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View Code? Open in Web Editor NEWFlashback engine reimplementation by CYX and ported by HKZ for Saturn
License: GNU General Public License v2.0
Flashback engine reimplementation by CYX and ported by HKZ for Saturn
License: GNU General Public License v2.0
REminiscence README Release version: 0.1.9 (Mar 16 2007) ------------------------------------------------------------------------------- About: ------ REminiscence is a re-implementation of the engine used in the game Flashback made by Delphine Software and released in 1992. More informations about the game can be found at [1], [2] and [3]. Supported Versions: ------------------- Only the PC DOS versions are supported. The engine has been reported to work with english, french, german and spanish versions of the game. Compiling: ---------- Tweak the Makefile if needed and type make (only gcc3 has been tested so far). The SDL and zlib libraries are required. Data Files: ----------- You will need the original files, here is the required list : FB_TXT.FNT GLOBAL.ICN GLOBAL.FIB GLOBAL.SPC *.OFF *.SPR *.MAP *.PAL *.ANI *.CT *.MBK *.OBJ *.PGE *.RP *.TBN *.CMD *.POL *CINE.* If you have a version distributed by SSI, you'll have to rename some files : logosssi.cmd -> logos.cmd logosssi.pol -> logos.pol menu1ssi.map -> menu1.map menu1ssi.pal -> menu1.pal In order to hear music, you'll need the original music files (.mod) of the amiga version. Copy them to the DATA directory and rename them like this : mod.flashback-ascenseur mod.flashback-ceinturea mod.flashback-chute mod.flashback-desintegr mod.flashback-donneobjt mod.flashback-fin mod.flashback-fin2 mod.flashback-game_over mod.flashback-holocube mod.flashback-introb mod.flashback-jungle mod.flashback-logo mod.flashback-memoire mod.flashback-missionca mod.flashback-options1 mod.flashback-options2 mod.flashback-reunion mod.flashback-taxi mod.flashback-teleport2 mod.flashback-teleporta mod.flashback-voyage Running: -------- By default, the engine will try to load the game data files from the 'DATA' directory (as the original game did). The savestates are saved in the current directory. These paths can be changed using command line switches : Usage: rs [OPTIONS]... --datapath=PATH Path to data files (default 'DATA') --savepath=PATH Path to save files (default '.') In-game hotkeys : Arrow Keys move Conrad Enter use the current inventory object Shift talk / use / run / shoot Escape display the options Backspace display the inventory Alt Enter toggle windowed/fullscreen mode Alt + and - change video scaler Ctrl S save game state Ctrl L load game state Ctrl + and - change game state slot Ctrl R toggle input keys record Ctrl P toggle input keys replay Debug hotkeys : Ctrl F toggle fast mode Ctrl I set Conrad life counter to 32767 Ctrl B toggle display of updated dirty blocks Ctrl M mirror mode (just a hack, really) Credits: -------- Delphine Software, obviously, for making another great game. Yaz0r, Pixel and gawd for sharing information they gathered on the game. Contact: -------- Gregory Montoir, [email protected] URLs: ----- [1] http://www.mobygames.com/game/flashback-the-quest-for-identity [2] http://en.wikipedia.org/wiki/Flashback:_The_Quest_for_Identity [3] http://ramal.free.fr/fb_en.htm
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