usagirei / 3ds-theme-editor Goto Github PK
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License: MIT License
3DS Theme Editor + Library
License: MIT License
Is it possible to auto import top bottom and large icon files?
As it auto recognizes bgm.bcstm files it would be cool if it recognized "up.png", "down.png" and "icon.png" (I usually call mines su.png and giu.png)
Or, you could make a simple icon for icon.png as for most of the images.
I hate going to image > large icon every time. A single click on the "icon" icon (or a shortcut) would make everything smoother.
Thanks!
when i try to open the app i get an error. I also tried downloading a older version but is still get this error
System.UnauthorizedAccessException: Access to the path './UserData' is denied.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.Directory.InternalCreateDirectory(String fullPath, String path, Object dirSecurityObj, Boolean checkHost)
at System.IO.Directory.InternalCreateDirectoryHelper(String path, Boolean checkHost)
at System.IO.Directory.CreateDirectory(String path)
at ThemeEditor.WPF.App.App_OnStartup(Object sender, StartupEventArgs e)
at System.Windows.Application.OnStartup(StartupEventArgs e)
at System.Windows.Application.<.ctor>b__1_0(Object unused)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
NAudio.MmException: BadDeviceId calling waveOutOpen
at NAudio.Wave.WaveOut.Init(IWaveProvider waveProvider)
at ThemeEditor.WPF.AudioPlayer.SetAudioData(Byte[] wavData) in D:\GIT\Projects\3DS Theme Editor\ThemeEditor.WPF\AudioPlayer.cs:line 81
at ThemeEditor.WPF.MainWindow.LoadBGM_PostExecute(LoadBGMResults result) in D:\GIT\Projects\3DS Theme Editor\ThemeEditor.WPF\MainWindow.BGM.cs:line 17
at ThemeEditor.WPF.RelayCommandAsync`1.d__11.MoveNext() in D:\GIT\Projects\3DS Theme Editor\ThemeEditor.WPF\RelayCommand.cs:line 0
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.b__6_0(Object state)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
Hi,
I found that usagi generate preview.png which is unable to be previewed by 3ds app such as CHHM2.
I have to change to Preview.png.
I guess this is due to 2DS/3DS is case sensitive
Is it possible to automatically to name the preview as Preview.png?
Cheers,
System.ArgumentNullException: model
Parametername: Model Can't be null
bei ThemeEditor.WPF.Themes.ViewModelBase..ctor(Object model, String tag) in W:\Projects\3DS Theme Editor\ThemeEditor.WPF\Themes\ViewModelBase.cs:Zeile 51.
bei ThemeEditor.WPF.Themes.TexturesViewModel..ctor(Textures model, String tag) in W:\Projects\3DS Theme Editor\ThemeEditor.WPF\Themes\TexturesViewModel.cs:Zeile 35.
bei ThemeEditor.WPF.Themes.ThemeViewModel..ctor(Theme model) in W:\Projects\3DS Theme Editor\ThemeEditor.WPF\Themes\ThemeViewModel.cs:Zeile 31.
bei ThemeEditor.WPF.MainWindow.LoadTheme_PostExecute(LoadThemeResults result) in W:\Projects\3DS Theme Editor\ThemeEditor.WPF\MainWindow.Themes.cs:Zeile 226.
bei ThemeEditor.WPF.RelayCommandAsync`2.d__11.MoveNext() in W:\Projects\3DS Theme Editor\ThemeEditor.WPF\RelayCommand.cs:Zeile 0.
--- Ende der Stapelüberwachung vom vorhergehenden Ort, an dem die Ausnahme ausgelöst wurde ---
bei System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.b__6_0(Object state)
bei System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
bei System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
happens when trying to open this theme: https://mega.nz/#F!HQVX0IwC!IfdjNFFMsbWEfxE31UskIA!yIdgybZb
System.UnauthorizedAccessException: Access to the path './UserData' is denied.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.Directory.InternalCreateDirectory(String fullPath, String path, Object dirSecurityObj, Boolean checkHost)
at System.IO.Directory.InternalCreateDirectoryHelper(String path, Boolean checkHost)
at System.IO.Directory.CreateDirectory(String path)
at ThemeEditor.WPF.App.App_OnStartup(Object sender, StartupEventArgs e) in D:\GIT\Projects\3DS Theme Editor\ThemeEditor.WPF\App.xaml.cs:line 66
at System.Windows.Application.OnStartup(StartupEventArgs e)
at System.Windows.Application.<.ctor>b__1_0(Object unused)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
Worked first time. Also, the smdh doesn't seem to work after making the modifications in Usagi.
NAudio.MmException: BadDeviceId calling waveOutOpen
en NAudio.Wave.WaveOut.Init(IWaveProvider waveProvider)
en ThemeEditor.WPF.AudioPlayer.SetAudioData(Byte[] wavData) en D:\GIT\Projects\3DS Theme Editor\ThemeEditor.WPF\AudioPlayer.cs:línea 81
en ThemeEditor.WPF.MainWindow.LoadBGM_PostExecute(LoadBGMResults result) en D:\GIT\Projects\3DS Theme Editor\ThemeEditor.WPF\MainWindow.BGM.cs:línea 17
en ThemeEditor.WPF.RelayCommandAsync`1.d__11.MoveNext() en D:\GIT\Projects\3DS Theme Editor\ThemeEditor.WPF\RelayCommand.cs:línea 0
--- Fin del seguimiento de la pila de la ubicación anterior donde se produjo la excepción ---
en System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.b__6_0(Object state)
en System.Windows.Threading
On a real 3DS the top screen shows up as if the White Gradient option were turned off, like if the White Gradient option wasn't working at all.
If I re-save the file in YATA+, then the black-effect goes away, but the colors are different than in the preview (on a real 3DS the color is much brighter, and less saturated).
When I open both the one exported with this, and the one exported with YATA+, they look the same in the preview window, but they look different on a real 3DS.
I have uploaded body_LZ.zip, so you can inspect if this problem is in the file or it's a bug in the saving process.
body_LZ.bin is the one exported with this, and body_LZ_yataplus.bin is exported with YATA+
Usagi should add a demo/game text preview, so you can have an idea of what it will look like,
Whenever I try to send a theme via wifi, I get the following crash report:
System.Net.Sockets.SocketException (0x80004005): An existing connection was forcibly closed by the remote host
at System.Net.Sockets.Socket.Send(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags)
at ThemeEditor.WPF.MainWindow.<>c__DisplayClass131_0.<SendTheme_Execute>b__0() in D:\GIT\Projects\3DS Theme Editor\ThemeEditor.WPF\MainWindow.Themes.cs:line 691
at System.Threading.Tasks.Task1.InnerInvoke() at System.Threading.Tasks.Task.Execute() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at ThemeEditor.WPF.RelayCommandAsync
2.d__11.MoveNext() in D:\GIT\Projects\3DS Theme Editor\ThemeEditor.WPF\RelayCommand.cs:line 0
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.b__6_0(Object state)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
Sorry for going out on a tangent in the other issue but I noticed that after the latest update, the bottom screen buttons have a square inside them now that's brighter than the rest of the button for some reason
By the way, you might know this already, but I just noticed that the corner buttons are very slightly transparent.
after putting in my sound effects on my theme, when i installed it with anenome, my 2ds kept crashing. (it was fixed with taking out the sd card) how can i prevent this crash from happening? it only occurs after enabling the sound effects
you need to add more space to the cwav manager because my sound effects keep exceeding the limit and its so annoying please fix
App won't open. I'm on Windows 10 20H2 19042.928. Error is as follows:
System.Windows.Markup.XamlParseException: Provide value on 'System.Windows.Baml2006.TypeConverterMarkupExtension' threw an exception. ---> System.OverflowException: The image data generated an overflow during processing. ---> System.ArithmeticException: Overflow or underflow in the arithmetic operation.
--- End of inner exception stack trace ---
at System.Windows.Media.Imaging.ColorConvertedBitmap.FinalizeCreation()
at System.Windows.Media.Imaging.ColorConvertedBitmap..ctor(BitmapSource source, ColorContext sourceColorContext, ColorContext destinationColorContext, PixelFormat format)
at System.Windows.Media.Imaging.BitmapSource.CreateCachedBitmap(BitmapFrame frame, BitmapSourceSafeMILHandle wicSource, BitmapCreateOptions createOptions, BitmapCacheOption cacheOption, BitmapPalette palette)
at System.Windows.Media.Imaging.BitmapFrameDecode.FinalizeCreation()
at System.Windows.Media.Imaging.BitmapFrameDecode..ctor(Int32 frameNumber, BitmapCreateOptions createOptions, BitmapCacheOption cacheOption, BitmapDecoder decoder)
at System.Windows.Media.Imaging.BitmapDecoder.SetupFrames(BitmapDecoder decoder, ReadOnlyCollection`1 frames)
at System.Windows.Media.Imaging.BitmapDecoder.get_Frames()
at System.Windows.Media.Imaging.BitmapFrame.CreateFromUriOrStream(Uri baseUri, Uri uri, Stream stream, BitmapCreateOptions createOptions, BitmapCacheOption cacheOption, RequestCachePolicy uriCachePolicy)
at System.Windows.Media.ImageSourceConverter.ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, Object value)
at System.Windows.Baml2006.TypeConverterMarkupExtension.ProvideValue(IServiceProvider serviceProvider)
at MS.Internal.Xaml.Runtime.ClrObjectRuntime.CallProvideValue(MarkupExtension me, IServiceProvider serviceProvider)
--- End of inner exception stack trace ---
at System.Windows.Markup.WpfXamlLoader.Load(XamlReader xamlReader, IXamlObjectWriterFactory writerFactory, Boolean skipJournaledProperties, Object rootObject, XamlObjectWriterSettings settings, Uri baseUri)
at System.Windows.Markup.WpfXamlLoader.LoadBaml(XamlReader xamlReader, Boolean skipJournaledProperties, Object rootObject, XamlAccessLevel accessLevel, Uri baseUri)
at System.Windows.Markup.XamlReader.LoadBaml(Stream stream, ParserContext parserContext, Object parent, Boolean closeStream)
at System.Windows.Application.LoadComponent(Object component, Uri resourceLocator)
at ThemeEditor.WPF.MainWindow.InitializeComponent() in D:\GIT\Projects\3DS Theme Editor\ThemeEditor.WPF\MainWindow.xaml:line 1
at ThemeEditor.WPF.MainWindow..ctor() in D:\GIT\Projects\3DS Theme Editor\ThemeEditor.WPF\MainWindow.xaml.cs:line 86
at ThemeEditor.WPF.App.App_OnStartup(Object sender, StartupEventArgs e) in D:\GIT\Projects\3DS Theme Editor\ThemeEditor.WPF\App.xaml.cs:line 70
at System.Windows.Application.OnStartup(StartupEventArgs e)
at System.Windows.Application.<.ctor>b__1_0(Object unused)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
when using the dropper of the file icon selection tool the mouse wont accurately depict what you're pointing at,, and I will usually have to go off screen to select the color/picture I want
This sentence was translated from Japanese to English by Google translation.
I am now a GNU / Linux user.
However, this editor uses WPF of .net Framework and can not handle easily with .net Core, Mono, Wine. (The screen display is broken in Wine.)
(Also, since Windows is proprietary it is better to correspond to open source OS like GNU / Linux)
Therefore, can you correspond to GNU / Linux?
(There are Qt and Java etc in the cross platform framework.)
この文章はGoogle 翻訳によって日本語から英語に翻訳されました。
私は今GNU/Linuxユーザーです。
しかしこのエディタは.net FrameworkのWPFを使用しており、.net CoreやMono、Wineでは容易に扱うことができません。(Wineでは画面表示が壊れます。)
(またWindowsはプロプライエタリなのでGNU/LinuxのようなオープンソースなOSに対応することは良いことでしょう)
そのためGNU/Linuxに対応してもらえませんか?
(クロスプラットフォームなフレームワークにQtやJavaなどがあります。)
No way to preview file(small). I can only preview file(large)
Hi so everytime i open the application i always get this error, im running on windows 10
System.Windows.Markup.XamlParseException: Provide value on 'System.Windows.Baml2006.TypeConverterMarkupExtension' threw an exception. ---> System.OverflowException: The image data generated an overflow during processing. ---> System.ArithmeticException: Overflow or underflow in the arithmetic operation.
--- End of inner exception stack trace ---
at System.Windows.Media.Imaging.ColorConvertedBitmap.FinalizeCreation()
at System.Windows.Media.Imaging.ColorConvertedBitmap..ctor(BitmapSource source, ColorContext sourceColorContext, ColorContext destinationColorContext, PixelFormat format)
at System.Windows.Media.Imaging.BitmapSource.CreateCachedBitmap(BitmapFrame frame, BitmapSourceSafeMILHandle wicSource, BitmapCreateOptions createOptions, BitmapCacheOption cacheOption, BitmapPalette palette)
at System.Windows.Media.Imaging.BitmapFrameDecode.FinalizeCreation()
at System.Windows.Media.Imaging.BitmapFrameDecode..ctor(Int32 frameNumber, BitmapCreateOptions createOptions, BitmapCacheOption cacheOption, BitmapDecoder decoder)
at System.Windows.Media.Imaging.BitmapDecoder.SetupFrames(BitmapDecoder decoder, ReadOnlyCollection`1 frames)
at System.Windows.Media.Imaging.BitmapDecoder.get_Frames()
at System.Windows.Media.Imaging.BitmapFrame.CreateFromUriOrStream(Uri baseUri, Uri uri, Stream stream, BitmapCreateOptions createOptions, BitmapCacheOption cacheOption, RequestCachePolicy uriCachePolicy)
at System.Windows.Media.ImageSourceConverter.ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, Object value)
at System.Windows.Baml2006.TypeConverterMarkupExtension.ProvideValue(IServiceProvider serviceProvider)
at MS.Internal.Xaml.Runtime.ClrObjectRuntime.CallProvideValue(MarkupExtension me, IServiceProvider serviceProvider)
--- End of inner exception stack trace ---
at System.Windows.Markup.WpfXamlLoader.Load(XamlReader xamlReader, IXamlObjectWriterFactory writerFactory, Boolean skipJournaledProperties, Object rootObject, XamlObjectWriterSettings settings, Uri baseUri)
at System.Windows.Markup.WpfXamlLoader.LoadBaml(XamlReader xamlReader, Boolean skipJournaledProperties, Object rootObject, XamlAccessLevel accessLevel, Uri baseUri)
at System.Windows.Markup.XamlReader.LoadBaml(Stream stream, ParserContext parserContext, Object parent, Boolean closeStream)
at System.Windows.Application.LoadComponent(Object component, Uri resourceLocator)
at ThemeEditor.WPF.MainWindow.InitializeComponent() in D:\GIT\Projects\3DS Theme Editor\ThemeEditor.WPF\MainWindow.xaml:line 1
at ThemeEditor.WPF.MainWindow..ctor() in D:\GIT\Projects\3DS Theme Editor\ThemeEditor.WPF\MainWindow.xaml.cs:line 86
at ThemeEditor.WPF.App.App_OnStartup(Object sender, StartupEventArgs e) in D:\GIT\Projects\3DS Theme Editor\ThemeEditor.WPF\App.xaml.cs:line 70
at System.Windows.Application.OnStartup(StartupEventArgs e)
at System.Windows.Application.<.ctor>b__1_0(Object unused)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
Whenever I try to load the bgm in Usagi Theme Editor, I get this message even though I have the file properly named and in the proper folder. I didn't use to have this problem at all, but now it happens with every theme.
there should be a mac version because there is no mac version and im using a mac
I was trying to import the images for the top and bottom screen but a quick loading screen saying "Picking File" pops up and nothing happens after that
I'm using three sound effects on a theme, all converted to BCWAV and all shorter than 2-3 seconds. None exceed the byte limit.
When loaded onto the 3DS the BGM plays and everything works, it's just that the SFX won't for some reason. Any ideas please?
Hey amigo, fui tentar esse editor porém quando eu vou na aba de imagem e clico em importar imagem não acontece nada.
It said to "Contact the developer with the information below".
System.IO.FileFormatException: The image format is unrecognized. ---> System.Runtime.InteropServices.COMException: Exception from HRESULT: 0x88982F07
--- End of inner exception stack trace ---
at System.Windows.Media.PixelFormat.GetPixelFormat(SafeMILHandle bitmapSource)
at System.Windows.Media.Imaging.BitmapSource.UpdateCachedSettings()
at System.Windows.Media.Imaging.BitmapSource.set_WicSourceHandle(BitmapSourceSafeMILHandle value)
at System.Windows.Media.Imaging.BitmapFrameDecode.FinalizeCreation()
at System.Windows.Media.Imaging.BitmapSource.CompleteDelayedCreation()
at System.Windows.Media.Imaging.BitmapSource.get_DpiX()
at System.Windows.Media.Imaging.BitmapSource.GetWidthInternal()
at System.Windows.Media.Imaging.BitmapSource.get_Width()
at ThemeEditor.WPF.Markup.IconExtension.b__10_0(BitmapFrame f) in W:\Projects\3DS Theme Editor\ThemeEditor.WPF\Markup\IconExtension.cs:line 42
at System.Linq.Enumerable.SingleOrDefault[TSource](IEnumerable1 source, Func
2 predicate)
at ThemeEditor.WPF.Markup.IconExtension.ProvideValue(IServiceProvider serviceProvider) in W:\Projects\3DS Theme Editor\ThemeEditor.WPF\Markup\IconExtension.cs:line 42
at ThemeEditor.WPF.MainWindow.LoadTheme_PostExecute(LoadThemeResults result) in W:\Projects\3DS Theme Editor\ThemeEditor.WPF\MainWindow.Themes.cs:line 188
at ThemeEditor.WPF.RelayCommandAsync`1.d__11.MoveNext() in W:\Projects\3DS Theme Editor\ThemeEditor.WPF\RelayCommand.cs:line 0
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.b__6_0(Object state)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
Stacktrace:
NAudio.MmException: BadDeviceId calling waveOutOpen
at NAudio.Wave.WaveOut.Init(IWaveProvider waveProvider)
at ThemeEditor.WPF.AudioPlayer.SetAudioData(Byte[] wavData) in W:\Projects\3DS Theme Editor\ThemeEditor.WPF\AudioPlayer.cs:line 78
at ThemeEditor.WPF.MainWindow.LoadBGM_PostExecute(LoadBGMResults result) in W:\Projects\3DS Theme Editor\ThemeEditor.WPF\MainWindow.Themes.cs:line 112
at ThemeEditor.WPF.RelayCommandAsync`1.d__11.MoveNext() in W:\Projects\3DS Theme Editor\ThemeEditor.WPF\RelayCommand.cs:line 0
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c__DisplayClass2.b__3(Object state)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
I'm attempting to load a body_LZ.bin using the latest build.
It seems I'm unable to select Single as the setting for the Bottom Screen Frame Type option. When I select it it switches itself to whatever option I was on previously.
Parameter name: path1
at System.IO.Path.Combine(String path1, String path2)
at ThemeEditor.WPF.MainWindow.SendTheme_Execute(String ip, Boolean start) in D:\GIT\Projects\3DS Theme Editor\ThemeEditor.WPF\MainWindow.Themes.cs:line 0
at ThemeEditor.WPF.MainWindow.SendTheme_Execute(String ip) in D:\GIT\Projects\3DS Theme Editor\ThemeEditor.WPF\MainWindow.Themes.cs:line 622
at ThemeEditor.WPF.RelayCommandAsync`2.<Execute>d__11.MoveNext() in D:\GIT\Projects\3DS Theme Editor\ThemeEditor.WPF\RelayCommand.cs:line 226
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Object state)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)```
After importing the sounds in the theme, and saving, I loaded the theme again, and not a single sound seems to have saved. Alternatives? (I have the required files for the job)
[Issue solved, the theme was restricted against the usage of SFX]
I chose brown/pink colors for my 3d folders [main: pink - shading/highlight/shadow: brown], but they look completely pale pink when testing it on my 3ds.
Frame0-3 and Folder(open+close) are not working either no matter which cwav file I put in them. I even used the same cwav files that work with launcher or open lid for example, but still no sound.
I really appreciate this feature (As a side off, would like to invoke it with a keyboard input, shift-F10 isn't nice)
But, if a colour was not input,
this is thrown
System.FormatException was unhandled
HResult=-2146233033
Message=Token is not valid.
Source=PresentationCore
StackTrace:
at MS.Internal.Parsers.ParseColor(String color, IFormatProvider formatProvider, ITypeDescriptorContext context)
at System.Windows.Media.ColorConverter.ConvertFromString(String value)
at ThemeEditor.WPF.ColorPickerSharedData.ColorPickerPaste(ColorPicker colorPicker) in D:\Scratch\Documents\Github\3DS-Theme-Editor\3DS Theme Editor\Templating\ColorPickerSharedData.cs:line 66
at ThemeEditor.WPF.RelayCommand`1.Execute(Object parameter) in D:\Scratch\Documents\Github\3DS-Theme-Editor\3DS Theme Editor\RelayCommand.cs:line 59
at MS.Internal.Commands.CommandHelpers.CriticalExecuteCommandSource(ICommandSource commandSource, Boolean userInitiated)
at System.Windows.Controls.MenuItem.InvokeClickAfterRender(Object arg)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.DispatcherOperation.InvokeImpl()
at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Threading.DispatcherOperation.Invoke()
at System.Windows.Threading.Dispatcher.ProcessQueue()
at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
at System.Windows.Application.RunDispatcher(Object ignore)
at System.Windows.Application.RunInternal(Window window)
at System.Windows.Application.Run(Window window)
at System.Windows.Application.Run()
at ThemeEditor.WPF.App.Main() in D:\Scratch\Documents\Github\3DS-Theme-Editor\3DS Theme Editor\obj\Debug\App.g.cs:line 0
at System.AppDomain._nExecuteAssembly(RuntimeAssembly assembly, String[] args)
at System.AppDomain.ExecuteAssembly(String assemblyFile, Evidence assemblySecurity, String[] args)
at Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssembly()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
InnerException:
I'm not really big in C#, so my fix really has been fixing the variable on the spot
System.Windows.Markup.XamlParseException: Provide value on 'System.Windows.Baml2006.TypeConverterMarkupExtension' threw an exception. ---> System.OverflowException: The image data generated an overflow during processing. ---> System.ArithmeticException: Overflow or underflow in the arithmetic operation.
--- End of inner exception stack trace ---
at System.Windows.Media.Imaging.ColorConvertedBitmap.FinalizeCreation()
at System.Windows.Media.Imaging.ColorConvertedBitmap..ctor(BitmapSource source, ColorContext sourceColorContext, ColorContext destinationColorContext, PixelFormat format)
at System.Windows.Media.Imaging.BitmapSource.CreateCachedBitmap(BitmapFrame frame, BitmapSourceSafeMILHandle wicSource, BitmapCreateOptions createOptions, BitmapCacheOption cacheOption, BitmapPalette palette)
at System.Windows.Media.Imaging.BitmapFrameDecode.FinalizeCreation()
at System.Windows.Media.Imaging.BitmapFrameDecode..ctor(Int32 frameNumber, BitmapCreateOptions createOptions, BitmapCacheOption cacheOption, BitmapDecoder decoder)
at System.Windows.Media.Imaging.BitmapDecoder.SetupFrames(BitmapDecoder decoder, ReadOnlyCollection`1 frames)
at System.Windows.Media.Imaging.BitmapDecoder.get_Frames()
at System.Windows.Media.Imaging.BitmapFrame.CreateFromUriOrStream(Uri baseUri, Uri uri, Stream stream, BitmapCreateOptions createOptions, BitmapCacheOption cacheOption, RequestCachePolicy uriCachePolicy)
at System.Windows.Media.ImageSourceConverter.ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, Object value)
at System.Windows.Baml2006.TypeConverterMarkupExtension.ProvideValue(IServiceProvider serviceProvider)
at MS.Internal.Xaml.Runtime.ClrObjectRuntime.CallProvideValue(MarkupExtension me, IServiceProvider serviceProvider)
--- End of inner exception stack trace ---
at System.Windows.Markup.WpfXamlLoader.Load(XamlReader xamlReader, IXamlObjectWriterFactory writerFactory, Boolean skipJournaledProperties, Object rootObject, XamlObjectWriterSettings settings, Uri baseUri)
at System.Windows.Markup.WpfXamlLoader.LoadBaml(XamlReader xamlReader, Boolean skipJournaledProperties, Object rootObject, XamlAccessLevel accessLevel, Uri baseUri)
at System.Windows.Markup.XamlReader.LoadBaml(Stream stream, ParserContext parserContext, Object parent, Boolean closeStream)
at System.Windows.Application.LoadComponent(Object component, Uri resourceLocator)
at ThemeEditor.WPF.MainWindow.InitializeComponent() in D:\GIT\Projects\3DS Theme Editor\ThemeEditor.WPF\MainWindow.xaml:line 1
at ThemeEditor.WPF.MainWindow..ctor() in D:\GIT\Projects\3DS Theme Editor\ThemeEditor.WPF\MainWindow.xaml.cs:line 86
at ThemeEditor.WPF.App.App_OnStartup(Object sender, StartupEventArgs e) in D:\GIT\Projects\3DS Theme Editor\ThemeEditor.WPF\App.xaml.cs:line 70
at System.Windows.Application.OnStartup(StartupEventArgs e)
at System.Windows.Application.<.ctor>b__1_0(Object unused)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.