNECTION =
{
}
Debuffs = TukuiPlayerFrameDebuffs {
}
Portrait = {
}
PLAYER_UPDATE_RESTING = defined @interface\AddOns\Tukui\Libs\oUF\elements\restingindicator.lua:58
UNIT_POWER_BAR_SHOW = defined @interface\AddOns\Tukui\Libs\oUF\elements\power.lua:260
MasterLooterIndicator = {
}
UNIT_SPELLCAST_START =
{
}
unit = "player"
UNIT_SPELLCAST_DELAYED = defined @interface\AddOns\Tukui\Libs\oUF\elements\castbar.lua:191
UNIT_POWER_BAR_HIDE = defined @interface\AddOns\Tukui\Libs\oUF\elements\power.lua:260
UNIT_MAXPOWER = defined @interface\AddOns\Tukui\Libs\oUF\elements\power.lua:260
PARTY_LEADER_CHANGED = defined @interface\AddOns\Tukui\Libs\oUF\elements\leaderindicator.lua:59
Status = {
}
UNIT_SPELLCAST_STOP =
{
}
UNIT_AURA = defined @interface\AddOns\Tukui\Libs\oUF\elements\auras.lua:313
RAID_TARGET_UPDATE = defined @interface\AddOns\Tukui\Libs\oUF\elements\raidtargetindicator.lua:62
UNIT_SPELLCAST_INTERRUPTED = defined @interface\AddOns\Tukui\Libs\oUF\elements\castbar.lua:266
UNIT_SPELLCAST_FAILED =
{
}
UNIT_SPELLCAST_CHANNEL_UPDATE = defined @interface\AddOns\Tukui\Libs\oUF\elements\castbar.lua:191
UNIT_SPELLCAST_CHANNEL_STOP = defined @interface\AddOns\Tukui\Libs\oUF\elements\castbar.lua:244
LeaderIndicator = {
}
UNIT_ENTERED_VEHICLE = defined @interface\AddOns\Tukui\Libs\oUF\ouf.lua:50
Backdrop = {
}
RaidTargetIndicator = {
}
UNIT_PORTRAIT_UPDATE = defined @interface\AddOns\Tukui\Libs\oUF\elements\portrait.lua:87
RestingIndicator = {
}
Name = {
}
style = "Tukui"
Power = {
}
CombatIndicator = {
}

[BCC] Latest WoW update causes chat issues

A Voice chat tab has appeared and is unable to be removed no matter what settings I choose.

Performing a /tukui chat reset puts General on the right and keeps Voice.

Screenshot 2022-03-23 093806

[WotLK] No icons for new buffs in unitframes

I dont get icons for new buff ranks displayed in the unitframes.

For example: Renew rank 12 (Old TBC Rank) is displayed and disapers when i overbuff it with the new rank 13 from WotLK. Same goes for other buffs like Powerword:Shield.
This goes for myself and also for other party/raid targets.

At the moment i can only test it with my Priest.

Latest version from GitHub, tried relogging and different profile.

[Retail] LUA Error when health bars (self/target) change

Whenever the targets (or the own) health bar gets lowered, the following lua errors show up:

Message: Interface/FrameXML/EditModeSystemTemplates.lua:631: attempt to perform arithmetic on local 'offsetY' (a nil value)
Time: Fri Nov  4 11:24:35 2022
Count: 27
Stack: Interface/FrameXML/EditModeSystemTemplates.lua:631: attempt to perform arithmetic on local 'offsetY' (a nil value)
[string "@Interface/FrameXML/EditModeSystemTemplates.lua"]:631: in function `GetBottomAnchoredHeight'
[string "@Interface/FrameXML/EditModeUtil.lua"]:40: in function `GetBottomActionBarHeight'
[string "@Interface/FrameXML/UIParent.lua"]:3074: in function `UIParentManageFramePositions'
[string "@Interface/FrameXML/UIParent.lua"]:2561: in function <Interface/FrameXML/UIParent.lua:2548>
[string "=[C]"]: in function `SetAttribute'
[string "@Interface/FrameXML/UIParent.lua"]:3104: in function `UIParent_ManageFramePositions'
[string "@Interface/FrameXML/EditModeManager.lua"]:641: in function `UpdateBottomActionBarPositions'
[string "@Interface/FrameXML/EditModeManager.lua"]:555: in function `UpdateActionBarLayout'
[string "@Interface/FrameXML/EditModeSystemTemplates.lua"]:655: in function `UpdateGridLayout'
[string "@Interface/FrameXML/StanceBar.lua"]:73: in function `UpdateState'
[string "@Interface/FrameXML/StanceBar.lua"]:12: in function <Interface/FrameXML/StanceBar.lua:10>
[string "=[C]"]: ?

Locals: self = MultiBarBottomLeft {
 0 = <userdata>
 buttonPadding = 2
 UpdateSystemSettingAlwaysShowButtons = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:772
 UpdateMagnetismRegistration = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:506
 GetSnapOffsets = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:411
 UpdateFrameStrata = <function> defined @Interface/FrameXML/ActionBar.lua:194
 UpdateButtonArt = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:669
 IsFrameAnchoredToMe = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:469
 buttonTemplate = "MultiBar1ButtonTemplate"
 ShowBase = <function> defined =[C]:-1
 IsShown = <function> defined @Interface/FrameXML/ActionBar.lua:286
 GetSelectionOffset = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:363
 ResetToDefaultPosition = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:148
 RefreshButtonArt = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:662
 GetScaledSelectionSides = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:355
 SelectSystem = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:534
 buttonArtDirty = false
 GetFrameMagneticEligibility = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:489
 AddLayoutChildren = <function> defined @Interface/SharedXML/LayoutFrame.lua:48
 IsBelowFrame = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:322
 UpdateSystemSettingIconSize = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:714
 SetScaleBase = <function> defined =[C]:-1
 HasActiveChanges = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:244
 GetScaledCenter = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:348
 DoesSettingDisplayValueEqual = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:268
 Layout = <function> defined @Interface/SharedXML/LayoutFrame.lua:333
 settingDisplayInfoMap = <table> {
 }
 addSystemIndexToName = true
 IsLayoutFrame = <function> defined @Interface/SharedXML/LayoutFrame.lua:36
 DoesSettingValueEqual = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:263
 MarkDirty = <function> defined @Interface/SharedXML/LayoutFrame.lua:90
 ShouldResetSettingsDialogAnchors = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:91
 dirtySettings = <table> {
 }
 UpdateGridLayout = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:648
 IsToTheLeftOfFrame = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:304
 GetSettingsDialogAnchor = <fun
Message: Interface/FrameXML/EditModeSystemTemplates.lua:631: attempt to perform arithmetic on local 'offsetY' (a nil value)
Time: Fri Nov  4 11:24:35 2022
Count: 10
Stack: Interface/FrameXML/EditModeSystemTemplates.lua:631: attempt to perform arithmetic on local 'offsetY' (a nil value)
[string "@Interface/FrameXML/EditModeSystemTemplates.lua"]:631: in function `GetBottomAnchoredHeight'
[string "@Interface/FrameXML/EditModeUtil.lua"]:40: in function `GetBottomActionBarHeight'
[string "@Interface/FrameXML/UIParent.lua"]:3074: in function `UIParentManageFramePositions'
[string "@Interface/FrameXML/UIParent.lua"]:2561: in function <Interface/FrameXML/UIParent.lua:2548>
[string "=[C]"]: in function `SetAttribute'
[string "@Interface/FrameXML/UIParent.lua"]:3104: in function `UIParent_ManageFramePositions'
[string "@Interface/FrameXML/EditModeManager.lua"]:641: in function `UpdateBottomActionBarPositions'
[string "@Interface/FrameXML/EditModeManager.lua"]:555: in function `UpdateActionBarLayout'
[string "@Interface/FrameXML/EditModeSystemTemplates.lua"]:655: in function `UpdateGridLayout'
[string "@Interface/FrameXML/ActionBar.lua"]:350: in function `UpdateVisibility'
[string "@Interface/FrameXML/ActionBar.lua"]:317: in function `Hide'
[string "@Interface/FrameXML/PetActionBar.lua"]:182: in function `Update'
[string "@Interface/FrameXML/PetActionBar.lua"]:84: in function <Interface/FrameXML/PetActionBar.lua:70>
[string "=[C]"]: ?

Locals: self = MultiBarBottomLeft {
 0 = <userdata>
 buttonPadding = 2
 UpdateSystemSettingAlwaysShowButtons = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:772
 UpdateMagnetismRegistration = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:506
 GetSnapOffsets = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:411
 UpdateFrameStrata = <function> defined @Interface/FrameXML/ActionBar.lua:194
 UpdateButtonArt = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:669
 IsFrameAnchoredToMe = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:469
 buttonTemplate = "MultiBar1ButtonTemplate"
 ShowBase = <function> defined =[C]:-1
 IsShown = <function> defined @Interface/FrameXML/ActionBar.lua:286
 GetSelectionOffset = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:363
 ResetToDefaultPosition = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:148
 RefreshButtonArt = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:662
 GetScaledSelectionSides = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:355
 SelectSystem = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:534
 buttonArtDirty = false
 GetFrameMagneticEligibility = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:489
 AddLayoutChildren = <function> defined @Interface/SharedXML/LayoutFrame.lua:48
 IsBelowFrame = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:322
 UpdateSystemSettingIconSize = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:714
 SetScaleBase = <function> defined =[C]:-1
 HasActiveChanges = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:244
 GetScaledCenter = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:348
 DoesSettingDisplayValueEqual = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:268
 Layout = <function> defined @Interface/SharedXML/LayoutFrame.lua:333
 settingDisplayInfoMap = <table> {
 }
 addSystemIndexToName = true
 IsLayoutFrame = <function> defined @Interface/SharedXML/LayoutFrame.lua:36
 DoesSettingValueEqual = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:263
 MarkDirty = <function> defined @Interface/SharedXML/LayoutFrame.lua:90
 ShouldResetSettingsDialogAnchors = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:91
 dirtySettings = <table> {
 }
 UpdateGridLayout = <function> defined @Interface/FrameXML/E
Message: Interface/FrameXML/EditModeSystemTemplates.lua:631: attempt to perform arithmetic on local 'offsetY' (a nil value)
Time: Fri Nov  4 11:24:35 2022
Count: 10
Stack: Interface/FrameXML/EditModeSystemTemplates.lua:631: attempt to perform arithmetic on local 'offsetY' (a nil value)
[string "@Interface/FrameXML/EditModeSystemTemplates.lua"]:631: in function `GetBottomAnchoredHeight'
[string "@Interface/FrameXML/EditModeUtil.lua"]:40: in function `GetBottomActionBarHeight'
[string "@Interface/FrameXML/UIParent.lua"]:3074: in function `UIParentManageFramePositions'
[string "@Interface/FrameXML/UIParent.lua"]:2561: in function <Interface/FrameXML/UIParent.lua:2548>
[string "=[C]"]: in function `SetAttribute'
[string "@Interface/FrameXML/UIParent.lua"]:3104: in function `UIParent_ManageFramePositions'
[string "@Interface/FrameXML/EditModeManager.lua"]:641: in function `UpdateBottomActionBarPositions'
[string "@Interface/FrameXML/EditModeManager.lua"]:555: in function `UpdateActionBarLayout'
[string "@Interface/FrameXML/ActionBar.lua"]:351: in function `UpdateVisibility'
[string "@Interface/FrameXML/ActionBar.lua"]:317: in function `Hide'
[string "@Interface/FrameXML/PetActionBar.lua"]:182: in function `Update'
[string "@Interface/FrameXML/PetActionBar.lua"]:84: in function <Interface/FrameXML/PetActionBar.lua:70>
[string "=[C]"]: ?

Locals: self = MultiBarBottomLeft {
 0 = <userdata>
 buttonPadding = 2
 UpdateSystemSettingAlwaysShowButtons = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:772
 UpdateMagnetismRegistration = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:506
 GetSnapOffsets = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:411
 UpdateFrameStrata = <function> defined @Interface/FrameXML/ActionBar.lua:194
 UpdateButtonArt = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:669
 IsFrameAnchoredToMe = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:469
 buttonTemplate = "MultiBar1ButtonTemplate"
 ShowBase = <function> defined =[C]:-1
 IsShown = <function> defined @Interface/FrameXML/ActionBar.lua:286
 GetSelectionOffset = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:363
 ResetToDefaultPosition = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:148
 RefreshButtonArt = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:662
 GetScaledSelectionSides = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:355
 SelectSystem = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:534
 buttonArtDirty = false
 GetFrameMagneticEligibility = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:489
 AddLayoutChildren = <function> defined @Interface/SharedXML/LayoutFrame.lua:48
 IsBelowFrame = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:322
 UpdateSystemSettingIconSize = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:714
 SetScaleBase = <function> defined =[C]:-1
 HasActiveChanges = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:244
 GetScaledCenter = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:348
 DoesSettingDisplayValueEqual = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:268
 Layout = <function> defined @Interface/SharedXML/LayoutFrame.lua:333
 settingDisplayInfoMap = <table> {
 }
 addSystemIndexToName = true
 IsLayoutFrame = <function> defined @Interface/SharedXML/LayoutFrame.lua:36
 DoesSettingValueEqual = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:263
 MarkDirty = <function> defined @Interface/SharedXML/LayoutFrame.lua:90
 ShouldResetSettingsDialogAnchors = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:91
 dirtySettings = <table> {
 }
 UpdateGridLayout = <function> defined @Interface/FrameXML/EditModeSystemTemplates.lua:648
 IsToTheLeftOfFrame = <function> defined @Interface/FrameXML/Edi

[WotLK] Lua Error for opening bag

Hi,
for 2 days now, Iam getting a Lua Error everytime the bag is opening. Even if Tukui is the only addon loaded.
image

Fun fact:
The error seem to occure only on my LvL 80 main-character. On my LvL 1 bankcharacters, the Lua Error doesn`t appear...
Even with Tukui the only addon loaded.

Thx for help.

UPDATE:
A workaround came from "Istian" (Discord). Un-ticking the new currency tracker "Show on Backpack" from the character menu fixed the Lua Error.

[WOTLK] Class Colors - german client

This is a problem since TBC version released and class names were renamed to its gender

German client has female class names like this:

Schamane (male)
Schamanin (female)

or

Druide (male)
Druidin (female)

while the guild menu shows the correct class colors

grafik

the popup on the bottom left chat can only work with the male names - the female are just white (lots of priests?!)
grafik

[BCC] Buffs and Debuffs not showing after update

Message: Interface\FrameXML\SecureGroupHeaders.lua:1026: attempt to call field 'ForEachAura' (a nil value) Time: Tue Mar 22 15:26:20 2022 Count: 2 Stack: Interface\FrameXML\SecureGroupHeaders.lua:1026: attempt to call field 'ForEachAura' (a nil value) [string "@Interface\FrameXML\SecureGroupHeaders.lua"]:1026: in function SecureAuraHeader_Update'
[string "@interface\FrameXML\SecureGroupHeaders.lua"]:703: in function <Interface\FrameXML\SecureGroupHeaders.lua:698>
[string "=[C]"]: in function `SetAttribute'
[string "@interface\FrameXML\SecureGroupHeaders.lua"]:682: in function <Interface\FrameXML\SecureGroupHeaders.lua:679>

Locals: self = TukuiBuffHeader {
0 =
Backdrop = {
}
MoverName = "Buffs"
}
filter = "HELPFUL"
groupBy = nil
unit = "player"
includeWeapons = 1
consolidateTo = nil
consolidateDuration = nil
consolidateThreshold = nil
consolidateFraction = nil
sortDirection = nil
separateOwn = 0
sortMethod = defined @interface\FrameXML\SecureGroupHeaders.lua:938
time = 17410.972000
consolidateTable = nil
weaponPosition = 1
(for generator) = defined =[C]:-1
(for state) =

{
1 = "HELPFUL"
HELPFUL = 1
}
(for control) = 1
filterIndex = 1
fullFilter = "HELPFUL"
i = 1
(*temporary) = nil
(*temporary) = "player"
(*temporary) = "HELPFUL"
(*temporary) = nil
(*temporary) = defined @interface\FrameXML\SecureGroupHeaders.lua:1026
(*temporary) = "attempt to call field 'ForEachAura' (a nil value)"
tonumber = defined =[C]:-1
sorters =
{
INDEX =
{
}
TIME =
{
}
NAME =
{
}
EXPIRES =
{
}
}
wipe = defined =[C]:-1
tokenTable =
{
}
sortingTable =
{
}
groupingTable =
{
1 = "HELPFUL"
HELPFUL = 1
}
stripRAID = defined @interface\FrameXML\SecureGroupHeaders.lua:881
ipairs = defined =[C]:-1
freshTable = defined @interface\FrameXML\SecureGroupHeaders.lua:889
max = defined =[C]:-1
tinsert = defined =[C]:-1
configureAuras = defined @interface\FrameXML\SecureGroupHeaders.lua:735
releaseTable = defined @interface\FrameXML\SecureGroupHeaders.lua:894
tremove = defined =[C]:-1
`

Message: Interface\FrameXML\SecureGroupHeaders.lua:1026: attempt to call field 'ForEachAura' (a nil value) Time: Tue Mar 22 15:26:19 2022 Count: 1 Stack: Interface\FrameXML\SecureGroupHeaders.lua:1026: attempt to call field 'ForEachAura' (a nil value) [string "@Interface\FrameXML\SecureGroupHeaders.lua"]:1026: in function <Interface\FrameXML\SecureGroupHeaders.lua:961> [string "=[C]"]: in function Show'
[string "@interface\AddOns\Tukui\Modules\Auras\Headers.lua"]:73: in function CreateHeaders' [string "@Interface\AddOns\Tukui\Modules\Auras\Auras.lua"]:307: in function Enable'
[string "@interface\AddOns\Tukui\Core\Loading.lua"]:238: in function <Interface\AddOns\Tukui\Core\Loading.lua:226>

Locals: self = TukuiDebuffHeader {
0 =
Backdrop = {
}
}
filter = "HARMFUL"
groupBy = nil
unit = "player"
includeWeapons = nil
consolidateTo = nil
consolidateDuration = nil
consolidateThreshold = nil
consolidateFraction = nil
sortDirection = nil
separateOwn = 0
sortMethod = defined @interface\FrameXML\SecureGroupHeaders.lua:938
time = 17410.972000
consolidateTable = nil
weaponPosition = nil
(for generator) = defined =[C]:-1
(for state) =

{
1 = "HARMFUL"
HARMFUL = 1
}
(for control) = 1
filterIndex = 1
fullFilter = "HARMFUL"
i = 1
(*temporary) = nil
(*temporary) = "player"
(*temporary) = "HARMFUL"
(*temporary) = nil
(*temporary) = defined @interface\FrameXML\SecureGroupHeaders.lua:1026
(*temporary) = "attempt to call field 'ForEachAura' (a nil value)"
tonumber = defined =[C]:-1
sorters =
{
INDEX =
{
}
TIME =
{
}
NAME =
{
}
EXPIRES =
{
}
}
wipe = defined =[C]:-1
tokenTable =
{
}
sortingTable =
{
}
groupingTable =
{
1 = "HARMFUL"
HARMFUL = 1
}
stripRAID = defined @interface\FrameXML\SecureGroupHeaders.lua:881
ipairs = defined =[C]:-1
freshTable = defined @interface\FrameXML\SecureGroupHeaders.lua:889
max = defined =[C]:-1
tinsert = defined =[C]:-1
configureAuras = defined @interface\FrameXML\SecureGroupHeaders.lua:735
releaseTable = defined @interface\FrameXML\SecureGroupHeaders.lua:894
tremove = defined =[C]:-1
`

Error Master Looting

I've been having issues with Master Looting for quite a while. Decided to delete WTF and start from scratch but the issue still persists. Error appears when I try to right click a party/raid member to distribute loot. Error appears even if I disable Tuk, if that's any help.
Screenshot 2022-04-04 at 10 04 27

[BCC] Tooltip LUA Error after today's patch

Don't know much about Addons, but I love this UI and after the most recent patch, this Error is shown almost instantly and keeps popping up.
LUA Error1

This is just the first part.

[WotLK] Totem Bar keeps moving

Not sure what exactly is causing this but sometimes the Totem bar is moving down 100-150 pixels and to the left 100-150 pixels. I wish I could give you more but I haven't found what exactly is causing it.

Tips to add Strong Reasoning and Dramatic Flair into an Argumentative Essay - 2022 Guide

 

uk essay help presents the position or stance of the writer on a given topic and gathers evidence to support the stance or position. The major goal of an argumentative essay is to present a logical position on the issue. This position should also be ethical and right. A good argumentative essay needs a clear and strong thesis statement. Body paragraphs present evidence to support the thesis statement. The conclusion should give the readers some points to ponder upon. In the following lines, we will take a look at some tips to add strong reasoning and dramatic flair to the argumentative essay.

Research

Researching through various sources is an important part of all forms of essays but it is even more important in an argumentative essay. Some topics will need facts and figures to be supported while some other topics may only require the theoretical aspects. An expert dissertation writing services london will come up with the appropriate kinds of resources for any given essay. It is important to note that more research may not be necessary for the essay but it should be valid and relevant. 

You can have loads of information about the topic on the internet but you have to choose the most relevant, valid, and appropriate sources. The relevance of the research shows what has already been discussed on the topic at hand. This may also include the different positions taken on the topic and various arguments developed. Thorough research may tell you whether your position has already been taken by some authors in the past or not. 

If your stance has already been taken by some author, you have to read through that and should add some extra points to the argument developed. You can also take the opposite point of view as compared to what has been written in the essay help uk. This will help you in many ways, you can oppose all the points presented by the writer with the help of ample research material. You have to make sure that the points made by you make enough sense.

Choice of topic

The choice of the topic also plays an important role in the argumentative essay. Some topics may not be supported with enough evidence whereas some others can be. You should choose a topic that provides you with enough evidence. You should avoid the topics which can produce a heated discussion or that will be only one-sided. You cannot justify the use of alcohol or other drugs. 

Similarly, you should not make the argumentative essay look like a compare and do my coursework. You can write an essay to show that one thing is better than the other if you can provide some proper evidence to support the stance. An example can be given to show that dogs make better assistance animals as compared to cats. You should not choose an argumentative essay topic that is a proven fact because you will not be able to add some interesting arguments to that. 

You have to brainstorm through several topics. Some topics may be discussed in news and through other media. Social media debates are also important sources of interesting argumentative essay topics. When you find some relatively current topics, you will also find several sources for the essay. A very common way to choose a topic is to look for your interests. This may help you to add stronger reasoning to the buy assignment help.

The thesis statement

This is the backbone of an argumentative essay because all the evidence will revolve around it. This statement can be used to add some dramatic flair to the essay. The thesis statement should be written in a way that can be interpreted positively or negatively. It will be up to you to take the reader towards a particular side of the argument. The reasoning may leave many questions in the minds of readers which may be answered later in the essay. A strong thesis statement will ensure that the writer will be able to present strong arguments to support it. We present the following example:

The sky is blue

The take my online class for me is a mere fact so it cannot be used to develop an argument.

To maintain the color of the sky, governments have to implement clean air legislation.

The second statement is a better argument because it will allow the writer to prove it with the help of research. The strength of arguments will be judged by the steps taken by the various governments around the world to clean the environment. The dramatic flair can be added to the topic by presenting the consequences of ignoring such 101essays. This will also make your argument much stronger because the reader will see both sides of the picture.

Many online companies provide writing services for students who cannot manage their assignments. They have expert writers who can provide you with original content for your argumentative essay. You have to provide them with all the requirements and ample time to complete the assignment. Some research is necessary before opting for a particular essay writing service so that you are not provided with low quality copied content. You should go through the reviews about these companies before you select one for your work. You can also get some sample argumentative essays to assess the quality of their do my dissertation uk. It is difficult to assess the strength of an argument if you do not have ample knowledge about the topic.

 

Pvp timer on player unitframe missing

Hi there!
First I wanna say thank you for the great job you all do for us, players! I really love this UI!

I recently realized that when exiting pvp mode, the timer can't be found anywhere (5 minutes timer in friendly zone).
For example, I play in the Horde and was in Orgrimmar. I enabled PVP and then disabled it, but the timer can't be found anywhere. I only use Tukui as Addon, nothing else and am playing on a fresh installation (Artix). Otherwise, everything else works great, this is the only issue I have.

If you need more information, let me know!

Thanks

Edit : September 13th (2 weeks later..) : Issue still present

[WotLK] Unitframe out of range fading is incorrect range for healers

When players in my raid frames go out of range and their frame fades, in BCC I would never be able to heal them. Since WotLK release if a player goes out of range it does not appear to be the correct 40 yard range for healers. I am still able to heal people when their frames have faded.

Action bars gone + Guild Master abilities blocked

In WOTLK Classic all the action bars have disappeared. Several people reported this error in the Tukui Community discord (link to message here).
The other issue is that as soon as you try to demote/promote anyone in the guild, the action gets blocked. The only way around it has been to disable tukui, change roles of people, then enable tukui again.
Screenshot 2022-10-11 163617
unknown

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