ultrastar-deluxe / ultrastar-deluxe.github.io Goto Github PK
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Home Page: http://usdx.eu
License: MIT License
Official website of the UltraStar Deluxe karaoke game
Home Page: http://usdx.eu
License: MIT License
Would be good to see native 16:9 and 21:9 support listed on the installation/setup, or just arbitrary resolution support. Right now it only shows 16:10 aspect ratios. Or just remove that from the initial run -- I don't recall where I saw it now, but when the actual game launches, if you select fullscreen on, then the various resolutions all show up properly.
v2024.5.1 came out earlier this week
We should add information about tools for usdx:
USDX song packages which are licensed under creative commons should be added to (maybe a new) page on this website.
Maybe we should also add some information on how artists can send us their stuff and have it added to this page.
I kind of forgot that this also existed, so I'd like to know (or discuss): what is going forward the preferred way to announce releases? I see two scenario's:
This scenario involves making a new post for every release. It would essentially be a copy of the Github release page, and making individual links sounds like a lot of effort, so most likely I would just link to the Github release page to get the downloads from there?
Things to be discussed/narrowed down:
Basically, remove the Downloads page altogether, and just turn it into a link to the Github Releases page. Alternatively, severely simplify the Downloads page, have a big link to the /latest release near the top, and maybe also a link to the general releases page.
There should probably be a small newspost about how that is now basically the main source of whether or not there is a new version.
Important context: I'm aiming for about 9 or 10 releases per year. Less if there's nothing to release, but still significantly more often than "once every 2-3 years".
But considering this website caters more to end users and less to developers, I don't really know which of these would be the preferred way going forward? As a developer, I'm leaning towards option B, but if A is better for end users, I'd be fine with that, just be ready for small but fairly regular newsposts.
Yesterday I tried to build Ultrastar deluxe for Ubuntu 18.04.
The build it self went through without problems but when I tried to start the game I received the following error:
`dbus[27028]: arguments to dbus_message_new_method_call() were incorrect, assertion "path != NULL" failed in file ../../../dbus/dbus-message.c line 1362.
This is normally a bug in some application using the D-Bus library.
D-Bus not built with -rdynamic so unable to print a backtrace.
Aborted (core dumped)`
Any hint what could have gone wrong?
Sorry that I can't provide more details so far, it was the first time I tried to build some project for/on linux.
A side question: Any intentions to bring Ultrastar Deluxxe to the Ubuntu 18.04 software center?
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