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vb6hobbyst7's Projects

3d-game-spacerun icon 3d-game-spacerun

A Visual Basic (VB) 3D Game , with Space Background , powered by Truevision3D Engine

3d-material-synthesis icon 3d-material-synthesis

A convolutional approach to estimate surface geometry in images for photo-realistic rendering

3d-max-17-net-vb-plugins icon 3d-max-17-net-vb-plugins

since the net in maxx is porly documented with examples ,with 2 weeks of tinkering testing,no idea what i was doing, i managed to implement 4 plugins, shader,a renderer,utility and a menu, using both max dll, and that new adapter thingy, its far from ready but it shows how to do it roughly :)

3d-mesh-renderer icon 3d-mesh-renderer

This project calculates transformations upon polygonal shapes and meshes using a z-buffer to determine colour and shading in Java.

3d-procedural-terrain icon 3d-procedural-terrain

A procedural Terrain created using Perlin noise function in Unity Game Engine. A terrain also has the day and night cycle, and a cylindrical shaped companion that follows the player. Created Perlin noise function to make the terrain procedurally generated. Implement day and night cycle using Vector3 Struct in UnityEngine and create a RigidAI companion using Quaternion Rotation System that follows the player.

3d-reconstruction-of-single-object icon 3d-reconstruction-of-single-object

Based on video clips taken around a target object, we extract salient feature points and use point cloud registration and stitching methods to rebuild the model.

3d-scanner icon 3d-scanner

Intended to be a simple mechatronic system which serves as a mount for a range finder. The mount utilises two servo motors to sweep a field while the range finder periodically reads the distance to each point, generating a cloud of data. The device utilised was able to transmit the readings via bluetooth to an Excel streadsheet and then AutoCAD to generate the resultant 3D model.

3d-scanner-for-finger icon 3d-scanner-for-finger

Award-winning 3D scanner able to reconstruct a model of the finger and evaluate the progression of OA. Developed @ Imperial by me and other 5 colleagues.

3d-scanner-for-packaging-solution icon 3d-scanner-for-packaging-solution

The project involves usage of Xbox One Kinect Depth sensor to scan objects and create DXF files of the exact dimensions as the objects. Image processing algorithms such as Otsu thresholding, Connected Component Labelling, Component Filling using Flood Fill algorithm are implemented on Java based Processing platform. Raster file to DXF format conversion using Polygon Tracing (Potrace) software.

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