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emotes's Issues

suggestion about showing animation

how about hides model by cancelling net.minecraftforge.client.event.RenderPlayerEvent.Pre and then playing the animation, when you done you can ignore any further events to have them back. so that you can avoid conflicts with mods like galacticraft

Issues with Galacticraft.

Galacticraft replaces the standard user model with it's own to allow for things like oxygen tanks to be added to the player's back. Seems like this conflicts with Emotes a considerable amount.

With only Galacticraft and Emotes installed, Emotes doesn't even show as if it's working. The /emotes command does not output anything to chat or perform the animation while Galacticraft is present unless PlayerAPI and RenderPlayerAPI from Smart Moving are also installed. I'm not familiar with what these two mods do, however they fix a considerable amount of undesirable effects when Galacticraft is loaded as seen here. Galacticraft also has a "Smart Moving" compatible mode that is activated by detecting SmartMoving itself. I'm not sure when/where it happens to trigger, though @radfast would be the guy to talk to. Though from what I can guess from the picture below the problem might lie deeper than one might think.
image

Ironically, this behavior is a bit backwards from what was seen in GC's issue 1963, but something along the same lines is probably going on behind the scenes.

Cauldron Server wants permission to use emotes

Hi,

I installed your mod on a Cauldron server but when anyone, included Admin and Mods, want to use it, they get a message that they don't have permission for.

Is there any way to get this working? Are there any permissions to set for?

Hope you can help me.

Thank's,

X00LA

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