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Again, on the new stage.
Home Page: http://6docvc.net/
License: Other
When you use saddle on a maid, she should ride your shoulders, right? But she doesn't. Instead she stays in one place and trying to look in the same direction you look or somewhere high. At least it looks that way. Technically she actually is on players shoulders, because she starts to take damage (suffocate), when you enter someplace with low ceiling (only 2 blocks high).
http://imgur.com/046H2ZR
Maid on the picture is "on player shoulders" right now.
By the way, can you do something about the suffocation?
文本错误
Text error
× error
entity.lmreengaged.LittleMaidX.name=LittleMaid
√ correct
entity.lmreengaged.LittleMaid.name=LittleMaid
モードやモデルにかかわらず、開いているドアを通過する経路を認識できない
Never used a suicide maid. And never will. Because it's just cruel. But if you were to make TNT-maids not to explode, but to drop lit TNT on hit and run away... wouldn't that be awesome? And this feature would require TNT-awarness, that every maid class would benefit from. Like everyone who doesn't have a shield - would run away, and those who have - would block the explosion.
Not sure if it's actually an issue or a good idea, but maybe it could lead to some ideas of your own, so...
As I understand it, all contracted maids have an anchor point that follows the player coordinates when on duty and just stands there when in free mode. And when too far from that anchor - maid teleports back to it (in 1.8.8 they often teleported into walls in caves, can't verify if they keep doing it in 1.9 yet). That leads to strange behaviour like: maid detects a mob far away, rushes to it, hits it once, instantly teleports back to anchor; or when in freedom mode in snowy area - they are keep going outside of anchor zone and again teleport back to it. Not like it's a problem or something, just looks weird.
In case teleporting rules are not the part of native minecraft code you use, then maybe you could apply some of these ideas:
I noticed that right-clicking maid with a stick makes her change her "main hand". Is it possible to add one or even two dedicated slots that would act as "maid's main tools" and decide the maid's status?
Used /tp command with 3 maids riding me. Lost them all. "Hired" 3 more maids. Tried /tp command again and only 1 maid teleported with me. Found other 2 at the old position. Yet to find first 3 "riders".
Can you make all the maids to teleport with you you on /tp command use?
Freedom maids don't put items into a chest when her inventory is full.
Maids armor sleeves doesnt follow the hands in idle (breathing) animation: https://s23.postimg.org/5dsajbs97/2016-04-16_19.51.42.png - you can see hands moving through the sleeves.
LittleMaidReengagedで同梱されているアーマーテクスチャーをうちのMultiModel_DefaultModelSetに同梱して配布したいのですが許可いただけませんでしょうか?
元々あったアーマーテクスチャーに追加されていると思われます。
Just give berserker another axe to see how badass that maid would look. But right now it's nothing but looks.
Maybe you could make melee combat maids attack twice as fast if they had weapons in both hands? Or maybe do double damage instead?
Alternative origin UI (the pink one) doesn't have hand slots.
Attack range for sword/axe maids seems to be too short, as maid takes a hit almost every time she attacks. As player you can defeat monsters without taking any damage, at least if it is 1 on 1. But with maids it's like they hit mobs with their heads, instead of weapons.
Maids are using sugar the moment they are damaged. There is no delay and with a voice pack maids sound a bit masohistic, which might be good for some, but is illogical. They also voice-spam when they're about to attack.
Is it possible to make maids speak like only once per second, so voices of a single maid would not overlap so much?
I have these two installed:
EBLib-5.1.0.1-1.9.jar
LittleMaidReengaged-7.1.2.4-1.9.jar
"Wild" maids are invisible (have no models?). Their shadows are visible and they make sounds.
Maid spawned by an egg has default black model and is visible.
Do I need some other mod?
Can't find any wild maids on plains biomes with Realistic Terrain Generation mod. Maybe spawn height is involved? RTG has a bit higher ground level than vanilla. Managed to find only one maid in the desert close to water level.
P.S. You forgot to update version number of last release.
Maids are able to pick up arrows. All arrows, including those, which player shouldn't be able to get due to obvious exploit (the ones shot by skeletons or players/maids with a bow with Infinity enchantment).
But it's ok while maids shooting arrows everywhere but the target (#30) XD
Latest OptiFine now includes the Dynamic Lights mod feature. But with new class change trigger it bugs out the idea of [Escort maid] with a torch, as that maid instantly becomes a [Torch Layer]. And putting a torch in second slot automatically moves it into first. Is it possible to make only the first slot to be a trigger? Or at least to have torch layers to keep the last torch they have?
Sorry about my poor English.
When I started minecraft, an error occurred.
I think that the cause is a Java.
I white happened phenomenon and solutions .
Error report
A fatal error has been detected by the Java Runtime Environment:
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ff8f2d92177, pid=10584, tid=4324
JRE version: Java(TM) SE Runtime Environment (8.0_25-b18) (build 1.8.0_25-b18)
Java VM: Java HotSpot(TM) 64-Bit Server VM (25.25-b02 mixed mode windows-amd64 compressed oops)
Problematic frame:
C [ig75icd64.dll+0x12177]
Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
If you would like to submit a bug report, please visit:
http://bugreport.sun.com/bugreport/crash.jsp
The crash happened outside the Java Virtual Machine in native code.
See problematic frame for where to report the bug.
Environment
Forge:12.16.0.1865(latest version)
EbLib:5.1.0.1(latest version)
LittlemaidReengaged:7.1.3.6(latest version)
cause
Java environment(probably)
solution
Rewhite profile
Check a box "Executable" in profile editor,and choose latest java's directory.
(example)C:\Program Files (x86)\Java\jre1.8.0_77\bin\javaw.exe
Fencers seem to be at great disadvantage versus skeleton archers. With delayed sugar-healing fix, armorless maids could be easily defeated by skeleton archer. If only they were to be able to use shields though...
Is it possible to make fencers dash when charging at the enemy?
If a maid is tasked with killing mobs or shearing sheep, she has great difficulty on deciding whether to run to the mobs or come back to the player. She shakes her head from side to side and walks around aimlessly. It gets even worse if the player is holding sugar.
Can be reproduced as follows:
minecraft forge1.9.4-12.17.0.1960にLittleMaidReengaged-7.1.8.41-1.9を導入してもクラッシュしてしまいます。いつか1.9.4にも対応して頂けますか?
请更新
Please update
entity.lmreengaged.LittleMaidX.name=女仆酱
item.lmreengaged:spawn_littlemaid_egg.name=生成 女仆酱
item.lmreengaged:registerkey.name=§e物品模式添加器
item.lmreengaged:maidporter.name=女仆储存蛋achievement.contract=签订契约了! 我的主人
achievement.contract.desc=捕获一只女仆achievement.fencer=保护我们的主人!
achievement.fencer.desc=开启剑客模式achievement.bloodsucker=不可饶恕 @%%@&$#&#...
achievement.bloodsucker.desc=开启嗜血模式achievement.archer=敌人将无法逃脱
achievement.archer.desc=开启弓箭模式achievement.blazingstar=什么都无法靠近我 主人除外
achievement.blazingstar.desc=开启嗜血弓箭模式achievement.cooking=我是打铁高手!?
achievement.cooking.desc=开启烧炼模式achievement.farmer="能感觉到阵阵微风拂过大地吗? 光影MOD可以哦"
achievement.farmer.desc=开启农场模式achievement.healer=我们要让主人的状态满满♀的
achievement.healer.desc=开启奶妈模式achievement.pharmacist=邻苯二甲酸 混合 乙酸酐 等于什么呢?
achievement.pharmacist.desc=开启酿造模式achievement.ripper=开始绿化吧!
achievement.ripper.desc=开启剪刀模式achievement.torcher=主人 我怕鬼...
achievement.torcher.desc=开启照明模式achievement.zombuster=这是一个带有齿痕的铲子!
achievement.zombuster.desc="拿着它开始挖吧!"achievement.overprtct=过度的保护
achievement.overprtct.desc="这身铠甲真难看."achievement.ashikubi=哎呀。这伤害 :(
achievement.ashikubi.desc="只是伤到了腿? 拜托,你都快死了."achievement.boost=感觉好热!
achievement.boost.desc="拿这个替代糖? ... 没门.achievement.myfavorite=我最喜欢的东西
achievement.myfavorite.desc="是那最甘甜的物品 ..."littleMaidMob.mode.Torcher=照明模式
littleMaidMob.mode.F-Torcher=自由-照明模式
littleMaidMob.mode.T-Torcher=巡逻—照明模式)littleMaidMob.mode.Archer=弓箭模式
littleMaidMob.mode.F-Archer=自由-弓箭模式
littleMaidMob.mode.T-Archer=巡逻-弓箭模式littleMaidMob.mode.Blazingstar=嗜血弓箭模式
littleMaidMob.mode.F-Blazingstar=自由-嗜血弓箭模式
littleMaidMob.mode.T-Blazingstar=巡逻-嗜血弓箭模式littleMaidMob.mode.Playing=玩耍模式
littleMaidMob.mode.F-Playing=自由-玩耍模式
littleMaidMob.mode.T-Playing=巡逻-玩耍模式littleMaidMob.mode.Pharmacist=酿造模式
littleMaidMob.mode.F-Pharmacist=自由-酿造模式
littleMaidMob.mode.T-Pharmacist=巡逻-酿造模式littleMaidMob.mode.Healer=奶妈模式
littleMaidMob.mode.F-Healer=自由-奶妈模式
littleMaidMob.mode.T-Healer=巡逻-奶妈模式littleMaidMob.mode.Cooking=烧炼模式
littleMaidMob.mode.F-Cooking=自由-烧炼模式
littleMaidMob.mode.T-Cooking=巡逻-烧炼模式littleMaidMob.mode.Strike=罢工
littleMaidMob.mode.Wait=待命
littleMaidMob.mode.Wild=野生littleMaidMob.mode.Escorter=跟随模式
littleMaidMob.mode.F-Escorter=自由模式
littleMaidMob.mode.T-Escorter=巡逻模式littleMaidMob.mode.Fencer=剑客模式
littleMaidMob.mode.F-Fencer=自由-剑客模式
littleMaidMob.mode.T-Fencer=巡逻-剑客模式littleMaidMob.mode.Bloodsucker=嗜血模式
littleMaidMob.mode.F-Bloodsucker=自由-嗜血模式
littleMaidMob.mode.T-Bloodsucker=巡逻-嗜血模式littleMaidMob.mode.Ripper=剪刀模式
littleMaidMob.mode.F-Ripper=自由-剪刀模式
littleMaidMob.mode.T-Ripper=巡逻-剪刀模式littleMaidMob.mode.TNT-D=自爆模式
littleMaidMob.mode.F-TNT-D=自由-自爆模式
littleMaidMob.mode.T-TNT-D=巡逻-自爆模式littleMaidMob.mode.Detonator=轰炸机模式
littleMaidMob.mode.F-Detonator=自由-轰炸机模式
littleMaidMob.mode.T-Detonator=巡逻-轰炸机模式littleMaidMob.mode.Farmer=农场模式
littleMaidMob.mode.F-Farmer=自由-农场模式
littleMaidMob.mode.T-Farmer=巡逻-农场模式littleMaidMob.mode.FarmPorter=搬运工模式(测试)
littleMaidMob.mode.F-FarmPorter=自由-搬运工模式
littleMaidMob.mode.T-FarmPorter=巡逻-搬运工模式littleMaidMob.mode.DeathWait=致命伤
littleMaidMob.mode.F-DeathWait=自由-致命伤
littleMaidMob.mode.T-DeathWait=巡逻-致命伤littleMaidMob.text.Health=健康值
littleMaidMob.text.AP=护甲值
littleMaidMob.text.STATUS=血量值littleMaidMob.gui.toggle.inner.show=显示盔甲内侧材质
littleMaidMob.gui.toggle.inner.hide=隐藏盔甲内侧材质
littleMaidMob.gui.toggle.innerlight.show=显示盔甲内侧发光材质
littleMaidMob.gui.toggle.innerlight.hide=隐藏盔甲内侧发光材质
littleMaidMob.gui.toggle.outer.show=显示盔甲外侧材质
littleMaidMob.gui.toggle.outer.hide=隐藏盔甲外侧材质
littleMaidMob.gui.toggle.outerlight.show=显示盔甲外侧发光材质
littleMaidMob.gui.toggle.outerlight.hide=隐藏盔甲外侧发光材质
littleMaidMob.gui.toggle.swim.enable=启用游泳模式
littleMaidMob.gui.toggle.swim.disable=禁用游泳模式
littleMaidMob.gui.toggle.freedom.enable=切换到自由模式
littleMaidMob.gui.toggle.freedom.disable=切换到跟随模式littleMaidMob.gui.text.expboost=经验提升加速
littleMaidMob.gui.iff.title=配置对其他生物敌对性
littleMaidMob.chat.text.changeregistermode=要添加的模式更改为:
littleMaidMob.chat.text.readyregistration=现在右键单击要添加的物品:
littleMaidMob.chat.text.cancelregistration=取消注册.
littleMaidMob.chat.text.addtrigger=物品模式添加:
littleMaidMob.chat.text.removetrigger=物品模式删除:
littleMaidMob.chat.text.warningcount=警告: 该物品使用次数剩余:
littleMaidMob.chat.text.endcount=物品剩余使用次数耗尽,物品损坏.
littleMaidMob.chat.text.timedeath=你的 %s 不能忍受来自 %s 的痛苦system.lmmnx.chat.text.newversion=检查到新版本
system.lmmnx.chat.text.checkversion=前往: http://el-blacklab.net/
If you get close to a tall maid, she'll look over your head instead of facing you. She thinks she's a small maid who has to look upwards to face the player.
This can be easily reproduced by picking the Stef or Steve model and standing close to it. The "Beverly7" multimodel by voms is also affected (I ported it to LittleMaidReengaged: https://dl.dropboxusercontent.com/u/60681258/littleMaid/littleMaidMob-Beverly7-190.zip).
The bug can be fixed by adding a call to setSize()
in ModelConfigCompound.setTextureBox()
.
For some reason berserkers really hate armour stands. They keep attacking them in survival mode endlessly (attack speed isn't fast enough to destroy it) and destroying them in creative mode.
申し訳ありません、英語能力の不足でよくわからない題名になってしまっています・・・。
バグの内容ですが、農業モードのメイドさんにビートルートの種を持たせたところ、メイドさんがそれを植えた瞬間にクラッシュしてしまいました。
また、新しく作ったワールドで、同様に試してみたところ小麦の種からビートルートに切り替わって植え始めた瞬間同様にクラッシュしてしまいました。
クラッシュしてしまったワールドは何度試しても読み込んだとたんにクラッシュしてしまうので植えたビートルートの苗が何かおかしなことになっているのでしょうか?
対応よろしくお願いします。
Maids incorrectly picks up damaged items, ex, the size of a different color wool increases.
crash report:
---- Minecraft Crash Report ----
WARNING: coremods are present:
OldModelLoaderCoremod (LittleMaidReengaged-7.1.7.39-1.9.jar)
Contact their authors BEFORE contacting forge
// Quite honestly, I wouldn't worry myself about that.
Time: 16/05/07 15:37
Description: Ticking entity
java.lang.IllegalArgumentException: Cannot get property PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]} as it does not exist in BlockStateContainer{block=minecraft:chest, properties=[facing]}
at net.minecraft.block.state.BlockStateContainer$StateImplementation.func_177229_b(BlockStateContainer.java:192)
at net.blacklab.lmr.util.helper.CommonHelper.setPathToTile(CommonHelper.java:104)
at net.blacklab.lmr.entity.mode.EntityMode_Basic.outrangeBlock(EntityMode_Basic.java:311)
at net.blacklab.lmr.entity.mode.EntityModeBase.outrangeBlock(EntityModeBase.java:200)
at net.blacklab.lmr.entity.ai.EntityAILMFindBlock.func_75253_b(EntityAILMFindBlock.java:146)
at net.minecraft.entity.ai.EntityAITasks.func_75773_a(SourceFile:136)
at net.minecraft.entity.ai.EntityAITasks.func_75774_a(SourceFile:108)
at net.minecraft.entity.EntityLiving.func_70626_be(EntityLiving.java:760)
at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:2131)
at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:564)
at net.minecraft.entity.EntityAgeable.func_70636_d(SourceFile:134)
at net.minecraft.entity.passive.EntityAnimal.func_70636_d(SourceFile:41)
at net.blacklab.lmr.entity.EntityLittleMaid.func_70636_d(EntityLittleMaid.java:2038)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1961)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:296)
at net.blacklab.lmr.entity.EntityLittleMaid.func_70071_h_(EntityLittleMaid.java:2420)
at net.minecraft.world.World.func_72866_a(World.java:1934)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:836)
at net.minecraft.world.World.func_72870_g(World.java:1903)
at net.minecraft.world.World.func_72939_s(World.java:1737)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:619)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:705)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:386)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:609)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:467)
at java.lang.Thread.run(Thread.java:745)
-- Head --
Stacktrace:
at net.minecraft.block.state.BlockStateContainer$StateImplementation.func_177229_b(BlockStateContainer.java:192)
at net.blacklab.lmr.util.helper.CommonHelper.setPathToTile(CommonHelper.java:104)
at net.blacklab.lmr.entity.mode.EntityMode_Basic.outrangeBlock(EntityMode_Basic.java:311)
at net.blacklab.lmr.entity.mode.EntityModeBase.outrangeBlock(EntityModeBase.java:200)
at net.blacklab.lmr.entity.ai.EntityAILMFindBlock.func_75253_b(EntityAILMFindBlock.java:146)
at net.minecraft.entity.ai.EntityAITasks.func_75773_a(SourceFile:136)
at net.minecraft.entity.ai.EntityAITasks.func_75774_a(SourceFile:108)
at net.minecraft.entity.EntityLiving.func_70626_be(EntityLiving.java:760)
at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:2131)
at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:564)
at net.minecraft.entity.EntityAgeable.func_70636_d(SourceFile:134)
at net.minecraft.entity.passive.EntityAnimal.func_70636_d(SourceFile:41)
at net.blacklab.lmr.entity.EntityLittleMaid.func_70636_d(EntityLittleMaid.java:2038)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1961)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:296)
at net.blacklab.lmr.entity.EntityLittleMaid.func_70071_h_(EntityLittleMaid.java:2420)
at net.minecraft.world.World.func_72866_a(World.java:1934)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:836)
at net.minecraft.world.World.func_72870_g(World.java:1903)
-- Entity being ticked --
Details:
Entity Type: lmreengaged.LittleMaid (net.blacklab.lmr.entity.EntityLittleMaid)
Entity ID: 218
Entity Name: LittleMaid
Entity's Exact location: 24.88, 63.00, -23.97
Entity's Block location: World: (24,63,-24), Chunk: (at 8,3,8 in 1,-2; contains blocks 16,0,-32 to 31,255,-17), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
Entity's Momentum: 0.00, -0.08, 0.00
Entity's Passengers: []
Entity's Vehicle: ERROR NullPointerException: null
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1737)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:619)
-- Affected level --
Details:
Level name: world
All players: 1 total; [EntityPlayerMP['****'/534, l='world', x=23.45, y=63.00, z=-21.55]]
Chunk stats: ServerChunkCache: 257 Drop: 0
Level seed: -8503128306289294400
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (-224,64,256), Chunk: (at 0,4,0 in -14,16; contains blocks -224,0,256 to -209,255,271), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 29406077 game time, 7073678 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 52520 (now: false), thunder time: 61508 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:705)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:386)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:609)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:467)
at java.lang.Thread.run(Thread.java:745)
-- System Details --
Details:
Minecraft Version: 1.9
Operating System: Linux (amd64) version 2.6.32-042stab092.2
Java Version: 1.8.0_77, Oracle Corporation
Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 651121448 bytes (620 MB) / 1069547520 bytes (1020 MB) up to 1069547520 bytes (1020 MB)
JVM Flags: 3 total; -Xms1G -Xmx1G -XX:MaxMetaspaceSize=128M
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
FML: MCP 9.23 Powered by Forge 12.16.0.1865 6 mods loaded, 6 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.19} Minecraft Coder Pack
UCHIJAAAA FML{8.0.99.99} Forge Mod Loader
UCHIJAAAA Forge{12.16.0.1865} Minecraft Forge
UCHIJAAAA OldModelLoader{7.1.6.35} LMR OldModelLoader
UCHIJAAAA net.blacklab.lib{5.2.0.3} EBLib
UCHIJAAAA lmreengaged{7.1.6.35} LittleMaidReengaged
Loaded coremods (and transformers):
OldModelLoaderCoremod (LittleMaidReengaged-7.1.7.39-1.9.jar)
net.blacklab.lmr.util.transform.Transformer
Profiler Position: N/A (disabled)
Player Count: 1 / 6; [EntityPlayerMP['****'/534, l='world', x=23.45, y=63.00, z=-21.55]]
Is Modded: Definitely; Server brand changed to 'fml,forge'
Type: Dedicated Server (map_server.txt)
文本错误
Text error
entity.lmreengaged.LittleMaidX.name=LittleMaid × error
entity.lmreengaged.LittleMaid.name=LittleMaid √ correct
翻译有错误,请更新
Translation error
please update
zh_cn.txt
entity.lmreengaged.LittleMaid.name=女仆酱
item.lmreengaged:spawn_littlemaid_egg.name=生成 女仆酱
item.lmreengaged:registerkey.name=§e物品模式添加器
item.lmreengaged:maidporter.name=女仆储存蛋achievement.contract=签订契约了! 我的主人
achievement.contract.desc=捕获一只女仆achievement.fencer=保护我们的主人!
achievement.fencer.desc=开启剑客模式achievement.bloodsucker=不可饶恕 @%%@&$#&#...
achievement.bloodsucker.desc=开启嗜血模式achievement.archer=敌人将无法逃脱
achievement.archer.desc=开启弓箭模式achievement.blazingstar=什么都无法靠近我 主人除外
achievement.blazingstar.desc=开启嗜血弓箭模式achievement.cooking=我是打铁高手!?
achievement.cooking.desc=开启烧炼模式achievement.farmer="能感觉到阵阵微风拂过大地吗? 光影MOD可以哦"
achievement.farmer.desc=开启农场模式achievement.healer=我们要让主人的状态满满♀的
achievement.healer.desc=开启奶妈模式achievement.pharmacist=邻苯二甲酸 混合 乙酸酐 等于什么呢?
achievement.pharmacist.desc=开启酿造模式achievement.ripper=开始绿化吧!
achievement.ripper.desc=开启剪刀模式achievement.torcher=主人 我怕鬼...
achievement.torcher.desc=开启照明模式achievement.zombuster=这是一个带有齿痕的铲子!
achievement.zombuster.desc="拿着它开始挖吧!"achievement.overprtct=过度的保护
achievement.overprtct.desc="这身铠甲真难看."achievement.ashikubi=哎呀。这伤害 :(
achievement.ashikubi.desc="只是伤到了腿? 拜托,你都快死了."achievement.boost=感觉好热!
achievement.boost.desc="拿这个替代糖? ... 没门.achievement.myfavorite=我最喜欢的东西
achievement.myfavorite.desc="是那最甘甜的物品 ..."littleMaidMob.mode.Torcher=照明模式
littleMaidMob.mode.F-Torcher=自由-照明模式
littleMaidMob.mode.T-Torcher=巡逻—照明模式)littleMaidMob.mode.Archer=弓箭模式
littleMaidMob.mode.F-Archer=自由-弓箭模式
littleMaidMob.mode.T-Archer=巡逻-弓箭模式littleMaidMob.mode.Blazingstar=嗜血弓箭模式
littleMaidMob.mode.F-Blazingstar=自由-嗜血弓箭模式
littleMaidMob.mode.T-Blazingstar=巡逻-嗜血弓箭模式littleMaidMob.mode.Playing=玩耍模式
littleMaidMob.mode.F-Playing=自由-玩耍模式
littleMaidMob.mode.T-Playing=巡逻-玩耍模式littleMaidMob.mode.Pharmacist=酿造模式
littleMaidMob.mode.F-Pharmacist=自由-酿造模式
littleMaidMob.mode.T-Pharmacist=巡逻-酿造模式littleMaidMob.mode.Healer=奶妈模式
littleMaidMob.mode.F-Healer=自由-奶妈模式
littleMaidMob.mode.T-Healer=巡逻-奶妈模式littleMaidMob.mode.Cooking=烧炼模式
littleMaidMob.mode.F-Cooking=自由-烧炼模式
littleMaidMob.mode.T-Cooking=巡逻-烧炼模式littleMaidMob.mode.Strike=罢工
littleMaidMob.mode.Wait=待命
littleMaidMob.mode.Wild=野生littleMaidMob.mode.Escorter=跟随模式
littleMaidMob.mode.F-Escorter=自由模式
littleMaidMob.mode.T-Escorter=巡逻模式littleMaidMob.mode.Fencer=剑客模式
littleMaidMob.mode.F-Fencer=自由-剑客模式
littleMaidMob.mode.T-Fencer=巡逻-剑客模式littleMaidMob.mode.Bloodsucker=嗜血模式
littleMaidMob.mode.F-Bloodsucker=自由-嗜血模式
littleMaidMob.mode.T-Bloodsucker=巡逻-嗜血模式littleMaidMob.mode.Ripper=剪刀模式
littleMaidMob.mode.F-Ripper=自由-剪刀模式
littleMaidMob.mode.T-Ripper=巡逻-剪刀模式littleMaidMob.mode.TNT-D=TNT-D
littleMaidMob.mode.F-TNT-D=自由-TNT-D
littleMaidMob.mode.T-TNT-D=巡逻-TNT-DlittleMaidMob.mode.Detonator=自爆模式
littleMaidMob.mode.F-Detonator=自由-自爆模式
littleMaidMob.mode.T-Detonator=巡逻-自爆模式littleMaidMob.mode.Farmer=农场模式
littleMaidMob.mode.F-Farmer=自由-农场模式
littleMaidMob.mode.T-Farmer=巡逻-农场模式littleMaidMob.mode.FarmPorter=搬运工模式(测试)
littleMaidMob.mode.F-FarmPorter=自由-搬运工模式
littleMaidMob.mode.T-FarmPorter=巡逻-搬运工模式littleMaidMob.mode.DeathWait=致命伤
littleMaidMob.mode.F-DeathWait=自由-致命伤
littleMaidMob.mode.T-DeathWait=巡逻-致命伤littleMaidMob.text.Health=健康值
littleMaidMob.text.AP=护甲值
littleMaidMob.text.STATUS=血量值littleMaidMob.gui.toggle.inner.show=显示盔甲内侧材质
littleMaidMob.gui.toggle.inner.hide=隐藏盔甲内侧材质
littleMaidMob.gui.toggle.innerlight.show=显示盔甲内侧发光材质
littleMaidMob.gui.toggle.innerlight.hide=隐藏盔甲内侧发光材质
littleMaidMob.gui.toggle.outer.show=显示盔甲外侧材质
littleMaidMob.gui.toggle.outer.hide=隐藏盔甲外侧材质
littleMaidMob.gui.toggle.outerlight.show=显示盔甲外侧发光材质
littleMaidMob.gui.toggle.outerlight.hide=隐藏盔甲外侧发光材质
littleMaidMob.gui.toggle.swim.enable=启用游泳模式
littleMaidMob.gui.toggle.swim.disable=禁用游泳模式
littleMaidMob.gui.toggle.freedom.enable=切换到自由模式
littleMaidMob.gui.toggle.freedom.disable=切换到跟随模式littleMaidMob.gui.text.expboost=经验提升加速
littleMaidMob.gui.iff.title=配置对其他生物敌对性
littleMaidMob.chat.text.changeregistermode=要添加的模式更改为:
littleMaidMob.chat.text.readyregistration=现在右键单击要添加的物品:
littleMaidMob.chat.text.cancelregistration=取消注册.
littleMaidMob.chat.text.addtrigger=物品模式添加:
littleMaidMob.chat.text.removetrigger=物品模式删除:
littleMaidMob.chat.text.warningcount=警告: 该物品使用次数剩余:
littleMaidMob.chat.text.endcount=物品剩余使用次数耗尽,物品损坏.
littleMaidMob.chat.text.timedeath=你的 %s 不能忍受来自 %s 的痛苦system.lmmnx.chat.text.newversion=检查到新版本
system.lmmnx.chat.text.checkversion=前往: http://el-blacklab.net/
Sounds sexy, but looks horrible: http://imgbox.com/EPRGQzT8
The check "does master have a maid on him" is in order. Even through you can now transport your whole team in one go... It is wrong.
やはり農作業の子が原因でしょうか?フリーにして放置するとクラッシュしました。
クラッシュレポート張っておきます。
---- Minecraft Crash Report ----
WARNING: coremods are present:
OldModelLoaderCoremod (LittleMaidReengaged-7.1.7.39-1.9.jar)
FMLPlugin (InventoryTweaks-1.61-dev-44.jar)
Contact their authors BEFORE contacting forge
// Surprise! Haha. Well, this is awkward.
Time: 16/05/08 0:48
Description: Ticking entity
java.lang.IllegalArgumentException: Cannot get property PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]} as it does not exist in BlockStateContainer{block=minecraft:chest, properties=[facing]}
at net.minecraft.block.state.BlockStateContainer$StateImplementation.func_177229_b(BlockStateContainer.java:192)
at net.blacklab.lmr.util.helper.CommonHelper.setPathToTile(CommonHelper.java:104)
at net.blacklab.lmr.entity.mode.EntityMode_Basic.outrangeBlock(EntityMode_Basic.java:311)
at net.blacklab.lmr.entity.mode.EntityModeBase.outrangeBlock(EntityModeBase.java:200)
at net.blacklab.lmr.entity.ai.EntityAILMFindBlock.func_75253_b(EntityAILMFindBlock.java:146)
at net.minecraft.entity.ai.EntityAITasks.func_75773_a(SourceFile:136)
at net.minecraft.entity.ai.EntityAITasks.func_75774_a(SourceFile:108)
at net.minecraft.entity.EntityLiving.func_70626_be(EntityLiving.java:760)
at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:2131)
at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:564)
at net.minecraft.entity.EntityAgeable.func_70636_d(SourceFile:134)
at net.minecraft.entity.passive.EntityAnimal.func_70636_d(SourceFile:41)
at net.blacklab.lmr.entity.EntityLittleMaid.func_70636_d(EntityLittleMaid.java:2038)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1961)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:296)
at net.blacklab.lmr.entity.EntityLittleMaid.func_70071_h_(EntityLittleMaid.java:2420)
at net.minecraft.world.World.func_72866_a(World.java:1934)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:836)
at net.minecraft.world.World.func_72870_g(World.java:1903)
at net.minecraft.world.World.func_72939_s(World.java:1737)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:619)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:705)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:609)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:148)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:467)
at java.lang.Thread.run(Unknown Source)
-- Head --
Stacktrace:
at net.minecraft.block.state.BlockStateContainer$StateImplementation.func_177229_b(BlockStateContainer.java:192)
at net.blacklab.lmr.util.helper.CommonHelper.setPathToTile(CommonHelper.java:104)
at net.blacklab.lmr.entity.mode.EntityMode_Basic.outrangeBlock(EntityMode_Basic.java:311)
at net.blacklab.lmr.entity.mode.EntityModeBase.outrangeBlock(EntityModeBase.java:200)
at net.blacklab.lmr.entity.ai.EntityAILMFindBlock.func_75253_b(EntityAILMFindBlock.java:146)
at net.minecraft.entity.ai.EntityAITasks.func_75773_a(SourceFile:136)
at net.minecraft.entity.ai.EntityAITasks.func_75774_a(SourceFile:108)
at net.minecraft.entity.EntityLiving.func_70626_be(EntityLiving.java:760)
at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:2131)
at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:564)
at net.minecraft.entity.EntityAgeable.func_70636_d(SourceFile:134)
at net.minecraft.entity.passive.EntityAnimal.func_70636_d(SourceFile:41)
at net.blacklab.lmr.entity.EntityLittleMaid.func_70636_d(EntityLittleMaid.java:2038)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1961)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:296)
at net.blacklab.lmr.entity.EntityLittleMaid.func_70071_h_(EntityLittleMaid.java:2420)
at net.minecraft.world.World.func_72866_a(World.java:1934)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:836)
at net.minecraft.world.World.func_72870_g(World.java:1903)
-- Entity being ticked --
Details:
Entity Type: lmreengaged.LittleMaid (net.blacklab.lmr.entity.EntityLittleMaid)
Entity ID: 640628
Entity Name: リトルメイド
Entity's Exact location: -796.66, 4.00, -275.36
Entity's Block location: World: (-797,4,-276), Chunk: (at 3,0,12 in -50,-18; contains blocks -800,0,-288 to -785,255,-273), Region: (-2,-1; contains chunks -64,-32 to -33,-1, blocks -1024,0,-512 to -513,255,-1)
Entity's Momentum: -0.02, -0.08, 0.01
Entity's Passengers: []
Entity's Vehicle: ERROR NullPointerException: null
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1737)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:619)
-- Affected level --
Details:
Level name: シングルテスト
All players: 1 total; [EntityPlayerMP['_'/_, l='シングルテスト', x=-795.80, y=4.00, z=-275.88]]
Chunk stats: ServerChunkCache: 625 Drop: 0
Level seed: 4295281315188581566
Level generator: ID 01 - flat, ver 0. Features enabled: true
Level generator options:
Level spawn location: World: (-799,4,-275), Chunk: (at 1,0,13 in -50,-18; contains blocks -800,0,-288 to -785,255,-273), Region: (-2,-1; contains chunks -64,-32 to -33,-1, blocks -1024,0,-512 to -513,255,-1)
Level time: 2339 game time, 2339 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 10474 (now: false), thunder time: 157744 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:705)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:609)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:148)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:467)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.9
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_91, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1755122048 bytes (1673 MB) / 3170893824 bytes (3024 MB) up to 3170893824 bytes (3024 MB)
JVM Flags: 5 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms3G -Xmx3G -XX:PermSize=256M -XX:MaxPermSize=256M
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
FML: MCP 9.23 Powered by Forge 12.16.1.1887 9 mods loaded, 9 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.19} Minecraft Coder Pack
UCHIJAAAA FML{8.0.99.99} Forge Mod Loader
UCHIJAAAA Forge{12.16.1.1887} Minecraft Forge
UCHIJAAAA OldModelLoader{7.1.6.35} LMR OldModelLoader
UCHIJAAAA net.blacklab.lib{5.2.0.3} EBLib
UCHIJAAAA inventorytweaks{1.61-dev-44-8aeffff} Inventory Tweaks
UCHIJAAAA lmreengaged{7.1.6.35} LittleMaidReengaged
UCHIJAAAA spawnchecker{2.4.0.132} SpawnChecker
UCHIJAAAA spawnchecker.presetmode{2.4.0.132} SpawnChecker preset mode
Loaded coremods (and transformers):
OldModelLoaderCoremod (LittleMaidReengaged-7.1.7.39-1.9.jar)
net.blacklab.lmr.util.transform.Transformer
FMLPlugin (InventoryTweaks-1.61-dev-44.jar)
invtweaks.forge.asm.ContainerTransformer
GL info: ERROR RuntimeException: No OpenGL context found in the current thread.
Profiler Position: N/A (disabled)
Player Count: 1 / 8; [EntityPlayerMP['_'/_, l='シングルテスト', x=-795.80, y=4.00, z=-275.88]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
With Dynamic Lights mod, every maid, that held a torch even once, keep emmitting light after unequipping it. On world restart lights go away. This suggests that "unequip" function (at least for torches) doesn't work properly now.
It could be just an incompability with Dynamic Lights mod, but I don't remember it happening before 7.1.5.19.
LittleMaidReengagedをここの公開ソースを開発環境に入れて見たのですが、
eclipseを使用しているので
net.blacklab.lmr.util.DevModeの
DEVMODE = DevMode.DEVMODE_ECLIPSE
にしてみたのですが、
net.blacklab.lmr.util.FileListで
/eclipse/
と直接指定して読みにいっているようですが、うちの環境ではデバックのクライアント起動のディレクトリーをデフォルトから変えているのでエラーが出てしまいます。
仕方なしにeclipseフォルダを指定して起動できるようにはしているのですが、
出来ましたらディレクトリー取得を
Minecraft.getMinecraft().mcDataDir
にしていただけませんでしょうか?
そこにしていただけますと開発環境・通常環境ともに問題なく動作すると思われます。
私のように起動ディレクトリーを変えていても問題無くなります。
検討お願いします。
一応エラーを記述しておきます。
java.lang.ExceptionInInitializerError at net.blacklab.lmr.LittleMaidReengaged.PreInit(LittleMaidReengaged.java:164) ~[bin/:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0_80] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) ~[?:1.7.0_80] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.7.0_80] at java.lang.reflect.Method.invoke(Method.java:606) ~[?:1.7.0_80] at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:560) ~[forgeSrc-1.9-12.16.0.1859-1.9.jar:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0_80] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) ~[?:1.7.0_80] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.7.0_80] at java.lang.reflect.Method.invoke(Method.java:606) ~[?:1.7.0_80] at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) ~[guava-17.0.jar:?] at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) ~[guava-17.0.jar:?] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) ~[guava-17.0.jar:?] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) ~[guava-17.0.jar:?] at com.google.common.eventbus.EventBus.post(EventBus.java:275) ~[guava-17.0.jar:?] at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:228) ~[forgeSrc-1.9-12.16.0.1859-1.9.jar:?] at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:206) ~[forgeSrc-1.9-12.16.0.1859-1.9.jar:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0_80] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) ~[?:1.7.0_80] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.7.0_80] at java.lang.reflect.Method.invoke(Method.java:606) ~[?:1.7.0_80] at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) ~[guava-17.0.jar:?] at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) ~[guava-17.0.jar:?] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) ~[guava-17.0.jar:?] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) ~[guava-17.0.jar:?] at com.google.common.eventbus.EventBus.post(EventBus.java:275) ~[guava-17.0.jar:?] at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:135) [LoadController.class:?] at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:556) [Loader.class:?] at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:240) [FMLClientHandler.class:?] at net.minecraft.client.Minecraft.startGame(Minecraft.java:472) [Minecraft.class:?] at net.minecraft.client.Minecraft.run(Minecraft.java:381) [Minecraft.class:?] at net.minecraft.client.main.Main.main(Main.java:118) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0_80] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) ~[?:1.7.0_80] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.7.0_80] at java.lang.reflect.Method.invoke(Method.java:606) ~[?:1.7.0_80] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0_80] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) ~[?:1.7.0_80] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.7.0_80] at java.lang.reflect.Method.invoke(Method.java:606) ~[?:1.7.0_80] at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:97) [start/:?] at GradleStart.main(GradleStart.java:26) [start/:?] Caused by: java.lang.IllegalStateException: Run Directory is incorrect: You must run at "<PROJECT>/eclipse"! at net.blacklab.lmr.util.FileList.<clinit>(FileList.java:89) ~[bin/:?]
Archers cause friendly fire quite often. Especially in a team with some melee fighter class. Is it possible to disable friendly fire for archer maids or maybe prevent them from shooting if friendlies (player or maids of the same player) are in the line of fire?
Might be a bit cruel of me to suggest this after all these updates but just imagine this:
So instead of teleporting, a maid should just stay where she is and call for help, until path to master is avalible or hazard (enemy, fire, etc) is removed.
If this is possible, then maybe other class-enchantments would be possible, like:
Actually fire/lava "hazards" could be player-made (campfires, lava fountains), so instead of switching to distress mode, it would be better to just avoid those like cactuses (#37) and/or treat those as 2-3 block height walls, so distress mode would trigger if there is no pathway to player.
https://s23.postimg.org/o36mz14jv/2016-04-17_21.56.03.png
Red square - starting position of a maid.
Cake - player position.
When maid tries to follow the player in this situation, she doesn't try to go around. Instead she tries to squeeze through the corner in the middle.
Thanks to this bug, maids get stuck in mines a lot. I wonder if that is fixable.
Shouldn't they?
As the title says - if berserker has a gunpowder in her apron and isn't in Hot mode yet, she should use it when enemy is in sight. Why? Because hot dual wielding berserker is a PERFECT berserker.
Until now I used littleMaidMob-1_6_2-3M_v1 model/skin pack (the one you used before in your videos). But with latest update it doesn't show up in model selection screen.
Who do I have to kill to bring those models back? They were cute T_T
When in water, maids like to swirl a lot when sinking to their target destination. This looks AWKWARD. Same stuff happens on land, but it is not as noticable as in water. Could you maybe add a radius to that destination point (make it an a "destination area" instead of "destination point") or something else, so they wouldn't swirl so much?
P.S. Maid's destination point while swimming seems to be right above the player. You pervert XD
Escorter and freedom classes aren't mentioned in GUI. When in those modes only health and armor (if equiped) is shown.
Was it meant to be that way?
On screenshot maid doesn't have free slots in her apron, but seed stacks aren't full. Yet she ignores any dropped seeds around her, unless she walk into them. If you free one slot, she starts to collect dropped seeds as she should. I wonder if that is fixable...
Seems like LMMRE messes up vanilla player textures in some way. That bug was in previous versions too.
With LMMRE mod > https://s31.postimg.org/51xcafw7f/2016-04-20_19.28.56.png
Without LMMRE mod > https://s31.postimg.org/7tpsspwor/2016-04-20_19.32.48.png
Does not affect player skin if texturepack is used.
Just in case, list of other mods I use:
DynamicLights-1.9.jar
FinderCompass-1.9.jar
jei_1.9-3.2.10.185.jar
OptiFine_1.9.0_HD_U_B1.jar
WorldHandler-1.9-3.1.jar
Xaeros_Minimap_1.8.7.1_Forge_1.9.jar
I do not own minecraft and use different launcher. Wanted to join your server, but couldn't. Maybe that could be a reason too.
It is an old bug. Sometimes the direction of maid's bodies do not match the direction they walk to. Like when maid moves North, but body is turned West or even South.
Bug is easily noticable if you watch wild maids running around in the rain.
Suggestion #45 gave me another idea - how about you remove maids self healing ability? If you were to, that would present several more maid behaviour and interaction possibilities:
There are already a healer and feeder classes, but with dedicated slots you could unite them into a single medic class, that would use any food, potions or sugar respectively if the need arises. It could also be the only class with self-healing ability. It would usually behave like escort class - being afraid of monsters and calling for help if there is no path to anchor-point, but only until someone from her awarness area takes damage or gets hungry - then she would turn into fearless resquer, rushing to the hurt ones with healing items in hands.
Sometimes game crashes when maid defeats a mob as a fencer. After few crashes I ended up with "broken world" - the game is stuck in "Building terrain" state, while endlessly writing log with exceptions. Here's a beginning of one such log: http://pastebin.com/raw/gT3Bb8fv (line 892 and below might be of interest).
The fml-client-latest.log right after kill-crash: http://pastebin.com/raw/jRrnn7m1 and another one http://pastebin.com/raw/hBhkAEed
Before that, my first world (with invisible wild maids) ended up "broken" in a similar way right after I switched to 7.1.3.6. Don't have logs/save from that time. Maybe "Auto-fix" is somehow related?
By the way the broken world loads fine without LMM.
Something similar happened before. Log gets stuffed by the same error over and over again untill you force-close the game. New worlds are being created normally.
Part of that log here: http://pastebin.com/raw/q6sAG8NC
Should I upload that world somewhere (43mb)?
Maids seem to like hugging or getting on top of cactuses (height=1). And when they do, they just stand there and take damage until you push them or walk away. Is it possible to make maids avoid cactuses?
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