Comments (4)
due to the problem
i have to apply all the shaders manually... and use old version of the push lib.
from push.
Hello, sorry for the delay. I haven’t looked into this yet, but have you tried updating the screen dimensions inside your shader? Something such as shader:send(‘screen_dimensions’, { push:getWidth(), push:getHeight() })
? I will try replicating the issue, but if you could provide a .love file that would greatly help me.
Have a nice day :-)
from push.
No worries, please see attached a full demo of the bug.
from push.
Hello, sorry for the delay. I haven’t looked into this yet, but have you tried updating the screen dimensions inside your shader? Something such as
shader:send(‘screen_dimensions’, { push:getWidth(), push:getHeight() })
? I will try replicating the issue, but if you could provide a .love file that would greatly help me.
O changing the game mode, all the loaded into GPU shaders are erased.
Most of my shaders do not need any "screen_dimensions" extra variables. E.g. I use shaders for my game characters' palette swap.
Thus on each toggle Full Screen / Window modes
I reload all the shaders again in my code.
I do not see it as a problem. I think it might be noted in the readme or something. I'm staying with a modded old version of push.
from push.
Related Issues (20)
- Pixellation using push with love.js HOT 8
- white screen HOT 3
- Properly scale love.graphics.circle? HOT 2
- Background color HOT 1
- Love 11.2 Issues HOT 3
- push:toGame return value HOT 1
- memory usage steadily increases when using canvases
- : bad argument #2 to 'windowUpdateMode' (number expected, got nil) HOT 8
- Resizing window also resizes internal cavases
- Error push.lua:48 : bad argument # 2 to 'windowUpdateMode'(number expected, got table) HOT 5
- Error HOT 1
- error at 135 HOT 4
- Error when running love, any help? HOT 2
- toReal function creates global variables HOT 1
- Canvas Transformations not Preserved when Drawn in Update()
- Setting window width/height to 0 in push:setupScreen causes blank screen HOT 2
- Performance is terrible on Android if canvas flag = true
- push:setupScreen makes the program close HOT 5
- Black bars problem and windowed mode broken
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from push.