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AS4U

Awesome solution for Unity. Asset,Code,Art,Open source project and so on. in

https://www.u3dc.com/solution

Extension(扩展) Unity + Winform 实现窗口置顶、全屏和边框设置、任务栏操作:

https://github.com/U3DC/Unity-Winform-Solution

支持运行时导入、导出OBJ文件,名字没想好,就酱:

https://github.com/U3DC/Unity_OBJ-file_Import_And_Export

文件浏览,类似windows的文件选择窗口

https://github.com/U3DC/UnitySimpleFileBrowser

王巍同学(Unity热门插件UnWebView作者)的自动打包方案:XUPorter

https://github.com/onevcat/XUPorter

邸锐(游戏开发极客)的开发工具集:

https://github.com/gdgeek/GDGeek

ZXing 二维码解析库

https://github.com/zxing/zxing

UGUI扩展,什么雷达图、折线图、饼图、颜色拾取...作者将之称为: SpringGUI

https://github.com/ll4080333/UnityCodes

英伟达毛发渲染集成:NVIDIA Hair Works Integration

https://github.com/unity3d-jp/NVIDIAHairWorksIntegration

谷歌MaterialUI 效果 for Unity版本

https://github.com/InvexGames/MaterialUI

Unity_GIF_Player(支持GIF图片播放):

https://github.com/U3DC/Unity_GIF_Player

Unity_UpLoader(数据上传,如上传log信息,上传截图到服务器)

https://github.com/U3DC/Unity_UpLoader

PBD-Fluid-in-Unity(流体解决方案)

https://github.com/Scrawk/PBD-Fluid-in-Unity

Three.JS(webgl库,不得不说Unity的WebGL形同虚设,用这个来补充吧)

https://github.com/mrdoob/three.js/

博主做的3JS测试样例(支持手机触屏操作):

https://www.u3dc.com/3js/water.html

EasyBanner Pro (UGUI Banner 方案,U3DC出品)

https://github.com/U3DC/EasyBanner

TouchScript (触屏终极解决方案,android,ios,window,TUIO全方面支援,Pokemon Go用的就是这个方案)

https://github.com/TouchScript/TouchScript

InkPainter (油墨涂料效果,使用纹理)

https://github.com/EsProgram/InkPainter

UIWidget(基于Flutter的新的UI框架,Unity开发App新选择)

https://github.com/UnityTech/UIWidgets

XR(跨现实A/V/M/C) ARkit 实现IOS平台Slam,目前支持人脸、墙面识别,最新2.0,支持多人联机

https://github.com/U3DC/Unity-ARKit-Plugin

ARkit融合GPS定位方案

https://github.com/ProjectDent/ARKit-CoreLocation

Unity AR整合平台框架:ARFoundation,同时兼容ARkit和ARcore

https://github.com/Unity-Technologies/arfoundation-samples

摆动手臂在场景里奔跑

https://github.com/ElectricNightOwl/ArmSwinger

号称最强的VR开发套件,支持各种互动方式:VRTK

https://github.com/thestonefox/VRTK

Unity官方发布的VR编辑器:EditorVR

https://github.com/Unity-Technologies/EditorXR

V社的The Lab渲染开源代码:

https://github.com/ValveSoftware/the_lab_renderer

Kinect试衣间,7年前的项目了,很久没维护了,新手有借鉴意义:

https://github.com/anthonyheckmann/KinectDressingRoom

Kinect水果忍者,对应Kinect V2,完成度比较高:

https://github.com/Nammine/FruitNinja

Framework(框架) 又轻量又强大的IoC框架:Autofac

https://github.com/autofac/Autofac

喵同学的框架,维护更新挺勤快,给妹纸点赞:

https://github.com/CatLib/Framework

Unity 客户端 + C#服务端解决方案:ET框架

https://github.com/egametang/ET

好几次在Unite大会上亮相的ECS框架:Entitas

https://github.com/sschmid/Entitas-CSharp

Job-System,Unite2017亮相,多线程框架

https://github.com/stella3d/job-system-cookbook

为Unity定制的IoC框架:StrangeIoc

https://github.com/strangeioc/strangeioc

idle同学改版的UI框架(基于chiuan版本),之前有个项目用过,稳:

https://github.com/views63/TTUIFramework

Unity制作类似io小游戏、区块链游戏的新框架

https://github.com/U3DC/NewFramework

C#开源游戏引擎XENKO

https://github.com/xenko3d/xenko

MVVM 框架库:Prism

https://github.com/PrismLibrary/Prism

UGUI源码:

https://bitbucket.org/Unity-Technologies/ui/

Network(网络) 网易的Socket方案

https://github.com/NetEase/UnitySocketIO

WorkerMan后端方案

https://github.com/walkor/Workerman

BBSNetworkSystem(基于Photon网络框架)

https://github.com/Spy-Shifty/BBSNetworkSystem

IoT(物联网) Arduino + Unity 机器人手臂

https://github.com/Mikerr1111/Arduino-for-Unity

树莓派 + Hololens 控制LED

https://github.com/Dhivin/Hololens-IOT-using-raspberrypi

AI(人工智能) 谷歌基于DistBelief进行研发的第二代人工智能学习系统:Tensorflow

https://github.com/tensorflow/tensorflow

.Net平台开源机器学习框架:

https://github.com/dotnet/machinelearning

Unity官方机器学习代理套件,基于Tensorflow

https://github.com/Unity-Technologies/ml-agents

IBM Watson SDK for Unity,IBM官方出品

https://assetstore.unity.com/packages/tools/ai/ibm-watson-sdk-for-unity-108831

3D数据处理库:Open3D

https://github.com/IntelVCL/Open3D

Triangulation2D(划线成面)

https://github.com/mattatz/unity-triangulation2

百度AI方案

https://ai.baidu.com/sdk#ar

Game Sample(游戏样例) Unity官方多人FPS游戏样例:

https://github.com/Unity-Technologies/FPSSample

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