Comments (6)
- I think you've selected some interesting videos, but I agree about your concerns. I think of all of them, option b is probably the most professional one and fits the tone of previous LiT stories the most.
I also looked for some videos. I didn't really find anything about deinstitutionalization specifically, but here's a few interesting ones about mental health in general, maybe they'll point you in some direction or other:
Sybil: A Brilliant Hysteric by the NY Times https://www.youtube.com/watch?v=wRBZ0Kjisl4&t=527s This one is about multiple personality disorder and about how the media hype around it caused therapists to suggest false memories in many patients.
Palestinians in Gaza face mounting mental health crisis | Al Jazeera English https://www.youtube.com/watch?v=wRBZ0Kjisl4&t=527s A more current news story that explores mental health during violent conflicts
Mental healthcare goes mobile in Indonesia | Al Jazeera English https://www.youtube.com/watch?v=iDU8v_TrpQc A news story about an outreach program in Indonesia
Typhoon Haiyan leaves mentally ill caged and alone | The Guardian https://www.youtube.com/watch?v=xqL-HyVvQoY News story about mental illness in poor communities in the phillippines and how it leads to mistreatment and confinement of the mentally ill
- Traditionally, games have dealt with this issue by making the game text itself unreliable. Maybe this video about a game dealing with psychosis will give you some ideas: https://www.youtube.com/watch?v=52flQkqj5gs (Senua's Sacrifice is considered one of the hallmarks of games dealing with mental illness).
I think exploring this theme is very interesting, but try not to pose these questions directly. Instead of players getting directly questioned on their sense of reality, maybe ask if they've ever thought their friends might secretly hate them, people are laughing behind their back etc. Maybe if they've seen a ghost/believe in ghosts. Try also giving the player specific story situations in their options (so "yes I once saw my dead grandfather" instead of "yes I believe in ghosts"), and define distinct attitudes for the different answers.
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@lfeine thanks for all this feedback. I agree that it's better not to pose these questions directly.
@Helena-LiT I see the problems--and even with the first video, I'm inclined to think that 5 minutes is about the maximum we should have for a trigger page.
So a couple of ideas:
i) maybe don't worry about the trigger video and even the questions until you're almost at the end of the topic. Then it might be easier to formulate a set of questions rather than trying to second-guess yourself now. I certainly found it easier that way round for Defining Work.
ii) Having said that, if you're still thinking in the back of your mind about videos: what about something less explicitly "on topic", e.g. something about art and psychiatry or--given your interests and your training--something that points towards Heidelberg? E.g., I found the 2-minute video at the bottom of this SWR2 report interesting and I reckon it might capture the player's curiosity: https://www.swr.de/swr2/kunst-und-ausstellung/Kunst-So-gesehen-Kunstschaffende-mit-Psychatrieerfahrung-in-der-Sammlung-Prinzhorn,av-o1144016-100.html
We would need permission from SWR but there's time for that; and we would probably need to add English subtitles, too. But before we worry about that--what's your initial impressions?
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@Helena-LiT @lfeine Incidentally, I would also suggest we shift this discussion from github to gitlab (closed), as the topic is in development. @lfeine do you have access to this topic in gitlab?
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Thanks, @lfeine and @martindusinberre for your comments and suggestions. I will move the issue to GitLab and continue our discussion there.
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Since the transition to GitLab did not go as smoothly as I had imagined, I will write my short response here:
@lfeine Thanks for the video search and your thoughts about my initial selection. The video about the Philippines is closest to my topic but it also gives the impression that neglect in mental health provision is exclusively a problem of the Third World or poor countries in general.
@lfeine and @martindusinberre The many videos you suggested made me think about my topic and its focus. I am not doing a topic about madness in general, but specifically about the means and forms of managing madness. "Madness" is too large a topic designation and may confuse people by raising the wrong kind of expectations. I have decided to change the title to "Managing Lunatics." It resembles the "Defining Work" topic title, which obviously is also not simply about "Work" in general.
The comments about the questions are quite inspiring and I think this kind of strategy would be good within the game to reinforce the sense of loss of reality. It makes sense that these situational questions should not be asked directly, but I have the feeling that the discussion moved in a direction that is not related to my initial question. I don't think that the types of questions you suggested (and indirect questions in general) are suitable for the questionary at the beginning of the game. I don't have any specifc questions in mind for the questionary yet, but I am quite set about the general theme and it seems from your comments that this might be a good direction.
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@Helena-LiT Great, sounds good, and I like the new topic title. As I said, I think you can come back to the questions in a second iteration. I've just started doing this for Plantation Lives--and find that thinking of the questions now is helping me clarify what the whole topic is about. Have a look at the questions on the test environment if you want--they're a work in progress, but they help me as I now start revising that topic and adding the online storyline. Cheers, M
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Related Issues (20)
- Autodeploy of test system broken? HOT 2
- "Download" button perhaps not working on "Your Games" page? HOT 9
- acrion captcha bug? HOT 1
- Clarify length of demo HOT 2
- Game states not saved in autodeploy of test environment HOT 2
- Display improvements for Notebook HOT 1
- "Official" documentation HOT 2
- Broken page transitions HOT 2
- Minor issues to be fixed before launch if possible HOT 5
- Lingering input text in textExercise HOT 1
- It seems that most transitions are working again, but some are not. I have noticed that some transitions in lit-madness and in the trailer that have timers and an auto-transition feature don't work properly. In the trailer on page 1.1.7.1.2 there are two transition buttons displayed, when according to the page criteria there should be only one. In lit-madness on 4.5.15a the autotransition is never triggered after the timer runns out and the second transition (incorrectInput) never becomes available. However, I'm not sure if these problems are related.
- Problem with pageTransitions with criteria "visited" *and* time-settings HOT 10
- Changes to the LiT frontpage HOT 2
- After live launch: importer fix
- Descriptive text of Supervise group game
- First minor updates to live system HOT 4
- Your Games page (student view)
- Timer supersedes on other timer on different page HOT 2
- What's next after installing Marugoto?
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