vikaspro90 / can-knockdown-vr Goto Github PK
View Code? Open in Web Editor NEWA can knockdown game designed for HTC Vive
License: MIT License
A can knockdown game designed for HTC Vive
License: MIT License
The ball is weirdly placed on the hand, sometimes above the hand, sometimes below and sometimes 'in' the hand. It even changes position over the hand with a jerky motion. Not sure if this is because of inaccurate tracking in the lab.
Need a way to get out of the game whenever needed without waiting for the level to fail or complete.
We need some data like the current level, number of levels to be consistent across the scenes meaning that it should persist even if the scene has changed.
Create a HUD in the beginning of Game play.
The controller/hand should not penetrate into the ball on contact and instead give a haptic feedback to the user.
'Level Failure menu' should popup when there are no more balls to be thrown but there are cans to be knocked down. But the way we are currently handling the level failure scenario is causing the level to be failed as soon as the last ball is released, not giving it time to even reach the cans.
The urn is kinematic, but still it is getting displaced when the user tries to hold it.
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