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doj's Introduction

doj

Simple "game" built with pixi.js

The original plan was to build a simple game where you control an agile character (e.g. he can dodge, walljump, doublejump etc.) within a constrained space where you have to dodge stuff (e.g. falling rocks, trapdoors, bullets being fired at you).

However, the project stopped after the main movement implementation, so currently it is not really a "game", as there is no objective / scoring functionality.

Feel free to walljump and dodge around here though: https://verfehlix.github.io/doj/

doj

doj's People

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Watchers

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doj's Issues

Laser Roboter

Laser Roboter erscheinen am Rand und schießen vertikal 👽

Ionenkanone

Ionenkanone (bewegt sich, läd auf und schießt > Boden kurz kaputt) 🔫

Geplante Obstacles

  • - Laser Roboter erscheinen am Rand und schießen vertikal 👽
  • - Herabfallende Stachelschweine (fallen, bounce, rolle) 🌑
  • - Bomben werfender Affe (oben mitte) 🐵
  • - Ionenkanone (bewegt sich, läd auf und schießt > Boden kurz kaputt) 🔫
  • - Explodierende gullis, die platzen und crap people schießen 💥 💩
  • - Auf puffender ninja, wirft Messer, verschwindet 👲 🔪
  • - Auftauchende Schriftzüge bei aktionen (pow, boom, peng) 🆒 🔜 🆙
  • - Zacken an Boden und Wänden 💢
  • - Regen + unterstell Stationen 💧 ☔

Affe

Bomben werfender Affe (oben mitte) 🐵

Dash!

  • In der Luft und am Boden

  • Dash nach rechts/links

  • Triggered via spacebar

  • vllt cooldown? anzeige balken / ausdauer (selbe "ausdauer" auch für double jump ?)

  • coole "animation", sowas in die richtung:

    dash

Ninja

Auf puffender , wirft Messer, verschwindet 👲 🔪

Zacken

Zacken an Boden und Wänden 💢

Fix collision

Use penetration depth instead of hard-setting position.x / y values:

  • bottom: top wall of ground.x - boundingbox.x + bottomBoundingbox.height
  • sides: könnte so irgendwie sein:
    • left wall: wall.x + wall.width -leftboundingbox.x
    • right wall: wall.x -rightboundingbox.x + rightboundingbox.width

der wert der da immer rauskommt ist dann die penetration depth, den dann von der jeweiligen x/y position (je nach seit / unten collision) vom player abziehen

Schriftzüge

Auftauchende Schriftzüge bei aktionen (pow, boom, peng)

Regen

Regen + unterstell Stationen 💧 ☔

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