Awesome solution for Unity. Asset,Code,Art,Open source project and so on. in
Extension(扩展) Unity + Winform 实现窗口置顶、全屏和边框设置、任务栏操作:
https://github.com/U3DC/Unity-Winform-Solution
支持运行时导入、导出OBJ文件,名字没想好,就酱:
https://github.com/U3DC/Unity_OBJ-file_Import_And_Export
文件浏览,类似windows的文件选择窗口
https://github.com/U3DC/UnitySimpleFileBrowser
王巍同学(Unity热门插件UnWebView作者)的自动打包方案:XUPorter
https://github.com/onevcat/XUPorter
邸锐(游戏开发极客)的开发工具集:
https://github.com/gdgeek/GDGeek
ZXing 二维码解析库
https://github.com/zxing/zxing
UGUI扩展,什么雷达图、折线图、饼图、颜色拾取...作者将之称为: SpringGUI
https://github.com/ll4080333/UnityCodes
英伟达毛发渲染集成:NVIDIA Hair Works Integration
https://github.com/unity3d-jp/NVIDIAHairWorksIntegration
谷歌MaterialUI 效果 for Unity版本
https://github.com/InvexGames/MaterialUI
Unity_GIF_Player(支持GIF图片播放):
https://github.com/U3DC/Unity_GIF_Player
Unity_UpLoader(数据上传,如上传log信息,上传截图到服务器)
https://github.com/U3DC/Unity_UpLoader
PBD-Fluid-in-Unity(流体解决方案)
https://github.com/Scrawk/PBD-Fluid-in-Unity
Three.JS(webgl库,不得不说Unity的WebGL形同虚设,用这个来补充吧)
https://github.com/mrdoob/three.js/
博主做的3JS测试样例(支持手机触屏操作):
https://www.u3dc.com/3js/water.html
EasyBanner Pro (UGUI Banner 方案,U3DC出品)
https://github.com/U3DC/EasyBanner
TouchScript (触屏终极解决方案,android,ios,window,TUIO全方面支援,Pokemon Go用的就是这个方案)
https://github.com/TouchScript/TouchScript
InkPainter (油墨涂料效果,使用纹理)
https://github.com/EsProgram/InkPainter
UIWidget(基于Flutter的新的UI框架,Unity开发App新选择)
https://github.com/UnityTech/UIWidgets
XR(跨现实A/V/M/C) ARkit 实现IOS平台Slam,目前支持人脸、墙面识别,最新2.0,支持多人联机
https://github.com/U3DC/Unity-ARKit-Plugin
ARkit融合GPS定位方案
https://github.com/ProjectDent/ARKit-CoreLocation
Unity AR整合平台框架:ARFoundation,同时兼容ARkit和ARcore
https://github.com/Unity-Technologies/arfoundation-samples
摆动手臂在场景里奔跑
https://github.com/ElectricNightOwl/ArmSwinger
号称最强的VR开发套件,支持各种互动方式:VRTK
https://github.com/thestonefox/VRTK
Unity官方发布的VR编辑器:EditorVR
https://github.com/Unity-Technologies/EditorXR
V社的The Lab渲染开源代码:
https://github.com/ValveSoftware/the_lab_renderer
Kinect试衣间,7年前的项目了,很久没维护了,新手有借鉴意义:
https://github.com/anthonyheckmann/KinectDressingRoom
Kinect水果忍者,对应Kinect V2,完成度比较高:
https://github.com/Nammine/FruitNinja
Framework(框架) 又轻量又强大的IoC框架:Autofac
https://github.com/autofac/Autofac
喵同学的框架,维护更新挺勤快,给妹纸点赞:
https://github.com/CatLib/Framework
Unity 客户端 + C#服务端解决方案:ET框架
https://github.com/egametang/ET
好几次在Unite大会上亮相的ECS框架:Entitas
https://github.com/sschmid/Entitas-CSharp
Job-System,Unite2017亮相,多线程框架
https://github.com/stella3d/job-system-cookbook
为Unity定制的IoC框架:StrangeIoc
https://github.com/strangeioc/strangeioc
idle同学改版的UI框架(基于chiuan版本),之前有个项目用过,稳:
https://github.com/views63/TTUIFramework
Unity制作类似io小游戏、区块链游戏的新框架
https://github.com/U3DC/NewFramework
C#开源游戏引擎XENKO
https://github.com/xenko3d/xenko
MVVM 框架库:Prism
https://github.com/PrismLibrary/Prism
UGUI源码:
https://bitbucket.org/Unity-Technologies/ui/
Network(网络) 网易的Socket方案
https://github.com/NetEase/UnitySocketIO
WorkerMan后端方案
https://github.com/walkor/Workerman
BBSNetworkSystem(基于Photon网络框架)
https://github.com/Spy-Shifty/BBSNetworkSystem
IoT(物联网) Arduino + Unity 机器人手臂
https://github.com/Mikerr1111/Arduino-for-Unity
树莓派 + Hololens 控制LED
https://github.com/Dhivin/Hololens-IOT-using-raspberrypi
AI(人工智能) 谷歌基于DistBelief进行研发的第二代人工智能学习系统:Tensorflow
https://github.com/tensorflow/tensorflow
.Net平台开源机器学习框架:
https://github.com/dotnet/machinelearning
Unity官方机器学习代理套件,基于Tensorflow
https://github.com/Unity-Technologies/ml-agents
IBM Watson SDK for Unity,IBM官方出品
https://assetstore.unity.com/packages/tools/ai/ibm-watson-sdk-for-unity-108831
3D数据处理库:Open3D
https://github.com/IntelVCL/Open3D
Triangulation2D(划线成面)
https://github.com/mattatz/unity-triangulation2
百度AI方案
Game Sample(游戏样例) Unity官方多人FPS游戏样例: