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space-shooter's Issues

Base enemy

Simple enemy, which later could be derived from by other enemy types

Ram boss

  • Slowly rotates in towards player ship
  • Waits few seconds
  • Flies in direction of rotation until passes player
  • Stops and recalculates things
  • 2 Stages: 1) moves at normal speed 2) increase speed

Refactoring

  • Inheritance for enemy brains ?
  • Increment in difficulty, thus, have to increase enemy stats
  • Centralize damage calculation: one place that adds up all dmg modifiers and applies that dmg to enemy (multipliers: weapon upgrades from stats; ?special buffs). E.g. PlayerControler.CalcDmg();
  • ? Redesigned weapons system: Spawn wave after wave
  • ? Wave counter
  • Wave spawn controller redesign for boss spawning
  • Simplify player progression: Redesign quick lvl up; remove boss fight results;
  • UI changes: resize upgrade menu

Up the weapon

Choices

  • Fire rate
  • Max health
  • Bullet dmg
  • Bullet speed
  • Range
  • Movement speed

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