vatara / unity-texture-tool Goto Github PK
View Code? Open in Web Editor NEWTexture map generation tool made in Unity
License: GNU General Public License v2.0
Texture map generation tool made in Unity
License: GNU General Public License v2.0
Hello Vatara.
I'm trying to get a runtime-tilable-texture camera up and running on an iphone using some crafty tricks and scripts i have gathered over the last two months.
As I've mentioned I am working on a mobile texture tool, but thus far I have been running conversions on the cpu. (I will be reworking the project to combine your shader based approach with what I have so far.)
Early Alpha here https://www.youtube.com/watch?v=399sRcZLG3E
Anyway. Issues and artefacts appear when I'm trying to generate my tileable texture.
it works like so.
There is a GUI camera
There is a rendertexture camera, set to aspect of 1:1 (square)
There is a webcamtexture.
All I'm getting from my render texture is this glitchymess,
Which does its joB, but It does not render an image on my phone.
Let me know if you would like to take a look
ddutchie [ at } googlemail { dot ] com
This tool does not seem to work correctly on a mac. The height map is generated correctly and blur works, however after that all textures are glitched.
Is there a reason you are using shaders and not scripts to convert your initial input.
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