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Bugs and stuff
A good case of ''nvm'' :3.
1-2 Magma Cream, anyone?
Coal (first, lessen the size of Coal veins in non-enhanced Coal biomes. Enhanced Coal biomes should have current Coal vein sizes):
Biome with enhanced Coal gen: Betweenlands, Fungal Forest
Biomes with normal Coal gen: Jungle, Tropical Resort, Elysian Meadows, Oriental Sanctuary
Biomes without Coal gen: Desert, Savannah, Outback
Emeralds:
Biomes with Emeralds: Jungle, Tropical Resort, Oriental Sanctuary
Biomes without Emeralds: All the others
Petrified Wood:
Biomes with enhanced P. Wood gen: Volcanic Desert ~
Biomes with regular P. Wood gen: All the others ~
Fossil ore:
Biomes with a tad bit more Fossil ore: Betweenlands ~, Volcanic Desert ~
Biomes with regular Fossil ore: All the others ~
Biomes without Fossil ore: Elysian Meadows ~, Oriental Sanctuary
With upcoming biomes, we need to brainstorm about more mobs. Any ideas for specific Savannah/Desert mobs? Think about mediterrean bugs that can spawn in the Elysian Fields, some eastern insects for the Oriental Sanctuary, some Australian bugs for the Ulterior Outback, some tropical bugs for the Tropical Resort (awaiting better name).
Please reply with any ideas. Keep the ideas here for organisation-ness-esque-ivity.
They serve no purpose and are only annoying. What do you think?
Ropebridges.
Ropeladdermachinething that, when powered with a Redstone signal, lets Bamboo Ladders down for you to climb up on.
Independent from blocks. Hasnt been done for 0.1.1a, now for 0.1.2 then :3.
Currently, the little lakes are very ugly. We need to solve this.
~ Try to stop trees from acting funky, such as random floating ones.
~ Use Sand instead of Clay, make Clay spawn in rare patches in it.
~ Make them different sizes.
This biome is based on the Australian Outback. Expect lots of Sand, short bushes (I, Dylan, will make textures for them soon), Eyer's Rock-shaped things out of Hardened Clay, other stuff out of Hardened Clay, and also random Eucalyptus trees on the dry dirt patches found there.
Mobs such as Scorpions, Beetles, Tarantulas and more will spawn here. No solifuges though. Mobs will be specified more closely later.
This biome will be one of the two biomes that the Termite Hill dungeon will spawn in.
The Jungle and Savannah should be quite the same, but the Volcanic Desert should be a bit smaller and rarer, since it's a pretty empty and unforgiving place.
Jungle:
Volcanic Desert:
Tree rarity:
Elysian Meadows:
Betweenlands:
Ulterior Outback:
Here is what they should do, based on Dave's old Mosquitos + Davey's Mosquito AI.
HP: 5 hearts. Attack: See above. Drops: Netherwarts.
Size the model down, and maybe even remove the very small tiny legs if that makes them look better.
No spiders! Yay!
The place has some Cypress trees dotting the landscape (4 per chunk?). Also, a bunch of (giant) Flowers spawn here. You can also find Oak and Birch trees surrounding small ponds of Water randomly (one pondoakbirchspot will generate every 8 chunks). It is quite a nice place.
Grass/foliage color:
AADB48
Fog:
R - 213
G - 228
B - 127
Humidity: 0.5
Temperature: 0.85
!!! THE PONDS WITH TREES NEED A SEPARATE ISSUE !!!
Mark the issue name with structure, and put in that it should only spawn in elysian fields.
http://i.imgur.com/2wddqlG.png
Look in the upper-right-hand corner. See the amount of Bot Flies? Fuck 'em, fuck 'em hard. That's retarded. More other mobs please :3.
Steppe:
Parent biome: specified above.
Grass/foliage: D9BE3E
Fog: adopt from parent.
Terrain gen:
Rocky Wasteland:
Parent biome: specified above.
Grass/foliage: adopt from parent.
Fog color: adopt from parent.
Terrain gen:
Savannah sub-biomes:
The Fungal Forest
The fungal forest biome is covered in mycellium (and soon, non-growing dirt). It is covered in mushrooms. Tons of mushrooms. Everybody loves mushrooms. Soon, we will add a scala of mushrooms that grow here. Pretty cool, huh?
Humidity: 0.95
Temperature: 0.9
Grass/foliage color:
4E8833
chylex messed with the crates but it looks like it wasn't fixed
A new tree.
Chylex, you have three shapes. Make 'em twerk.
It's just your regular wood. You could even rename the Baobab coding stuff and such.
That's it. I'll be working on the sapling soon.
It has been reported as ''annoying''
I wonder why this hasn't been fixed yet...
Parent biome: Volcanic Desert
Grass/foliage color: 38352E
Fog color: RGB, all 64.
Mobs: Fireants.
Terrain gen:
Volcanic Desert sub-biomes:
Please check the drop rate of Saplings. I've gotten zero saplings. I want saplings.
Also, make the Bonemeal not instant, like the other cool kids.
I believe I had posted a similar issue before.
Well, here is a new one, with some tweaks.
Raw Beetle Larva:
Cooked Beetle Larva:
On-a-stick:
Note: Randomly means ''on it's own''
Swamp Undergrowth
Bulb-capped Mushroom
Mire Coral
Dan, feel free to play with the numbers if things seem to be too common/rare.
Mire Coral:
Weeping Blue:
Middle Bush:
Definitly a nice biome. This biome will not have any arachnids spawning, giving a somewhat-more-relaxed scenery.
Mobs that spawn: Wasp, Mosquito(?), Fly, Botfly, Beetle, more to come.
Spawning undergrowth and such: Ponds, Turnips, Pumpkins, Tall Grass, lotsa flowers from 1.7.
Trees: Cypress, Birch & Oak (B&O spawn in clusters, Cypress spawn in the more open field)
Grass color will be settled later.
Sub-biomes will add variety to the terrain. The biome name above the description will clarify where it'll generate (aka connected to what biome(s) it can generate).
Jungle:
At the level where lava lakes would be in the nether, there is a big water lake. The higher levels are still the same, but this just adds some nice variety to the bottom of the world.
Small islands will spawn in these lakes.
This is a big sub-biome.
Jungle/Savannah:
Big Asper trees will spawn in clusters in this sub-biome (clusters of all three sizes). This just adds a tad bit of variety to these biomes.
Savannah:
A cluster of rocks and lava pools, with Sand and Grass mixed. Looks quite fancy and such.
Asper Grove
Parent: Jungle
Grass/foliage: 33571F
Fog color:
Mobs that spawn here:
Terrain gen:
Asper Grove (Savannah variation):
Parent: Savannah
Grass/foliage color: adopt from parent.
Fog color: adopt from parent.
Mobs:
Terrain gen:
Savannah sub-biomes:
Jade armor: with Jade
Sprint Leggings: with Bio-velocity
Jump Boots: with Elastic fibre
Exoskeleton armor: with exoskeleton
Rei. Exo. armor: with Rein. Exoskeleton
Night-vision goggles (in helmet too): with Compound Lens
Glider Chestplate: with Glider Wing
Tadaah. Tools made with Jade should ofcourse also be repairable with Jade.
The amount of Mosquitos is overwhelming. Tone it down so other, cooler mobs can spawn more :3.
The Betweenlands is a swampish biome.
Humidity: 0.85
Temperature: 0.55
Grass/foliage color:
314D31
Replace the Fireballs it shoots by a spray of fire and smoke particles... Aka, it showers you with flames. Sets you alight, but doesn't light blocks.
Drops:
~ 0-1 Blaze Powder
~ 0-1 Exoskeleton
That's it, folks.
Dave's dungeon design with the input of Dan!
This dungeon will have a bunch of randomly generated rooms (with random doorways, spawners and sometimes chests).
Some rooms have a ceiling made out of Ghost Sand, which would be the (dangerous) entrance to the dungeon.
The centre of the dungeon has a big room with the Ancient Antlion boss (see #79), which will spawn from a one-time use spawner when you get within range. Below the spawner, there will be some form of a loot chest.
The rooms can have regular Antlion spawners or Firebrat Mounds.
The following mobs need to be changed for spawnzicles:
Centipede: Jungle only
Bombardier Beetle: Jungle only
Solifuge: also in the Savannah
Botfly: not in Savannah anymore
Moths: only in the Jungle (tropical resort/elysian fields later)
Upcoming biomes and mob allocation:
Will be specified alongside the biome description.
A few methods still need sorting. I'll leave that to dave.
It searches in a 32 x 4 x 32 area.
If you want the height to be bigger without causing lag I'll need to change the code a bit.
Width and height can be changed freely with no real consequences.
If further performance enhancements are necessary feel free to do it yourself Mr. @chylex =P
Make it require much more bamboo, like, a huge amount. Or maybe some new bamboo thing that'd drop very rarely? Right now, you get too much awesomeness for a very small price.
Also, add particles when you tame it.
5 seconds is crappy :3.
It's useless.
As it is during testing, Iron was very hard to find. I'd rather have the veins be slimmed down a bit, and have one or two veins more per chunk.
Whoever did it first wasn't thinking.
Put in a cooldown, and also, check outlines of a cube. Right now, it expands the check area to find closest wood, but it also re-checks blocks it already checked, which is about 3 times more than it would normally check.
Biome weight:
Jungle 25
Savannah 25
Elysian Fields 15
Betweenlands 15
Fungal Forest 5
Volcanic Desert 10
Crafting recipe:
3x3 of Bio-velocity. Uncraftable into 9 Bio-velocity again.
Propels you forward in the direction it's facing. You choose the speed, but make it ridiculous. The speed ofcourse immediatly wears off when stepping onto another block (aka, make a line of these for fast transport).
Shift on it so it doesn't have an effect on you.
We shall overhaul the Volcanic Desert to make it more than a Desert with lava and long black wood.
Ideas:
~ Volcanic Rock outcrops. ~ Ash rain for ambiance!
Please give us a list of EMC values for all blocks and items in the erebus
Parent biome: Jungle
Grass/foliage color: 3CC227
Fog: adopt from parent.
Mobs:
Same as in the parent biome, except Mosquitoes will not spawn here (a bunch of water mobs will be added though).
Terrain gen:
Jungle sub-biomes:
Smooth Umbertile
A decorative block.
Texture is on D-box.
Crafted with Umberstone in a 3x3 pattern (gives 9).
Just for niceness, will be used in various structures.
Umberstone Pillar
A Pillar made out of Umberstone :o.
Crafted using 2 Umberstone in the same shape as Sticks are crafted. Gives 2.
Smooth Umbertiles (mind the s)
Smaller tiles. Still fancy.
Crafted by using 4 of the Smooth Umbertile block in a 2x2 shape, like crafting Stonebricks. Gives 4. Repetitive recipe much?
First of all, I love the ramming. It's the best thing ever. I murdered a whole village with it. Lovely.
The Rhinoceros Beetle's health should be boosted to 60 in non-tamed mode and 80 in tamed mode. Fun!
The bashing bar. A cooldown of sorts. Something. Basically, when the bar is at 0, you can take a run-up, which will charge the bar. The higher the bar is charged, the more damage you do, and the more knockback there is.
When charging, the bar is bright something, and when it is cooling down, this turns grey-ish.
When you, unfortunatly, hit an obstacle, the bar will turn grey.
Once the cooldown bar is at 0 again, you can charge it again.
This would make the bashing require a bit more skill. The cooldown shouldn't be TOO long, but long enough to prevent constant bashing (which is what I've been doing to the villagers).
The damage shouldn't be too low when the bar isn't very high, it should remain useful. But, with a fully charged bar (which requires quite the run-up), you should be able to deal a ton of damage and knockback :).
I hope you like this idea. It's not needed, but it would make it a bit more... Epic?
The Antlion Boss should be completely redone, apart from the model and texture.
HP: 100
Armor Points: 10
Drops: 1-2 Reinforced Exoskeleton, 4-9 Exoskeleton, 4-12 Smooth Sandstone
Attacks:
Pinch. It basically just bites you. Does 8-12 damage.
Sandshooting. A spinning block of Sand forms between it's jaws, which it shoots after it is fully fledged (the Sand block gets bigger and bigger, not too big though). Does 4-8 damage, 50% for Blindness II for 5 seconds.
Earthquake. It repeatedly smashes on the ground with it butt, causing an earthquake with a 4 block range that knocks you back. The earthquake lasts for as long as it smashes the ground. Does 4-8 damage.
That's it. We might want to redo the Antlion dungeon in 0.1.2 to make it better, so it's more fun to beat it.
Beetles could grow differently and have different abilities depending on what they are fed and how they are treated when they are babies.
Also, to help with automation, it would be fun if beetles ate fully grown turnips and bred on their own. Should be pretty fun to watch them tearing through fields of turnips
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