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The Charset Project for Minecraft
This project forked from charsetmc/charset
The Charset Project for Minecraft
tried to run it along with forge-1.10.2-12.18.1.2044-universal
but got this crash while launching
https://gist.github.com/FiveEYZ/732c61e670ec2003520a3125ab841351
Using:
Chests locked with the "Lock" item do not render lock on chest's face.
Locked chest cannot be unlocked with corrosponding Key or broken.
Neither the RS Latch nor the Pulse Generator seem to work at all. On the Pulse Generator, when I toggle the input, the torches on it change, but the output never comes on. On the RS Latch, it seems to be impossible to toggle the outputs.
Software versions:
Minecraft 1.10.2
Forge 12.18.1.2026
MCMultiPart 1.2.0
Charset 0.3.0-pre12
No other mods
Since charset bundled cables won't connect to SCM Circuits, let's add that!
Simple vanilla circuit consisting of a pressure plate, redstone dust and TNT causes a server-side "java.lang.NullPointerException: Ticking block entity" crash. See attached crashlog.
This isn't a bug, but it is an issue. JEI doesn't have mod search drop downs like NEI, so you have to rely on typing. This makes it difficult to search for charset specif items since some of the mod names to look up use non-standard characters.
In other words, it would be much more user friendly if a simple "@charset
" type thing would work to search up this mods items.
Hi,
I hope this is the right place. Is Charset the mod in FTB Unstable responsible for double door operations with vanilla doors?
If so, it would be great if the operation could be extended to include Forestry doors in addition to vanilla doors.
Thanks!
Here's the crash log http://pastebin.com/z5xVrY0H
Game crashes before main-screen.
Crash log:
https://paste.ee/p/7L3S6
Used in combination with Extra Utilities 2 scanner blocks, the cable will not update based on the scanner output, only when placed. This may apply to other things besides the scanner, but it's where I noticed it.
Possibly related to #23
edit: To clarify, my setup was this: Scanner with a dirt block below it with a single dot of wire on the side. The dot is correctly on/off when placed, but once the scanner changes, the dot doesn't. When directly on the scanner, it does change.
So now that I think about it, this might be an EU2 issue.
Just a visual glitch - I'm not sure what causes it, but at any time (there's no event that triggers it), backpacks render flying all over the place on other players on servers.
It's been a bug since 1.8.9, but I'm not sure what's up - maybe there's some packet info that needs to be added so that the player's pos and yaw are sent to other players via the server, so that way other clients know how to render it?
Not at all a critical bug, just something that I know BetterStorage never had an issue with.
Issue: With just Charset and Malisis Doors installed, the doors open but won't close again (despite playing the sound).
Background:
I recently logged a conflict between Quark and Malisis Doors that was affecting the rendering of vanilla double doors. VazkiiMods/Quark#217 The solution implemented was to disable the double-door functionality in Quark if Malisis Doors is present.
It would appear that Charset also implements double-door functionality but possibly in a slightly different way. With just Quark (prior to the issue 217 change) and Malisis doors loaded, the open/close would function but not render, leaving a pair of doors that were visually open, regardless of their actual open or closed state.
With just Charset and Malisis installed, the doors open but won't close again (despite playing the sound). That is, once open, they're permanently open.
Desired outcome:
I have tested all three mods by themselves (plus Forestry) and found that only Quark provides double-door functionality for non-vanilla doors, such as those provided by Forestry. I would appreciate it if changes could be made where necessary to preserve the double-door functionality of Quark even if other mods are present that might conflict over vanilla doors.
Cheers!
charset-0.3.0-pre15
malisiscore-1.10.2-4.2.7
malisisdoors-1.10.2-5.1.4
I have been trying to think of a way to fix the RS Latch, but I have come to a standstill. My first issue being that the RS Latch here isn't a true RS Latch to begin with. A true RS Latch should have 3 inputs and a output. One input being Q, another being R, and a third being S. The output being Q'. And then depending on Q, R, and S. Q' will change based on the table below. So my solution is just to convert this RS Latch to a true RS Latch.
Also my knowledge of a RS Latch is not from Minecraft, but from Computer Engineering, so if the Minecraft redstone versions of a RS Latch is different. Then disregard this entire issue.
My pull request, #19, is based on this idea.
ItemBackpack replaces the chestplate slot in onUpdate: https://github.com/Vazkii/Charset/blob/1.10/src/main/java/pl/asie/charset/storage/backpack/ItemBackpack.java#L90
The SlotBackpack has an incorrect slot texture though: https://github.com/Vazkii/Charset/blob/1.10/src/main/java/pl/asie/charset/storage/backpack/SlotBackpack.java#L61
ItemArmor.EMPTY_SLOT_NAMES[1]
is "minecraft:items/empty_armor_slot_leggings"
, not "minecraft:items/empty_armor_slot_chestplate"
. Needs to be ItemArmor.EMPTY_SLOT_NAMES[2]
.
Issue: CharsetLib{0.3.0-pre12} crashes dedicated Forge 1.10.2 build 2041 on startup
crash report:
https://gist.github.com/6544cc5b4ebaec62fb122a231b063f13
fml server latest:
https://gist.github.com/29ab811c16d05931d979e5b994b4c689
Yeah, just crashing when I break a pipe with a pickaxe :/
https://gist.github.com/Inari-Whitebear/1629d362fed7d5742ae78ff4ca025443
Charset can't be translated at the moment since you rely on the original Charset language repo. I'd recommend merging it with this repo; separating code and language repos is, in my unprofessional opinion, an overrated fad that doesn't do much more then complicate things.
If I had to guess what this is, it's probably a pipe I set up to pull coal coke out of IE coke ovens interacting badly with the creosote in the oven.
crash-2016-08-28_17.56.19-client.txt
On CurseForge- mark McMultiPart as a dependency. Thank you.
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