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pacificheist-esx-'s Issues

Curently being rob

i have a problem
i ran when the gas came, an now everytime i try to rob the heist, it say robery currently in progress ?
anyone have a fix ?
tryed restarting the server, that dident seem to fix it ?

Heist Loud Doesn't Work.

The first step to starting Loud, doesn't work. The door doesn't unlock and the particles keep playing.

The silent heist works fine.

Got stuck at the beginning of robberies

When I start a loud or silent robbery, the animation starts at the respective door and then does nothing, and my character gets stuck.
I have mythic_notify and mythic_progbar because there are no more progressBars to download.
To use mythic_progbar I had to change progressBars to mythic_progbar. It works.
I also changed all "SendAlert" to "DoHudText" but nothing helps.
I don't get any error messages in the F8 console or my server console.
Do you have any idea why this could happen?

Error starting the rob

Hello

When i go to the first door it plant the thermal_charge charge the progressBar but don't open the door.
In F8 there is alot of mensages "script:progressbars:nui (alot of numbers from 0 to 101) @progressbars/h.html:44".

In the other door using a Lockpick give error in mythic_notify.

I have it working 100% with others scripts

doors wont open

hello i have problem with thermal charge the animation keep going and the door wont open and there is no error . thanks

Can only rob once

Once the bank has been robbed once the props don't respawn. - Just wondering if your working on a fix for this brother

Vault Door not opening | es_extended issue with coords in client.lua

After doing the second hacking, you can hear the door unlocking but the door doesnt actually open. get a client-side error in F8 saying

SCRIPT ERROR: @es_extended/client/functions.lua:500: vector3(...) argument 1 had type nil
handler (@utk_ornateheist/client.lua:1272)
fn (@utk_ornateheist/client.lua:1480)

Line 1272 of client.lua is:
local obj = ESX.Game.GetClosestObject(UTK.vault.type, vector3(UTK.vault.x, UTK.vault.y, UTK.vault.z))

line 500 of function.lua is:
coords = vector3(coords.x, coords.y, coords.z)

[Bug] - Pacific Heist - Vault Door

Hello there, how're you guys?
I'm new to this and i've been learning as much as I can so far.
Right now I'm loving both Central Bank & Flecca Bank Heists, they're awesome tho.
I've come here in order to ask if someone has been able to find where the timer is for the Vault Door at Central Bank Robbery, since I can make it take longer in order to drop the gas but I can't handle the door time. IT will automatically close a few seconds after last hacking stage is completed, and after some time door will move again and stuck like this:
image
What I've found so far is:
Gas timing Lines = 1290, 1342 in client.lua
Possible Vault Door time Line = 1442 in client.lua (but didn't have results as I expected so far)

Also I think this door closes after the thief melts last door, so even if I set 10 minutes to rob before gas, thiefs will be trapped there until gas kills them, a few moments later door will open in reverse

Prop 881130828

Where can I find all the prop names I believe I have most but I cannot find this one 881130828

Causing issue with my anti prop blacklist

mythic_notify error

Every time when i start the rob and progress bar stops working ther job i get error
image
Can who help me?

Hello guys, I’m Alex, i have big problem laptop not work!

Hello guys, I’m Alex, i have big problem, i try to roll back the project when i secure this script work normally, but nothing, is all the same, database, version, server, all the same , but the problem is when i cklick on bruteforce icon in the hakcking laptop, or in connector, nothing is opened… no errors nothing, other way with card work normally, but i really can’t understand where is the problem, try to roll back the ctx version to the default one, when all work fine, but nithing… I can only think that the problem is on the client or gta side, that it doesn’t work with the new version, I don’t know, 2 months ago everything worked, and today with the same versions, on the server side the hacking part doesn’t work, to someone else did this problem happen? Please help me, thank you, Cheers

Cant Hack Security Panel

After bug fix from laptop hacker, another error cant press e hack security panel
Help for fix, thnks

Stop grabbing

Hi, is it possible to have a button which stops the money grabbing, so you can take half of the money and then leave instead of waiting until the whole thing is empty?

doors not closing

Hi , thanks for the great work , but sometimes doors dont close at all ! the word ( start loud bank heist ) will show but the doors are all open and you can go inside , i guess forcing the doors in a loop when some one is near the doors fix the issue , anyway , if you can fix this i will appreciate .

Player Freeze

When i want to start the heist, the player freeze, no error on console, and F8, the robbery dont start, only i see the first animation and the player freezes

Doors are not opening

after placing thermal charge doors do not open and orange smoke stays until script is stopped

Cop minimum

I set the minimum number of police officers to 0, but I still need 8. This is also the case with the warehouse and fleeca script. I have absolutely no idea what else I can do, I've already reinstalled it

Time Frame

Is it possible to extend the robbery time?

Ugly text. How can I fix it?

The text that is displayed at the top of the game for example I don't have a lock pick. Is just black text without a box.
It is very difficult to read and you will quickly overlook it.

Second Door not Opening (Map issue?)

I'm kind of confused why this door never opens, i've tried VARIOUS Robbing scripts and This door just never wants to Open. Do you know the issue? i know it's not pacificheist's Issue, but im also clueless, do i miss some kind of MLO Maps? or something, or maybe the Door name is changed? Please help me out if you have time to <3

Click me to see the Image

Stuck on starting the robbery

When I start the robbery, It sticks the explosive on the door and then does nothing, and my ped is stuck.
I have even tried commenting all of the mythic_notify exports to make sure it wasn't the cause, and it is not.
I am getting no errors in the F8 console or my server console.
Do you have any idea of why would this happen?

Loud Heist Broken

Silent Heist is completely working, but loud heist is broken. I have everything up-to-date, so don't go closing my issue when it's an issue. If you closing my issue, at-least post correct github links instead of invalid links.

ensure progressBars
ensure mythic_notify
ensure utk_ornateprops
ensure utk_ornateheist

i have problem

i have in coords -481.8058, 4.0055465, 36.428459
ch_prop_gold_trolly_01a Already exists without spawn Is on the map
Is there a method or a code
For the way to rob this ?

im step here
Problems appeared
For example, when gold is obtained, it does not disappear from the table
im using this

https://mwojtasik.dev/tools/gtav/object/1551
https://mwojtasik.dev/tools/gtav/object/1566
https://mwojtasik.dev/tools/gtav/object/1281

this command for run

    RegisterCommand(“testgold”, function()
    RequestModel(GetHashKey(“ch_prop_gold_trolly_01b”))
    while not HasModelLoaded(GetHashKey(“ch_prop_gold_trolly_01b”)) do
    Citizen.Wait(1)
    end
    – Trolley1 = CreateObject(1477056029, -481.4025, 3.0543808, 36.428375, 0, 0, 0)
    Loot(3)
    end)
function Loot(currentgrab)
    Grab2clear = false
    Grab3clear = false
    UTK.grabber = true
    Trolley = nil
	
    local ped = PlayerPedId()
	
    if currentgrab == 1 then
        Trolley = GetClosestObjectOfType(-481.8058, 1.5718128, 36.428096, 1.0, 1984778915, false, false, false) 
		model = "ch_prop_vault_dimaondbox_01a"
    elseif currentgrab == 2 then
        Trolley = GetClosestObjectOfType(-485.4012, -3.841431, 36.427322, 1.0, 723403433, false, false, false) 
		model = "hei_prop_heist_cash_pile"
    elseif currentgrab == 3 then
        Trolley = GetClosestObjectOfType(-484.5771, 5.3336291, 36.428485, 1.0, 1078712918, false, false, false) 
		model = "ch_prop_gold_bar_01a"
    end
	
	
	local CashAppear = function()
	    local pedCoords = GetEntityCoords(ped)
        local grabmodel = GetHashKey(model)

        RequestModel(grabmodel)
        while not HasModelLoaded(grabmodel) do
            Citizen.Wait(100)
        end
	    local grabobj = CreateObject(grabmodel, pedCoords, true)

	    FreezeEntityPosition(grabobj, true)
	    SetEntityInvincible(grabobj, true)
	    SetEntityNoCollisionEntity(grabobj, ped)
	    SetEntityVisible(grabobj, false, false)
	    AttachEntityToEntity(grabobj, ped, GetPedBoneIndex(ped, 60309), 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, false, false, false, false, 0, true)
	    local startedGrabbing = GetGameTimer()

	    Citizen.CreateThread(function()
		    while GetGameTimer() - startedGrabbing < 37000 do
			    Citizen.Wait(1)
			    DisableControlAction(0, 73, true)
			    if HasAnimEventFired(ped, GetHashKey("CASH_APPEAR")) then
				    if not IsEntityVisible(grabobj) then
					    SetEntityVisible(grabobj, true, false)
				    end
			    end
			    if HasAnimEventFired(ped, GetHashKey("RELEASE_CASH_DESTROY")) then
				    if IsEntityVisible(grabobj) then
                        SetEntityVisible(grabobj, false, false)
                        if currentgrab < 4 then
                            TriggerServerEvent("utk_oh:rewardCash")
                        elseif currentgrab == 4 then
                            TriggerServerEvent("utk_oh:rewardGold")
                        elseif currentgrab == 5 then
                            TriggerServerEvent("utk_oh:rewardDia")
                        end
				    end
			    end
		    end
		    DeleteObject(grabobj)
	    end)
    end
    local emptyobj = 769923921

    -- if currentgrab == 4 or currentgrab == 5 then
        -- emptyobj = 2714348429
    -- end
	
	if currentgrab == 1 then
        emptyobj = 881130828
    elseif currentgrab == 2 then
        emptyobj = 881130828
    elseif currentgrab == 3 then
        emptyobj = 2714348429
    end	
	
	
	if IsEntityPlayingAnim(Trolley, "anim@heists@ornate_bank@grab_cash", "cart_cash_dissapear", 3) then
		return
    end
    local baghash = GetHashKey("hei_p_m_bag_var22_arm_s")

    RequestAnimDict("anim@heists@ornate_bank@grab_cash")
    RequestModel(baghash)
    RequestModel(emptyobj)
    while not HasAnimDictLoaded("anim@heists@ornate_bank@grab_cash") and not HasModelLoaded(emptyobj) and not HasModelLoaded(baghash) do
        Citizen.Wait(100)
    end
    while not NetworkHasControlOfEntity(Trolley) do
		Citizen.Wait(1)
		NetworkRequestControlOfEntity(Trolley)
	end
	GrabBag = CreateObject(GetHashKey("hei_p_m_bag_var22_arm_s"), GetEntityCoords(PlayerPedId()), true, false, false)
    Grab1 = NetworkCreateSynchronisedScene(GetEntityCoords(Trolley), GetEntityRotation(Trolley), 2, false, false, 1065353216, 0, 1.3)
	NetworkAddPedToSynchronisedScene(ped, Grab1, "anim@heists@ornate_bank@grab_cash", "intro", 1.5, -4.0, 1, 16, 1148846080, 0)
    NetworkAddEntityToSynchronisedScene(GrabBag, Grab1, "anim@heists@ornate_bank@grab_cash", "bag_intro", 4.0, -8.0, 1)
    SetPedComponentVariation(ped, 5, 0, 0, 0)
	NetworkStartSynchronisedScene(Grab1)
	Citizen.Wait(1500)
	CashAppear()
    if not Grab2clear then
        Grab2 = NetworkCreateSynchronisedScene(GetEntityCoords(Trolley), GetEntityRotation(Trolley), 2, false, false, 1065353216, 0, 1.3)
        NetworkAddPedToSynchronisedScene(ped, Grab2, "anim@heists@ornate_bank@grab_cash", "grab", 1.5, -4.0, 1, 16, 1148846080, 0)
        NetworkAddEntityToSynchronisedScene(GrabBag, Grab2, "anim@heists@ornate_bank@grab_cash", "bag_grab", 4.0, -8.0, 1)
        NetworkAddEntityToSynchronisedScene(Trolley, Grab2, "anim@heists@ornate_bank@grab_cash", "cart_cash_dissapear", 4.0, -8.0, 1)
        NetworkStartSynchronisedScene(Grab2)
        Citizen.Wait(37000)
    end
    if not Grab3clear then
        Grab3 = NetworkCreateSynchronisedScene(GetEntityCoords(Trolley), GetEntityRotation(Trolley), 2, false, false, 1065353216, 0, 1.3)
        NetworkAddPedToSynchronisedScene(ped, Grab3, "anim@heists@ornate_bank@grab_cash", "exit", 1.5, -4.0, 1, 16, 1148846080, 0)
        NetworkAddEntityToSynchronisedScene(GrabBag, Grab3, "anim@heists@ornate_bank@grab_cash", "bag_exit", 4.0, -8.0, 1)
        NetworkStartSynchronisedScene(Grab3)
        NewTrolley = CreateObject(emptyobj, GetEntityCoords(Trolley) + vector3(0.0, 0.0, - 0.985), true, false, false)
        SetEntityRotation(NewTrolley, GetEntityRotation(Trolley))
        while not NetworkHasControlOfEntity(Trolley) do
            Citizen.Wait(1)
            NetworkRequestControlOfEntity(Trolley)
        end
        DeleteObject(Trolley)
        while DoesEntityExist(Trolley) do
            Citizen.Wait(1)
            DeleteObject(Trolley)
        end
        PlaceObjectOnGroundProperly(NewTrolley)
    end
	Citizen.Wait(1800)
	if DoesEntityExist(GrabBag) then
        DeleteEntity(GrabBag)
    end
    SetPedComponentVariation(ped, 5, 45, 0, 0)
	RemoveAnimDict("anim@heists@ornate_bank@grab_cash")
	SetModelAsNoLongerNeeded(emptyobj)
	SetModelAsNoLongerNeeded(GetHashKey("hei_p_m_bag_var22_arm_s"))
end

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