Comments (5)
This probably occurs because of the null reference exception thrown when the hand leaves the view.
In fact, the behavior is the same as if no hand behavior is specified, so it seems that HandDrop isn't really doing anything at all.
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Tested this a bunch while working on autorigging, and seems to do what its supposed to do. But this TransitionBehavior will get reworked for the next Hands Module release.
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Part of the problem does seem to be fixed, the destinations are no longer random. It seems, though that spawned models drop to a much different point than instance models. And if you use prefabs without instances those go to a third place (though one set does get stuck in the first position).
Also, this script requires a palm member on the hand, so it will only work with HandModel instances, not IHandModel instances -- and no warning is given and no null check is made to prevent the runtime error.
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Ah, that's all helpful. Thank you.
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@protodeep Issue is pretty old, if there's no plan to make progress in the near future and/or the issue is stale, I think we should close it.
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