Comments (1)
Added a static class dataHolder in the assets that has all static variable/ methods. Only one copy of this data gets created once the application is started and remains until the end of execution. Manipulating the class data from other classes as needed.
Also made the sceneManager class static as it need not be assigned to any of the objects.
Cannot have any monobehaviour methods like start or update in this class.
(An alternative to this approach is to use an empty gameobject with a script with needed data. The gameobject needs to be used with donotdestroyonload. Can use monobehaviour methods.)
from can-knockdown-vr.
Related Issues (11)
- Multiple Game Levels and Can Configuration in each HOT 1
- Add a reset level button or pause button. HOT 1
- Urn being displaced by hand when trigger press HOT 1
- Initial Menu Screen HOT 2
- Add Score calculation and display along with Balls remaining HOT 1
- Include Sound when the ball hits the Cans HOT 1
- Restrict the movement of Controller/Hands into the Balls HOT 1
- Place for holding the Balls and Haptic Feedback for picking up the ball HOT 1
- Level Failure screen comes up immediately after releasing the last ball HOT 1
- Ball position on hand. HOT 1
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