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bobsgame-fonts's Introduction

Index of fonts

Ordinary Unicode fonts for bob's game and non-OpenType-savvy programs (e.g. Microsoft Word 2007). The fonts are available under the terms of the WTFPL license (included in the license field of font files).

  • My own version of the font with the same name as the game with revised glyphs and support for more glyphs. P.S. The original font is from the Hamtaro/Mario & Luigi RPG GBA games with modified glyphs and is a web font generated by Font Squirrel's generator according to the US English naming field with unknown ID 200.
  • BobsGame Big – Based on the font used in Mario & Luigi RPG games for the Nintendo DS. P.S. This font was created in 2012-12-20 and was hosted in a subfolder in the Bob Corporation website.
  • BobsGame Mono – Based on the “System VIO” font from OS/2 with revised glyphs and support for more glyphs. P.S. The game author uploaded it to the Bob Corporation website in December 2015 and then moved it to a subfolder.
  • BobsGame nD – Based on the font in third/fourth generation Pokémon games with revised glyphs and support for more glyphs. The numbers were taken from Castlevania: Aria of Sorrow. Windows Vista and newer displays the font preview as Japanese (25 Kanji letters are included in this font).
  • Pixel Sans – Based on the font used in many Nintendo 3DS, Game Boy Advance and Nintendo DS games. This font was created in 2015 with the name DS Sans. Windows Vista and newer displays the font preview as Chinese (the ideographs are included in Pixel Sans Fallback).
  • Pixel Sans Fallback – For use with Japanese and Korean languages only. P.S. fc-scan does not show Japanese and Korean in the language fields despite these languages are supported.
  • Pixel Sans Terminal – Same as in Pixel Sans but with revised glyphs.
  • Pixel Sans Textbook – Based on the font used in Pokémon Diamond & Pearl (prototype) or Pokémon Black & White with revised glyphs and support for more glyphs. The character set is same as the non-Fallback Pixel Sans.

Tools used

  • CrystalTile2 (AngelTeam) – GBA game charset finding
  • FontCreator 3.0, 5.0 and 5.6 (High-Logic B.V.) – TrueType font editing
  • NFTREdit (DarthNemesis at GBAtemp) – NFTR font editing
  • Tinke (Benito Palacios Sánchez, R-YaTian – DSi modifications et al.) – NFTR font extraction

Installing the TrueType version

See the Fonts category in Bob's Game Wiki for installation instructions.

Note: This category has copyright notices and licenses for other fonts.

NFTR version

The NFTR based on Pixel Sans Textbook (see the index of fonts above) includes partial coverage of code page 1252 (the missing characters are the non-breaking space (used in French for some punctuation marks), florin and small tilde). Use Tinke to replace the font file.

  1. Get a copy of the More English Training European game cartridge on sellers and dump the ROM file or download the ROM from ROM sites (e.g. ROM Hustler or Emuparadise) and open it. NB! ROM sites are not tolerated by GBAtemp.
  2. Go to common/fonts/data and you'll see a file called European_LC12.NFTR.
  3. Press Change file to replace the file.
  4. Press Save ROM to save the ROM in a new name.
  5. Test the font by playing the game in flash cards (e.g. TTDS) or emulators (e.g. NO$GBA).

Note: Don't try this in the Japanese or Korean versions of the game! This game was developed and published by Nintendo as part of the Touch! Generations series in Europe, Japan and Republic of Korea.

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