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unity-texture-tool's Issues

Strange artifacts/issues offscreen rendering of shaders.

Hello Vatara.

I'm trying to get a runtime-tilable-texture camera up and running on an iphone using some crafty tricks and scripts i have gathered over the last two months.

As I've mentioned I am working on a mobile texture tool, but thus far I have been running conversions on the cpu. (I will be reworking the project to combine your shader based approach with what I have so far.)

Early Alpha here https://www.youtube.com/watch?v=399sRcZLG3E

Anyway. Issues and artefacts appear when I'm trying to generate my tileable texture.

it works like so.

screen shot 2015-05-06 at 5 08 04 pm

There is a GUI camera
There is a rendertexture camera, set to aspect of 1:1 (square)
There is a webcamtexture.

screen shot 2015-05-06 at 5 10 23 pm

All I'm getting from my render texture is this glitchymess,
image

Which does its joB, but It does not render an image on my phone.

image

Let me know if you would like to take a look

ddutchie [ at } googlemail { dot ] com

Glitched Shaders on Mac

This tool does not seem to work correctly on a mac. The height map is generated correctly and blur works, however after that all textures are glitched.

Is there a reason you are using shaders and not scripts to convert your initial input.

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