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can-knockdown-vr's Issues

Ball position on hand.

The ball is weirdly placed on the hand, sometimes above the hand, sometimes below and sometimes 'in' the hand. It even changes position over the hand with a jerky motion. Not sure if this is because of inaccurate tracking in the lab.

Level Failure screen comes up immediately after releasing the last ball

'Level Failure menu' should popup when there are no more balls to be thrown but there are cans to be knocked down. But the way we are currently handling the level failure scenario is causing the level to be failed as soon as the last ball is released, not giving it time to even reach the cans.

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