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This module provides non tabletop based tweaks to Owlcat's original mythic content including changes to some mythic classes and some mythic abilities.

License: MIT License

C# 100.00%

tabletoptweaks-reworks's People

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herryzheng8 avatar vek17 avatar

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tabletoptweaks-reworks's Issues

Kineticist + Zippy Magic not working

Can't get Zippy Magic to work with kinetic blasts. Basically the reason I found this mod in the first place. Tried several times with different blast types.

Expected behavior
Expected Zippy magic to bounce kinetic blast to secondary targets.

Trickster Stealth not working

Using trickster stealth rank 1 (or 2) in combat doesn't require enemies with see invisibility or true sight to roll perception. They just see you and continue to attack.

An Optional Homebrew Rule - UMD3 spellbook scale with mythic path levels

Would it be possible to make the Wizard spellbook scale with Trickster Levels instead of INT?

As it currently stands the classes that stack int usually already have arcane spellbook so are not getting much benefits of it.
The classes that could use wizard spells to create new fun builds still wont be incredibly OP as they would be lacking a lot of caster feats, but it wont make the spell DC being absolutely horrendous.

Doesn't load and says requires restart in the UMM every time I load WOTR

First off Vek17, great work! Love the mods so far, but I am running into an issue. Base, Core and Flanking load perfectly and I believe Reworks worked perfectly the first time I installed it. Now, any time I load into the game, Reworks will not load and it says Requires Restart.

I have tried restarting the game. Uninstalling the mod in the UMM and re-installing. Deleting the mod from UMM and the mods folder and reinstalling. I have also uninstalled the mod, loaded the game, closed the game and then reinstalled. Nothing I do seems to get it to run. So I was wondering what I needed to do to get it fixed or how I can help you to find the issue.

Tainted Sneak Attack issue.

The mythic feat Tainted Sneak Attack (Lich) counts as a Sneak Attack to unlock the Arcane Trickster in the vanilla game, but it doesn't count when you enable the tweak from this mod to make this sneak attack works with spells. I've already tested it enabling and disabling this specific tweak to be sure that this tweak was the problem, I don't know if some other thing with the Sneak Attack prerequisite will have the same issue.

From what I know, it should count as a Sneak Attack even if it works with spells...

Some Trickster Spells not casting

Hello,

I'm not entirely sure which part of your mod would have caused this or even if it does but this wasn't an issue for me before until I put this mod in. Some of the Trickster spells I've tried using, namely fish missile, invisibility almost greater, summon any tier beer elementals, summon greasly bear, summon perpetually annoyed wizard and charm whatever.

These, when clicked, with no failure chance, do a half-animation and suddenly stop unlike the other spells that cast and work. It says nothing in the chat, not failure, not success, nothing. The conditions are met and they're available.

The invisibility one actually has an animation, says it was cast in the chat but doesn't apply the buff.

I've been trying to figure this one out for a while and I'm not sure what to make of it.

Thank you and take care!

Dimensional Retribution Missing Paragraph Break

Describe the bug
A clear and concise description of what the bug is.
Dimensional Retribution is missing a Paragraph Break after the end of the first sentence. The Benefit should have a paragraph break and be below the first sentence.

Screenshots
If applicable, add screenshots to help explain your problem.
image

Ascendant Bloodline - Unable to Select

The mythic ability Bloodline Ascendance cannot be taken after patch 1.3.5e. Tried using both sorcerer and crossblood sorcerer, checked with celestial, dragon (white), and undead bloodlines. Prerequisites show as green but the ability remains greyed out and unable to be selected.
Disabling Reworks and leaving Base and Core enabled allow for Bloodline Ascendance to once again be selected properly.

Abundant casting does not reduce spells available

Abundant Casting
Now grants two bonus casts instead of 4.

This change does not appear to have been implemented. The text selecting the feat still reads abundant casting as giving four extra casts, and four extra spells are also given on selection.

Aivu not progressing correctly?

So I'll be honest and say I don't know if you intended for this or not, I can only read what you put in the release notes and compare things from there.

A lot of things you say that Aivu gets at later mythic ranks, Aivu gets them all at mythic rank 6.

For example:
Aivu gets 32 spell resistance upon reaching mythic level 6, but you say that this is not suppose to happen until mythic 9.
Aivu's tail gets the crit multiplier at mythic 6, but you say this occurs at level 7.
Aivu gets delirium breath at mythic 6, again this is suppose to occur at level 7?

See screenshots below for evidence of this:
20230829203237_1
20230829203244_1

Also, I don't know if Aivu gets this visual back at later mythic ranks, but I've noticed she has lost the blue azata glow that she usually gets at mythic rank 6 in vanilla (or with the setting off), see screenshots below for what I mean. Again, not sure if this is what you intended.

Aivu upgrade setting on:
20230829204023_1

Aivu upgrade setting off:
20230829204507_1

And last but not least. It's mentioned that Aivu's stats now upgrade as mythic rank increases, but turning the "Aivu upgrade" setting on and off and I don't see any difference in stats (aside from the breath weapon attack), only abilities. Again, this might be intended or a quirk or some other thing, but I just thought I'd make you aware.

Let me know if you need any more info!

Since 2.2.3c games get stuck at 60%

Describe the bug
Since last patch, 2.2.3c whenever i want to load the game with TTT Mythic reworks it just stucks at 60%

To Reproduce
Steps to reproduce the behavior:

  1. Go to 'ModFinder'
  2. Install all 3 TTT mods
  3. Open the game, it stucks at 60%

Expected behavior
The game should stuck at 60% within the first 3 steps. however, if you uninstall all 3 TTT mods, the game charges normally.

Additional context
This started since 2.2.3c, i have a Run finishing Act 2 which i play entirely with TTT mods and it worked well until the last patch

Imho the change of Mythic Improved Critical is not the right direction

I know that balancing Pathfinder tabletop system is a fool's errand (even if is better than D&D 3e, is still way too broken), and I agree that the original Mythic Improved Critical is kind of busted, but the actual version (as of 1.2.10) that add a static amount (albeit random by dice rolling) per attack is very skewed in favor of styles that use many attacks, leaving 2 handed weapons in the dust, and is totally worthless for ray spells.

A better an alternative, I don't know if is possible with the engine, it could make enemy take +25% more damage against the attack that crit (or make him vulnerable, but +50%, is way too much).

Another one would be, instead of a fixed dice (right now is 3d10 per crit point), to take into consideration the base weapon damage, for example 4 times the base weapon dice, so a rapier would be 4d6, a longsword 4d8, a greataxe 4d12, and so on. This won't solve the issue with ray spells tough which would need a lot more than 4d12 to make it viable, without even considering that fixed dices weight a lot more on low level spells (like snowball and scorching rays).

Bomb Crits

Update made bomb dice past 1 no longer multiplied on a crit. would you be willing to add a option to undo this?
i know this change is how it works in table top but it still sucks.

Doesn't work on 2.1.5r

In mod manager it's marked red with exclamation marks and the game doesn't load (crashes into main menu).

Armor Master not working.

Describe the bug
The title says it all. The armor master feat worked fine at first, then it suddenly ....didn't. Regil, a mercenary, and myself all have it, and it just decided it wasn't gonna work anymore.

To Reproduce
I have no idea, to be honest. I just noticed allies being hit easier, checked their AC, and noticed they were only getting the max dex the armor allowed instead of max dex + mythic rank, despite their dex scores being more than high enough.

Expected behavior
Expected the max dex bonus of armors to rise by mythic rank.

Screenshots
image

Issue: Aivu's Breath Weapon & Friendly Fire

Describe the bug
Aivu's breasth weapon's tooltip indicates it affects enemies only but still affects allies

To Reproduce
Steps to reproduce the behavior:
Simply use Aivu's Breath weapon with allies in it's AoE

Expected behavior
either the breath weapon should not affect allies or it should have its tooltip reflect the fact that it does hit allies(preferably the former:)) or since im pretty sure it gets the ability to lose the friendly fire with later MRs, just update the tooltip to indicate when it happens

Screenshots
image

image

Additional context
nothing else

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