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umlsync's Issues

Create the dialogs manager instance.

There are a lot of dialogs which created in a different places.

The main idea is to create diagram manager which could create dialogs by events

Wrong selection handling on element(s) copy/past

It is necessary to remove selection from the elements which should be copied:

Steps to reproduce:

  1. Copy all elements (Ctrl-C)
  2. Past the copied elements (Ctrl-V)
  3. Start DND of selected element

Expected result: only past elements should be selected and DND
Actual result : All elements are selected

Create Key Handle

Add the correct key handler for all browsers:

  1. check key mapping for all browsers
  2. Fix DEL key handling
  3. Define the sequence of tab-press focus elements. Which element follow to

[Veiwer]: Add search and Advanced Search support

Add search string handling in a right way:

  1. Left-top search should be submitted on "Enter" press and canceled on "Esc". And overwrite an existing search page;
  2. Advance search should be active and update the same page;
  3. Keep last search result even if user browse through the diagrams
  4. Create icons for each search repository to add to bucket or remove from the list.

[Editor]: Create operation manager

Complete Un-do and Re-do functionality:

  1. DND
  2. Rezise
  3. Multiple DND
  4. Multiple resize (optional now)
  5. Remove/Restore
  6. Connectors changes
  7. Multiple DND with connectors.

[Menu]: It should be possible to hide diagram menu toolbox

It should be possible to scoll-up, minimize and close the diagrams menu toolbox.

  1. Hide the accordion and keep only header label
  2. Add "<<<" hide left label/option
  3. Add close toolbox option (which should hide all items)
  4. Add the File menu to open toolbox again.

[Sequence diagram]: dropHelper doesn't work as expected on DND stop for existing connector.

  1. Create 2-3 "llsequence" connector between two "objinstance" elements but which dropped to the same "llport"'s ;
  2. Setup breakpoint in "objinstance::dropHelper" under the firebug
  3. Start DND for connector and drop it over the existing "llport " instances

Expected result:

  • dropHelper should not create a new "llport" instance and use an existing one

Actual result:

  • dropHelper will create two "llports" as connector begin and end element. And join them on the next step. Visually it looks like very long delay(1-2 sec) on connector drop, but actually it is bug which significantly affects the performance.

[Sequence diagram]: Self connector dropped in a wrong way

  1. Self connector drops on the same "llport" object if dragStop was done over the "objinstance" element
  2. Self-connector created correctly if it is was dropped out of "objinstance"
    But it is not draggable with "objinstance" after that.

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