Comments (1)
Hello,
It's a mistake of our part, you don't need to download and install the dynamic libraries yourself anymore. We forgot to remove that part from the documentation.
Regarding your error, the plugin has been built for Godot 4.1.2, so it's the minimum version you need to run if you want to use it.
If I try to use the plugin with Godot 4.1.1, I get the following error:
godot-cpp\src\godot.cpp:263 - Cannot load a GDExtension built for Godot 4.1.2 using an older version of Godot (4.1.1).
from fmod-gdextension.
Related Issues (20)
- "The function 'load_bank()' returns a value, but this value is never used."
- Upgrade to Godot 4.0 (GDExtension) HOT 7
- Builds are failing (The system cannot find the file specified) HOT 2
- Android build is failing HOT 7
- Github Discussions HOT 1
- FmodNative signals not firing? HOT 5
- FMod with Godot 3.5 on Linux & Windows - no audio in exported game HOT 18
- Plans for Godot 4.0 and forward. HOT 4
- Music plays at background in Android - Godot 3.5 HOT 2
- Explore gdUnit4 as a replacement for GUT HOT 1
- Stability of fmod-gdnative for smaller / quick-turnaround projects? HOT 3
- Expose performance data as Godot monitor HOT 1
- FMOD not running on Linux HOT 3
- Why the artificial event limit? MAX_EVENT_COUNT 256 HOT 5
- Addon crashes when changing scenes (Godot 4 only) HOT 1
- Godot sometimes freezes when an Fmod event is created HOT 6
- Unable to acces banks. HOT 3
- Bank explorer does not refresh when updating .bank file HOT 1
- Improve loading events by name vs. guid
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from fmod-gdextension.