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Godot Engine Automation Pipeline Android – iOS – Linux – MacOS – Windows – HTML5 – Itch.io.

License: MIT License

Dockerfile 0.81% Shell 97.44% JavaScript 1.75%
godot godotengine cicd pipeline android linux macos windows web html5

godot-exporter's Introduction

Godot-Exporter

Godot Engine CI/CD Automation Pipeline For Public and Private Repositories

GitHub Stars GitHub Contributors Alphtech Studio Discord Server

CI/CD Artifacts Example

CI/CD

Export Pipeline Platform Support

  • Android
  • iOS (XCode Project)
  • Linux
  • Mac OSX
  • Windows Desktop
  • HTML5
  • UWP/Xbox (Work-In-Progress)
  • Custom Engine Builds (Work-In-Progress)

Publishing Platform Integration

  • Itch.io: (Android|Linux|MacOS|Windows|Web)

Action Environment Variables

  • GODOT_VERSION: "3.3.2" | string (required)
  • PROJECT_NAME: "GameFileName" | string (required)
  • PROJECT_PATH: "gameDirectory" | string (required)
  • EXPORT_MODE: "debug/release" | string (optional)
  • IOS_ICON_PATH: "iconPath" | string (optional)
  • ITCH_GAME: "ItchIoGameName" | string (required for publishing)
  • ITCH_USER: "ItchIoUserName" | string (required for publishing)
  • GAME_VERSION_TAG: "ProjectSettingDefinedPath" | string (required for versioning)

Action Environment Secrets

  • BUTLER_CREDENTIALS: "xxx" | string (required for publishing)
  • K8S_SECRET_RELEASE_KEYSTORE_BASE64: "xxx" | string (required in release mode)
  • K8S_SECRET_RELEASE_KEYSTORE_USER: "xxx" | string (required in release mode)
  • K8S_SECRET_RELEASE_KEYSTORE_PASSWORD: "xxx" | string (required in release mode)

Export Action Output Variables

  • artifact-path: "Filepath to exported project file"
  • export-settings: "Filepath to zip file containing used export_settings. (export_presets.cfg / editor_settings-3.tres)"
  • exported-game-version: "Detected game version for CI / Store Publishing based on provided environment variable GAME_VERSION_TAG"

Environment Example

Create action file:

repository_name/.github/workflows/example.yml

name: "Godot Export Example"
on: [push, workflow_dispatch]

env:
  GODOT_VERSION: 3.3.2
  PROJECT_NAME: godot_exporter
  PROJECT_PATH: game
  EXPORT_MODE: release # If not defined, defaults to debug
  # Required if in release mode
  # K8S_SECRET_RELEASE_KEYSTORE_BASE64: ${{ secrets.K8S_SECRET_RELEASE_KEYSTORE_BASE64 }}
  # K8S_SECRET_RELEASE_KEYSTORE_USER: ${{ secrets.K8S_SECRET_RELEASE_KEYSTORE_USER }}
  # K8S_SECRET_RELEASE_KEYSTORE_PASSWORD: ${{ secrets.K8S_SECRET_RELEASE_KEYSTORE_PASSWORD }}
  GAME_VERSION_TAG: game/version # Defined In Godot's Editor Project Settings - Path To Custom Variable
  IOS_ICON_PATH: "icon_path"
  ITCH_GAME: itchio-game
  ITCH_USER: itchio-user

jobs:
  export:
    name: "Godot Project Export"
    runs-on: ubuntu-latest
    strategy:
      matrix:
        platform: [iOS, Android, Linux, MacOS, Windows, HTML5]
    steps:
      - name: Checkout
        uses: actions/checkout@v2

      # Export Godot Project
      - name: Export ${{ matrix.platform }} Version
        id: export
        uses: vini-guerrero/godot-exporter/actions/export@master
        with:
          platform: ${{ matrix.platform }}

      # Publish Platforms
      - name: Publish Platforms
        uses: vini-guerrero/godot-exporter/actions/publish@master
        with:
          platform: "Itch"
          channel: ${{ matrix.platform }}
          project_path: ${{ steps.export.outputs.artifact-path }}

      # Upload Artifact
      - uses: actions/upload-artifact@v1
        with:
          name: ${{ matrix.platform }}
          path: ${{ steps.export.outputs.artifact-path }}

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