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flappygeneticsnn's Introduction

Flappy Bird Genetic Evolution

This project aims to train an agent in the PyGame environment "Flappy Bird".

The training process uses a combination of Neural Network algorithms and Genetic algorithms.

Algorithm Process

  • Each generation contains 50 birds
  • At each generation, the breeding process is performed based on fitness scores
  • Crossover swaps the first layers of the NN of the selected parents
  • Finally, random mutations are performed in order to achieve diversity

How to use ?

The algorithm loads the trained models from the load_population folder. In order to do this, the LOAD_POP variable must be set to True in the utils.py file.

The algorithm saves the trained models on the saved_population folder. In order to do this, the SAVE_POP variable must be set to True in the utils.py file.

The number of generations and the size of teh population can be changed in the utils.py file.

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