Comments (2)
@apolat2000 thanks for reaching out.
I have struggled with the exact same issue and couldn't find a viable solution. To me, the blocker was the fact that the output of the getIntersection method on the raycaster aframe component does not output a list of intersecting objects (that could afterwards be prioritised or filtered), but a single Three object, specifically the one that is closest to the camera. In other words, unlike in native Three where you can retrieve all the intersected objects via intersectObjects, there is no equivalent getIntersections
in Aframe. getIntersection
is the sole method exposed in the raycaster-intersected event on the Aframe raycaster component.
I attempted an alternative approach of reducing the Line object intersection precision via raycaster.params.Line.threshold (if set to 0
it should have the effect of raycaster pass-through), but afaict this param is also not exposed in the Aframe raycaster component.
from aframe-forcegraph-component.
@vasturiano Thank you very much for your fast reply.
I solved my problem by switching to a local copy of aframe, and searching for new THREE.Raycaster()
, and setting the line threshold of it to zero.
Thanks for the heads up!
from aframe-forcegraph-component.
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from aframe-forcegraph-component.