"Congress Chess" is a brand new chess-like board game designed just for students
of CSc-180, in which the chessboard is inspired by our Congress. There is a
"right-wing" (featuring clergy), and a "left-wing" (featuring the environment).
And there are "junior" and "senior" politicians.
The Game
"Congress Chess" is a chess-like game in which each player takes turns moving one
of his/her pieces. The board is 8x6, with the left four columns being the "left wing"
and the right four columns being the "right wing".
Each player has TWO Kings, one in each wing. Each player also has 6 pawns, and
4 politicians. If a politician is in the "left" wing, it becomes a HORSE.
If a politician is in the "right" wing, it becomes a BISHOP. Thus, a politician
changes if it moves from one wing to another. Also, a politician that is in the
first three rows (nearest its own kings) is a "junior". A politician that is in
the furthest three rows is a "senior". Specific rules about how each type of
piece can move is described later.
Players alternate moves, moving one of their own pieces each turn.
When it is your turn, you MUST make a move -- you cannot pass.
the initial position is:
Bishop
moves roughly the same as the "bishop" in regular chess.
That is, in a diagonal line any number of squares.
may move either onto an empty square, or onto a square occupied by an
opponent's piece (thus capturing it).
CANNOT jump over other pieces. Once it bumps into a piece
or captures a piece, that is as far as it can go.
a bishop can move or capture in the two forward diagonal directions.
A "senior" bishop can also move in a BACKWARDS diagonal direction,
but ONLY if that move is a capture.
HORSE:
moves roughly the same as "knight" in regular chess.
That is, 1 square horizontally followed by 2 squares vertically,
or 2 squares horizontally followed by 1 square vertically.
may move either onto an empty square, or onto a square occupied by an
opponents's piece (thus capturing it).
CAN jump over other pieces.
a horse can move or capture in the forward direction (that is, ending
up in a square that is further forward than from where it started).
A "senior" horse can also move in a BACKWARDS direction, but only
if that move is a capture.
PAWN:
moves roughly the same as a "pawn" in regular chess.
That is, it can move one square forward,
or it can capture one diagonal square forward.
cannot move sideways or backwards under any condition.
KING:
each king can move one square at a time, horizontally in the direction
AWAY FROM the other king. That is, the "left-wing" king can only move
left, and the "right-wing" king can only move right.
if BOTH your kings are captured, you lose!
may move either onto an empty square, or onto a square occupied by an
opponents's piece (thus capturing it).