Comments (10)
This a duplicate of #116
from marugoto.
@Helena-LiT It's not quite a duplicate because the radioButtonExercise transition, which was also part of #116 , is fixed.
from marugoto.
should be fixed with 4ab23d1
from marugoto.
Thanks so much, @nemtish we'll test it tomorrow. Best, Martin
from marugoto.
@Helena-LiT It's not quite a duplicate because the radioButtonExercise transition, which was also part of #116 , is fixed.
@martindusinberre The changes that presumably caused all these bugs were made at the same time and in the same instance (the trailer bug is not newer than the other transition bugs), so these two issues should be linked when people are looking for the cause of the problem. Adding a duplicate marker is just one way in GitHub to link two related issues, which makes sense when all of #120 is contained in #116.
from marugoto.
I would like to add some of my observations on the transition bug (autotransition + page criteria: visited) based on the Madness (Managing Lunacy storyline):
- presence of autotransition on a page (in page.json) causes the game to disregard any "page criteria" : "visted" objects (in pageTransition.json) displaying pageTransitions (button text) that should not be available
- presence of autotransition on a page (in page.json) causes the game to disregard any "page criteria" : "visted" objects (in pageTransition.json) automatically triggering pageTransitions that should not be available
- presence of autotransition on a page does not cause the game to disregard other page criteria like "exerciseCriteria": "correctInput"
- autotransition can currently only trigger Transition1 but will never automatically trigger Transition2, Transition3 and so on even when transition criteria for these other page transitions are met.
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Setting aside these other transition issues for a moment: the original bug, which appears with a combination of "visited"/"notVisited" criteria in pageTransition.json
files and the timer/autoTransitionOnTimerExpiration being "true" in page.json
files is still there (on the test system, not on the live system).
Whereas previously (as described above) two buttonTexts appeared where they shouldn't, the problem tonight was different: the buttonTexts worked fine (i.e. only one appeared), but the timer counted me down from 12 minutes, even though it was set to 300 in the page.json
file. See the two screenshots (top screenshot taken when there were 10 minutes left on the timer).
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I don't have the same problem with the timer in the trailer. I have tested this page in firefox and edge browsers and I always get the correct 5min displayed. Maybe it's a browser problem (chrome?) or the problem is already solved.
from marugoto.
I would like to add some of my observations on the transition bug (autotransition + page criteria: visited) based on the Madness (Managing Lunacy storyline):
* presence of **autotransition** on a page (in page.json) causes the game to **disregard** any **"page criteria" : "visted"** objects (in pageTransition.json) **displaying** pageTransitions (button text) that should not be available * presence of **autotransition** on a page (in page.json) causes the game to **disregard** any **"page criteria" : "visted"** objects (in pageTransition.json) automatically **triggering** pageTransitions that should not be available * presence of **autotransition** on a page **does not** cause the game to disregard other page criteria like **"exerciseCriteria": "correctInput"** * **autotransition** can currently **only trigger Transition1** but will never automatically trigger Transition2, Transition3 and so on even when transition criteria for these other page transitions are met.
I think all of the above was already solved.
from marugoto.
I don't have the same problem with the timer in the trailer. I have tested this page in firefox and edge browsers and I always get the correct 5min displayed. Maybe it's a browser problem (chrome?) or the problem is already solved.
OK, many thanks for pointing this out: has just worked for me fine in Firefox, too. What I experienced may be connected to #126 (I was testing many games consecutively) so for the time being, I'll close this assuming that this particular issue (combination of criteria + timer) is fixed.
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Related Issues (20)
- Autodeploy of test system broken? HOT 2
- "Download" button perhaps not working on "Your Games" page? HOT 9
- acrion captcha bug? HOT 1
- Feedback on madness-topic HOT 6
- Clarify length of demo HOT 2
- Game states not saved in autodeploy of test environment HOT 2
- Display improvements for Notebook HOT 1
- "Official" documentation HOT 2
- Broken page transitions HOT 2
- Minor issues to be fixed before launch if possible HOT 5
- Lingering input text in textExercise HOT 1
- It seems that most transitions are working again, but some are not. I have noticed that some transitions in lit-madness and in the trailer that have timers and an auto-transition feature don't work properly. In the trailer on page 1.1.7.1.2 there are two transition buttons displayed, when according to the page criteria there should be only one. In lit-madness on 4.5.15a the autotransition is never triggered after the timer runns out and the second transition (incorrectInput) never becomes available. However, I'm not sure if these problems are related.
- Changes to the LiT frontpage HOT 2
- After live launch: importer fix
- Descriptive text of Supervise group game
- First minor updates to live system HOT 4
- Your Games page (student view)
- Timer supersedes on other timer on different page HOT 2
- What's next after installing Marugoto?
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