Comments (2)
@sOm2y great you figured out how to cancel the pre-set forces. Just wanted to add that if you're only interested in the rendering section and not the force-simulation part, you may be interested in three-render-objects that packages up the three.js rendering scaffolding for you.
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@vasturiano Found your 3d force graph and react force graph libraries, 3d force graph which includes three render objects already. You are really making my life easier. Someone please give this guys a donut ;)
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Related Issues (19)
- add gitignore
- Support passing request options to fetch() call in jsonUrl() HOT 1
- Cannot scale or move graph HOT 1
- Face Coloring for Cluster Visualization HOT 5
- addAttribute change to setAttribute in latest release (@1.29.2) throws error HOT 2
- Add Full 2D Support HOT 2
- Node radius is not properly calculated HOT 2
- Setting link width greatly slows model - possible fix? HOT 2
- Performance: draw all lines in a single buffer geometry HOT 3
- Example with drei (React-Three-Drei)? HOT 4
- Reposition nodes in the graph HOT 1
- NodePositionUpdate running multiple times HOT 2
- No issue HOT 2
- ReferenceError: window is not defined HOT 1
- Only recompute part of the graph HOT 1
- Issue with node color and opacity HOT 9
- Interacting with nodes HOT 2
- Sudden displaying error... HOT 2
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